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Militum

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  1. I am to the point where I don't even feel like popping in the Q without a Guard.
  2. Anything past 300k usually means the other team was not doing their job. When I face a good pre-made they force me to kite 50% of the match or more which lowers healing output big time.
  3. Why is this not in game yet? I don't understand this. Bioware it's the little things... All three of my bays are full of non augmented armor which NO ONE wants - I can't give the stuff away. Please let us crafters RE this stuff and get some MATS back. I am able to RE certain looted Orange items and not that which I craft? /shakes head.
  4. Yes - please add these and just make them bind to Legacy.
  5. Please remove it. Uncork the bottle and let us heal. Give us a chance to mitigate burst damage. At least then when (and if) my 2.2 cast heal lands it will heal for a tad more...
  6. Fine? We play different games then. Sages have virtually no response to burst damage save Force armor. Long cast time loses to the DPS train every time. Add in a few interrupts for good measure also.
  7. Overall the changes are bad for the game. The bread and butter of any MMO is the general populace which for the most part will PVP casually. Now those weekend warriors are dying faster then ever so PVP becomes something they will avoid...
  8. With the cost of PvP stims Biochem will stay FOTM.
  9. Voice chat is part of it - but the biggest problem is as follows: Players not wearing PVP gear!!! That is why PUGGERS die more then any other reason. Showing up for PVP in your raid gear is NOT helpful. Every time I PUG the first thing I do is inspect everyone's gear. It makes it very easy to decide who I should not even bother healing. Repeat: Your PVE gear is crap in PVP - get it through your skull's people.
  10. You give the low pop faction double XP weekends. The biggest hurdle in re-rolling is leveling - mitigate it. Results will happen.
  11. Because if they are cost prohibitive then people won't buy them - end result players die faster which was their goal. George: People dying super fast is NOT fun - not sure why you all think otherwise. Yes there is an expertise ladder to climb but that is not really the issue. The issue is groups of DPS focus killing and no viable burst response to even try to mitigate it.
  12. Why does everyone use damage healed as a gauge they are doing well? That number can be very misleading as in some instances it means you are doing your job but your team sucks. Mitigation, e.g. burst healing to save a team mate is the problem.
  13. They are complete crap as priced - even 10 per was high. Anyone saving for gear cannot waste coms buying them.
  14. I personally would love to craft all the PVE skins and add my PVP mods to them.
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