Jump to content

Tweaked

Members
  • Posts

    253
  • Joined

Posts posted by Tweaked

  1. yeah... they aren't "exclusive satrships".

     

     

    All the ships available before the game launches will be available in game with in game currency.

     

    The "cash shop" for SC isn't one like you think it is. All the ships will no longer be fore sale for $$ once the game launches. You'll have to earn them through game play.

     

    The Ships for sale during pre-release are a thank you for pledging money to Star Citizens development.

     

    you aren't "buying" all the ships for 12k, you are pledging 12k for development and they are giving you all the ships as a thank you for your cash.

     

    This isn't "pay to win", there aren't levels in SC there is no "best ship", just different ships with different characteristics.

  2. It's definitely impressive, but also a good example as to why EVE will never be a game for me. :p

    The thought of playing for months on end only to lose it all at some point and start from scratch is enough to make me say no thanks. (And I've heard plenty of agonized cries from guildies over the years when they lost their ship on that game)

     

    Everyone there chose to be there.

     

    they knew the risks.

  3. Can't ever see myself getting into something that focuses only on space combat and exploration, but the graphics look pretty amazing, I'll give it that. Not sure how much of a toll the level of intricacy they're putting into the game is going to have on longevity though. It will take a very dedicated and sizable team to regularly put out new content that's up to snuff.

     

    Where to begin...

     

    It's a Space Sandbox Simulator that has space flight and FPS action.. There's well over a dozen ships designed ATM. Sandbox games don't need constant content as the vast majority of play is player generated.

     

    Activities so far include: exploration, smuggling, trade, piracy, bounty hunting, mining, military conflict and more.

     

    let me give you and example: you like to bounty hunt, so you go to a bounty board and find out about a player that's raiding trade ships in the cathcar system. You talk to pilots that have been raided, find out he has a taste for raiding merchants on Thursdays around 9 pm that haul ore to the local missile factory. You contact the factory and find out when that they are getting ore delivered around 11 pm on those same Thursdays. You now know his window. You contract with a merchant as an escort (hey, extra income is always good, make a little extra on the side!) You escort the merchant at some distance and wait for the pirate to attack. You engage with him and because he's a slippery little pirate he escapes. He's damaged tho, so you know he needs to land. Cathcar has very limited locations for someone to go a refuel so you choose the most likely location that caters to shady clientele. You locate his ship at a hanger being refueled and repaired. He isn't anywhere nearby so you head to the local bar. JACKPOT! there's your guy...

     

    Now at this point you have even more choices:

     

    a. 2 to the head, bounty collected

    b. ransom his life and ship for a bigger payout than the bounty.

    c. ransom him for a payout, then double cross him... and collect the bounty and steal his ship.

     

     

    This is a sandbox, the merchants are players, the miners are players. That pirate, he's some dude that enjoys piracy.

     

    The game play is based on players. you aren't spoon fed content on a rail.

     

    Chris Roberts has made MANY successful space combat games. He has a career in this field and an excellent reputation.

     

    Lastly, Star Citizen is the largest Crowd funded ANYTHING. It's safe to state that if he doesn't deliver there would be consequences. The end of his career being the least of them.

  4. Agreed. Aside from the distilled Thrawn character and his Imperial forces, there's little in the EU that's worth saving, and they really do need to clear out some temporal space to have the next movies.

     

    Trust that they'll save the best bits and pieces to be reused in the movies and related books/comics/games. I wouldn't be surprised at all if Thrawn shows up as the primary antagonist for the next trilogy, nor would I be surprised to see a Rogue Squadron movie made. I'd also be surprised if they didn't use the idea of the Skywalker/Solo kids as the protagonists in the next few movies.

     

    The rest of it can go into the trashbin.

     

    and.... /thread.

  5. Jedi council,

    Following up on the report from the Barsen'thor I traveled to these coordinates on Alderaan. While offering some of the best views in the galaxy, I found no trace of a crash site or hostile enemies of any kind. I would suggest the Barsen'thor is given to much leeway by the council and is now using it to find comfortable vacation spots under the guise of actually working.

     

    -Hero of Tython

     

    Havok Squad confirms these findings and thanks the Barsen'thor for finding a new location for our ski lodge.

  6. Not exactly right. EA released a game that could only support a limited number of concurrent players per server/instance. The initial interest in SWTOR was beyond EA/Bioware's expectations. In their initial euphoria over the popularity of the game "The WoW Killer" they continued to add servers to keep the log in times reasonable so as not to lose players simply because they couldn't even log into the game.

     

    Then reality struck. They had done a good job on Story and the Leveling experience. However, the game was very buggy, and there was little end game content. Subscriptions went from 1.7 + mil to around 500k or less very very quickly. They had no plan on how to deal with, what were now, almost vacant, servers. Even the eventual merger was painful enough that they lost even more subscribers.

     

    Then they went F2P and the transition was successful enough to take the game off the critical list and make it a small, but modestly profitable niche game. Hopefully they can continue to improve and slowly build the sub base and maintain a reasonable pace of development other than the cartel market, like bug fixes and content.

     

     

    well said, well said.

  7. Well SWTOR launch had working servers. They just released so many additional ones the game started to appear dead when people called it quits due to no small part of poor management after launch.

     

    Who remembered Ilum world PvP, Ranked Warzones, Operations difficullty etc.

     

     

    I LOVED Ilum world PVP!

     

    sure i was out numbered 3 to 1, but damn... what a fight!

     

    best time i ever had in this game!

×
×
  • Create New...