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dargor-

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Posts posted by dargor-

  1. everyone is saying op is a terrible healing, and i dont know any better but on Fatman i watched an op (Exige i think the name was) drop 600k easy healing, and the pug group was not good, i think we lost

     

    PvP doesn't matter.

     

    But for the sake of discussion, a Sorc would have done the 600k Healing PLUS around 200-300k Shielding...

     

    The Bounty Hunter would have probably done 400-500k healing PLUS 200k of Tracer Missile spam+ would have tossed people off bridges/cliffs + would have survived easier.

     

     

    What makes Operatives the worst is their bad energy management and the fact that in challenging encounters they do run out of ressources way more quickly than the other 2 healers.

     

     

    Not saying Operatives are bad healers, nor that they can't heal fine trough content, just that they are the weakest of the 3.

  2. Vanguards.

     

    They also trump Powertechs simply because their healer (Dorne) wears Plate while Mako wears squishy leather.

     

    As for starting out with mako, You get her around lvl 9ish while the Trooper if he rushes his class quests can get Dorne around 14-15ish.

     

    While they are both better at being a one man army than everyone else (they also both have the highest damage output of the 3 tanks), the Trooper has the advantage as all his companions wear heavy armor, making them all possible off-tanks in rough situations.

     

     

    Don't bother with stealthers. I leveled both an Operative+Tank companion and Shadow+Healing companion and I can tell you, you don't need stealth when the Vanguard can just Plow trough the heroic mobs. Sure you need to reset some encounters and play your cards right (even sometimes death-sneak past some), but in the end, the Vanguard+healer combo is the toughest son of a ****** in swtor.

     

    Don't bother with Sorc/Sage+Tank companion either. Healers+tank companion are ridiculously frustrating to solo challenging encounters with in the current state of the game.

     

    All you'll really do is be the healbot while your companion tank hardly keeps aggro on anything or if he does, dies from squishiness (even with high end gear and mods).

     

    So yeah. your best bet for extreme soloing is as follows :

     

    1. Vanguard

    2. Powertech

    3. Shadow (if you go Assassin, you won't get your healer until mid 30s, so stick to Republic, you can rush your healer at lvl 17ish)

     

    Also, Biochem.

  3. BHs aren't the worst healer, they're 2nd behind sorcs.

     

    And yes, Sorcs are better healers in every aspects than both BHs and Operatives.

     

    Once they get their reusable medpacks and Consume procs, they don't run out of Force, can bubble AND have great AoE/Single target heals.

     

    As far as efficiency goes, Healing Sorcs being numero 1 is a fact.

     

    But let me ask you this, does it really matter? If at the end of your run the group's alive, that's all that really matters.

  4. Honestly, Shadows/Assassins didn't deserve the nerf.

     

    Neither their damage nor stance dancing was causing complaints, nor were they OP...

     

    What the hell Bioware?

     

    Enough with the stupid Nerf roulette crap, focus on fixing/buffing

  5. There are plenty of guild-centric features already planned and many are in development - for example guild banks, which we've talked about for Game Update 1.2.

     

    We are certainly not holding back on development of these features until the summit happens, although we do hope that during the summit when we talk about future development, we'll get some validation from the community as a whole (and not just those attending) that we're on the right track. (And why are we waiting until the summit? Well, the development team isn't quite ready to talk about many of these features yet, but we've challenged them to ensure they are by the summit.)

     

    Finally, I appreciate the feedback in this thread, but I'd ask you to remain constructive in your comments.

     

    Armor. Coloring. please

  6. Its funny how the devs keep saying "Oh our big focus is going to be PvE and story telling" and yet every gosh darn patch is majorly PvP fiddling.

     

    Not only is this nerf retarded, the simple fact that their team wasted time thinking of ways to "balance" or nerf PvP is just plain :mad: .

     

    Leave the damn PvP gear alone and get working on guard/juggs' threat issues or assassin mitigation or consular's project or the gazillion class quest bugs or ship customization or armor coloring or (you get it)

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