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Tweaked

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Posts posted by Tweaked

  1. I promised pictures, so here goes.

     

    First, a showcase of polygon corners: http://picpaste.com/pics/corners.1388418736.jpg. In the leftmost picture, you see a standard mailbox from the front. Looks fine, doesn't it? In the middle picture is the same mailbox viewed from the side. You can clearly see the polygonization of the round shapes. I think the mailbox body has 14 corners, the pipe it's attached to has 8, and the small bars coming out of the side are hexagonal. The rightmost picture shows one of the corridors from my smuggler's ship. The smooth lighting indicates that these are supposed to be round, but the angular polygon structure is clearly visible.

     

    Next, a pillar near the Republic taxi pad of Hutt Stronholds on Makeb: http://picpaste.com/pics/textures1.1388419685.jpg. Top left is detail of a 2560x1440 screenshot. Top right is the same detail of a 1280x800 screenshot resized for easy comparison. Bottom right is the 1280x800 detail in original size. Bottom left is a downscaled full screenshot to show that I didn't put the camera artificially close to the pillar. You'll notice that the texture resolution of the pillar is clearly insufficient for the larger display resolution. It is also somewhat insufficient for the smaller resolution, but due to the overall reduction in detail it doesn't stand out so much.

     

    Another similar comparison, this time of a shuttle between the taxipad and Toborro's palace: http://picpaste.com/pics/textures2.1388420026.jpg. In a low resolution, the window's normalmal has a similar level of detail compared to sharp edges around it, but an increase in display resolution makes it look jagged. Some angularity can also be seen in the engine.

     

    In conclusion: after a certain point, increasing display resolution is a tradeoff between different kinds of details. You get sharper edges and can see more detail in the distance, but flaws in close-up details become more visible.

     

    /thread

  2. Yeah I see what you're saying. Hang on, let me rephrase. What i'm saying is basically: The larger the screen, the easier it becomes to pick out the flaws in the resolution because true 4K is currently very difficult to achieve over large canvas areas, the projector effect basically - if you run with 3 monitors and it looks superb and you won't see much dilution, but if you double it to a bank of six, you will start to be able to pick out the slight flaws in the image if you sit too close.

     

    Ok, so you are assuming that when people mention 4k Displays they are talking about what? 60 inch TV's?

     

    6 monitors?

     

    When i think 4k i think of these two displays, at 30 and 32 inches:

    http://www.theverge.com/2013/1/9/3855420/lg-display-30-inch-4k-tv-at-ces-2013

    http://www.anandtech.com/show/7157/asus-pq321q-ultrahd-4k-monitor-review

     

     

     

    With the high pixel density the end result is completely the opposite of your argument.

     

    Yeah, you'd want to sit further back to enjoy a 60 inch 4k display, but what idiot would slap that on their desk and sit 4 inches from it.

     

    P.S. This is the internet, we're rude here.

  3. How astonishingly rude.

     

    Yes, you can have huge resolutions right now, but only as a result of making the native (the resolution the game was developed in) pulled up to those resolutions. Your assumption that the pixel size does not change is entirely wrong, on the contrary, the larger the disparity in size between the native resolution and the display resolution is, the more noticeably perceptible the difference becomes, especially under close scrutiny.

     

    To get true Ultra HD resolutions without any loss of visual fidelity without having to move further away from your monitor the game would have to be natively produced in those resolutions - and there are currently none either available nor in production at this time.

     

    You have no idea what you are talking about. You are displaying a shocking lack of understanding about how resolution scales on PC games. This is not an opinion, its a fact.

     

    PC games draw at whatever resolution your monitor is, if your video card can push the pixels at an acceptable speed. PC games do NOT have a "Native Resolution".

     

    You are thinking of consoles.

     

    Here are a few screenshots of 4K on a PC: http://imgur.com/a/939zA

    And an excellent thread at Reddit:

     

    Here's some more reading material: http://www.geek.com/games/watch-battlefield-4-being-played-at-4k-resolution-1574452/

     

    In short, gaming at 4K looks amazaballs.

     

    The exact opposite of what you claim.

  4. Read that and reconsider your position on whether or not you're going to be buying Cathar. Plain as day right there - if Cathar do poorly, you're not going to be getting more species. That Togruta, Nautolan, Kel Dor, Voss or Rodian you've been posting about since 2008? Too bad. Not going to happen unless you choose to speak to EA in the only language they understand - money.

     

    The Cartel Shop has quite a few issues with it (to say the least), but it does empower players to direct subsequent additions to the game. Every item you buy is a "vote" to get more content like that into the game. As seen above, that is overtly stated.

     

    We've been asking for a myriad of playable species for nearly five years, now. It's time to put up or shut up. Lay your coins down, whether you like the furry men or not. Like it or not, they're your only hope to get (insert your favourite species) in. We've been told what we need to do if we want to see more content in this vein. Saying "Kitties sUxxX0rzz!! Give me Wookiees or ****!!!" isn't going to help your cause in the slightest.

     

    EA is greedy. They're a business. Feed their greed. Use it to your advantage. Shape the future of the game.

     

    The game has been out for 1.5 years.

     

    Critical logic fail.

  5. This isn't SWG.

     

    Stop living in the past.

     

    In SWG i played a Commando pre-cu, know what weapon i used? a flamethrower.

    After CU? a Commando with a lava cannon, which was the exact same as a flamethrower with different effects.

    after the NGE? i didn't play SWG... who did? (HINT: Not this guy!) :D

     

    I don't want SWG... in SWG i had no options.

    I want options.

     

    In my mind, some of the best changes to this game are when they added more options.

    I'm an armormech on my main, and the cartel market destroyed my ability to make credits selling armor.

    all the cool stuff is on the Cartel market.

     

    BUT, i like the adaptive armor on the cartel so much that i don't care that i lost my primary source of income.

     

    I really like the ability to NOT look like everyone else.

     

    And that's what i want... not SWG, but the ability to be a beautiful unique snowflake. :rak_09:

    Not some cookie cutter storm trooper clone.

  6. Any other thoughts on this? :confused:

    So far i think we can agree that recycling animations is acceptable. :ph_agree:

     

    Sacrificing the "OMG, my class is unique!" feeling by having certain classes tied to certain weapons is a minor issue. :jawa_angel:

     

    The only significant complaint I've heard so far is about PVP, but i think having the class icons enabled nullifies any confusion. :mon_trap:

     

    i miss anything? :rak_02:

  7. the problem would also rest in that certain abilities require specific weapons to be usable. In addition to this, you equip a guardian with 2 sabers and then they have no shield generator. Would that mean you chose not use shield at all for minor damage? it would take a lot of programming to make this kind of cosmetic effect viable so its not something I think we'll see. I love the cut-scenes where my agent uses his pistol but from a development point of view it;ll prob never happen.

     

    Dual sabers would likely then be limited to DPS guardians. Or maybe the second saber would add to shield chance and act as a shield generator.

  8. It's a good idea on paper but it would cause all kinds of hell with skill animations.

     

    The Scoundrel healer, for example, carries some sort of instrument in his left hand that operates for every healing skill he casts (Diagnostic Scan, Underworld Medicine, Kolto Pack, Kolto Cloud etc.) How would he use this device if he was carrying a two handed assault cannon? The animation would incredibly awkward.

     

    How would a Gunslinger fit behind cover with a huge assault cannon? It would cause all kinds of clipping issues.

     

    How would a Commando launch a Mortar Volley from his puny pistol or unwieldy sniper rifle? How would he fire a Grav Round or Incendiary Round from a pistol?

     

    All of these would look really out-of-place.

     

    The scoundrel healer would use the same green beam heals as the commando healer.

     

    Mortar volley and grav round would use the BH animations for the equivalent moves.

     

    By recycling animations it's a lot easier to implement than you perceive.

  9. But each of the "jedi" has a different play style.

     

    It would be cool to be a Shadow with Dual sabers.

     

    I want to be able to do a Guardian leap with a Saberstaff.

     

    My Smuggler wants a sniper rifle and my operative wants pistols.

     

    One of the best things i love about this game is visual customization. This would simply continue that trend.

  10. I get where you're coming from but it would create some issues in pvp, attacking a tank vanguard and a heals commando is a very different fight, but you'd be surprised how many people see a trooper with a blaster rifle in a WZ and go in for and easy kill only for the "Vanguard" to heal through all the damage. if you're a gunslinger, the way you fight a sith assassin and a juggernaut are very different, seeing a sith with a double saber won't make you immediately drop cover exposing you to the "Assassins" leap.

     

    great idea would love to see it

     

    but won't work with pvp from where I sit

     

    I think this added challenge would actually ADD to the game in PVP. Less predictability adds to more challenge.

  11. This. I ran past 5 or 6 guys, they didn't even bother to stop and take some shots at me, they were more busy with the sage running around. After popping 2 of them rather quickly they started to pay attention.

     

    3 mins later they expected me to be pure dps again, however a quick field respec and I was a self healing medic now tanking their pitiful attempt to take me down, all while the rest of the team could take care of them.

     

    I got the 350k heal achivement in that match as well. Was awesome :p

     

    THIS.

     

    It may not work on your server, but it works on mine.

     

    I also change outfits frequently as well as re-speccing while i wait for the shields to let me back in the fight.

     

    When i would wear my awesome crafted Battlemaster armor i was always focus fired.

     

    When i wear my present outfit I'm almost totally ignored.

     

    YMMV

  12. This idea comes in two forms, both with the same goal.

    Many people have complained about item restrictions "why can't my Jedi guardian use a saberstaff?"

    These two idea's are an attempt to address this request. Both ideas work under the assumption that animations will be "recycled" from other classes. Don't waste resources making new animations, just decide what already in use animation works best with what weapon per class.

     

    Idea one: Purchasable unlock.

    Cartel item that allows Melee classes to purchase:

    Single saber

    Dual wield saber

    Saberstaff

     

    Cartel Item that allows ranged classes to wield:

    Pistol

    Dual pistols

    Rifle

    Sniper rifle

    assault cannon

     

    Example of how this works: Commando buy "assault rifle unlock" Assault rifles would then have the same damage range as assault cannons and they'd be able to use moves that require assault cannons with rifles equipped.

     

    The second idea, that i arguably dont like as much because its more restricted, is to sell on the CM weapons that have the appearance of one class, but function as another.

    Example: a saberstaff that's classified as a lightsaber.

  13. Are there any plans to add a replacement reward for the credit boom, something that level 55 players could actually use? Bound XP boosts are not useful to a level 55 player. Since you guys removed something I would really appreciate it if you could take the time to come up with an appropriate replacement that end game players would find useful.

     

     

    Random CM weapon or armor gets my vote. useful at any level.

  14. I wouldn't bet on this tactic. There will always be people who like to take down the weakest link first.

     

    Taking down the more threatening, or the weakest link, both have pro and cons.

     

    It helps, I'm often ignored until they've noticed I've melted three of em down.

  15. This thread got me thinking (and Mathing), and I've found that my PVE cannon with 72 barrel and 69 mods + power crystal +66 aug IS more powerful in WZ's due to bolster AND more powerful in open world pvp.

     

    My Aug'd Partisan cannon is several percentage points weaker in both scenarios.

     

     

    A commando truly is only as powerful as his barrel.

  16. The best tricks I've learned as a PVP Commando is to go unnoticed as much as possible, stay at range and use line of sight.

     

    I very specifically use outfits that scream "noob" to encourage enemy players to ignore me. The less threatening you look, the more likely the enemy is to target the guy in full Conq gear.

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