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Fancyhuh

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Everything posted by Fancyhuh

  1. Yes I played WoW since 2004... Pre-cross server was the best PvP I've ever had on any game I played. Most people who are all for cross server a) are on a low pop b) have always played cross sever. Rivalries are what make PvP amazing, especially when you run into someone you just faced in a warzone, in Ilum and vice versa. You get to know people and their skill which adds to the strategy on the battle field. I play a lot better for bragging rights vs. someone I know, then some scrub that I’ll never remember. For personal experience, I’ll try my best to keep someone I know alive, over someone who runs off and does their own thing.
  2. Maybe you should read the fourm rules before you "troll"...
  3. Hey Noob, how is valor 35 treating you? To much WoW to get caught up with the big boys?
  4. If you got time to write that, you got time to PvP!
  5. It's a stun. If my player is unable to function while taking damage, I'm stunned. The problem is, there are too many variations of stuns and not enough "crowd control". Less stuns that allow players to beat on you through the duration, and more that break on damage. The main issue I personally feel is that not only are there to many, but the length of the stun is to long for the amount of damage one player is able to dish out it that time frame.
  6. I prefer not to have cross server warzones. I like remembering people I face and having rivalries, cross server ruins that.
  7. I've posted this before and I'll post it again. If you're only getting 3-4 medals, you're doing it wrong. I play 27/0/14 on my sorc and depending on what warzone/length/ops it varys in how many medals I'll get. I'll get 2.5k heal, 5k heal, 2.5 k dmg and killing blow in the first 3min of the game. 75k heal/damage follow next, along with 10 killing blows. Everything else depends on map and length. I, myself get roughly 8-9 Medals a game and have gotten 12 on longer warzones. The key things I can tell you to do are; - Position yourself by an object to LoS and stay away from the center of a fight. - If everyone is above 80%, deal damage. - Burst when opponents are low and stunned. - Use a correct rotation and don't over heal. Today I was the only healer in Void Star, delt 100k damage, 650k healing, died once, got 10 medals but sadly, we lost.
  8. I disagree. Most people do? Yes, but I've seen people do 500k while doing OBJ. Hutball is a little more OBJ based but still capable.
  9. Stuns need to break on damage/ or break after X amount of damage.
  10. Nothing wrong with healers... I play a Sorc healer and I average 8-11 medals a game. People just need to learn to deal damage when everyone is above 80% hp. 2.5k heal, 5k heal, 2.5k damage, killing blow, 75k healing and 75k damage is obtainable during every game if you spec and play right.
  11. Nothing is wrong with a 4sec stun, the problem is that there's alot of CC classified as a "stun" but should break on damage. Another problem is that the duration of the stun which doesnt brake on damage, is to long for the amount of damage a class can deal. This is why I personally feel you don't see many classes 1vX, You get stunned and blow up.
  12. I'm looking for help if any sorc is currently running 2/5 pve 3/5 pvp. I want the 1.5 sec reduction form the force-mystic set when healing in warzones, but is it worth it for the loss of the expertise? Ill be getting the 2nd tier pve and almost 3/5 BM. Currently my rotaion is lacking by that 1.5sec reduction. Thanks for the imput.
  13. I'm sorry but you must be one of those healers that stand there waiting for people to take damage. I just hit 60 valor and re-speced to heals on my sorc. Yesterday before work I played 6 games, got 4-5 mvp votes per game, One game went 450k heals 100k dps and received 10 medals. Next few games averaged about 6-8 medals depending on the length. My final game I got my first immortal as a healer as well. My tips are; positioning, dealing damage when people are over 80% health, being aware of CC so you can assist in damage and performing a proper rotation. If someone is over 80% I’m dealing damage to burn the person down faster which results in the person dying faster, in return I don't need to heal. 2k heal, 5k heal, killing blow and 75k healing should be obtained every game, everything else comes down to length.
  14. Here are a list of recommendations I personally feel are in dire need, some of them are obvious; -Diminishing returns on stuns, current system isn’t perfect. -World PvP chests that spawn every 2 hours, FFA. Inside will include a champion bag(s). -Rewards/ incentives for world PvP. -If the champion bags don’t get replaced with a new system I feel your valor rank and/or the longer you go without getting a token should be increased by x%. -More warzones. I would like to see a King of the hill type match and/or Team elimination. I’ve always wanted a warzone where all you do is kill one another, no objectives. -Less hutball. Please fix the jump pads, or just remove them from the game.
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