I was asked by a CSR agent in-game to post my feedback that we had discussed in-game here in the Suggestion Box so here goes...
Although I do appreciate the various iterations the dev team is making to the quickslot/ability cooldown UI the latest version of it that was changed in the 1.1.2 patch is extremely distracting. The main problem is that whenever an ability is used that is bound by the global cooldown, all other abilities that are gcd bound are being highlighted, showing the cooldown animations, being framed in a white border, and finally flashing when the gcd is finished. This basically results in the majority of my quickslots (30 or so of them) constantly flashing on my screen causing me to constantly look at them due to the flashing and I have to look closely at each ability to see whether it's on cooldown or not before using it. As a tank in my case, I need to be able to easily see this in my peripheral vision or while quickly glancing at my quickslot hotbars since my attention needs to be constantly focused on the surrounding combat environment which currently is hard to do.
My suggestion to improve the current cooldown UI would be to:
- Only have the ability that has been used and is on normal cooldown (not global cooldown) should show the cooldown animation. To better illustrate what I mean here, use an ability that is not on GCD such as Enrage or Endure Pain (Sith Warrior Juggernaut).
- Similarly, either remove the flashing of all gcd bound ability quickslots or at least restrict it to those abilities that are coming off regularly ability cooldowns and not the GCD.
- Remove the newly introduced white border around abilities on cooldown (it's a little excessive) or at least change it to a less contrasting color, a slightly different shade of blue that would still highlight that ability without making it stick out and look out of place.
Hope the above is clear enough and taken as constructive feedback to be considered by the devs in their next iteration of the cooldown UI. Thanks