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Himeji_Endless

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Everything posted by Himeji_Endless

  1. Well if you goal is to get more crit via mainstat, then the resolve augments are the way to go as they give a small crit bonus along w/ the same damage boost ... sorry i dont remember the % / formula but for me at 2774 willpower, i get 7.5% crit from it (currently at 25%). If you're more deception, then overkill augments are fine but u never go wrong w/ resolve augments IMO
  2. Crit assassinates do hit like a truck, so if you need to finish a single target or chop it down, i would still use it as part of your rotation, i look at it as a cheaper maul that the other 2 trees would be using. The only downside to it is that its still a weapon attack and can miss at those times when you need it most haha.
  3. I just tried this on my sin tonite bc im curious too. Max damage w/ 180 hilt at 1814 and after using the Bolsterizer i went up to 1881 I only have an older conq 154 rated hilt that i popped in next: max damage w/ 154 hilt at 1532 (lol) and after using the Bolsterizer i went up to 1873! I'm guessing that in a wz, the bolster is gonna put you pretty close to a 180 hilt for the 158 and 162 hilts so its not worth the 2.5m to buy the hilt if u wz a lot. I open world pvp more, so the 180 hilt definitely gives me an advantage w/ only a very small % difference bc of the 68 less expertise.
  4. Thank you for pulling those links for me - i'll go read up now
  5. THANK YOU SO MUCH! this was the math i was looking for - awesome! Testing a darkness/deception hybrid that goes up to low slash and uses more mauls while still having a huge amount of DR / survivability ... gave up harnessed darkness for low slash, but i think low slash and maul goes better together anyways.
  6. Breaking it is really what I would want someone to do as i can just restealth, and mez and then cap the objective etc. and ya, like above, its a waste of a cc breaker as you really wont be able to react fast enough to make it worthwhile in most cases. if i come from stealth and spike, i can usually get off a maul and a 3 stack discharge (i pop recklessness in stealth) before people really figure out whats going on and then ill low slash or stun if need be and pile on more damage ... thats what the middle tree guys burst does and by the time you can get into things, u could be down 1/2 life
  7. Oh I get it - so that 33% number was just a random number that incorporated a persons armor DR vs. kinetic/energy and the 25% DR from darkswell / dark embrace? haha i was thinking i missed some secret armor formula or something there. thanks again.
  8. Thank you for the informative reply! I didnt realize the game had two types of DR. The second type for Darkswell, I understand the math and numbers, but i was a bit confused on the first part where you talked about: Could you explain the math and the part about kinetic/energy and why its stronger? sorry for my ignorance and thanks!
  9. Aloha all! Searched the forums but didnt really find any current info or answers to my questions. Playing Darkness hybrid 55 and speccing 11 points into Deception to reach Darkswell on tier 3 and was wondering if more experienced people knew if: Does Dark Embrace w/ Blackout activated outside of stealth mode really give the 25% in DR? There is no change on the character sheet damage reduction values, unlike overcharge saber when talented into Hollow. Does Dark Embrace only grant the 25% DR (if it does haha) when you're NOT in stealth mode? I wasn't sure as that would be awesome to use blackout right before starting a fight for 6 secs of 25% DR, then 6 secs into the fight activating it again as blackout's cooldown is reset when you come out of steath if talented. add that w/ overcharge saber and i can get 24 secs of 25% DR
  10. Here's my angle on it looking at the internal / elemental side as you should get over 100% on kinetic / energy: - Soresu 6% - Focused Defense 4% - Force Valor Buff 10% ----------------------------------------------------- (total 20%) - WZ adrenal (dont forget this baby) 15% - Activated Talented Focused Defense 15% - Warding Call 40% ------------------------------------------------------ (total 70%) Now I'm not sure about how Saber Ward's Force/Tech 25% DR works regarding internal and elemental damage, but if it is the same thing, then you're easily over 100%! Yes, i understand its blowing all your cooldowns, but for a true tank guardian, 100% DR is a huge thing and spreading out your mitigation is probably more practical. Its just cool to know that most lvl 50 guardians CAN get 100%+ kinetic and energy DR and 90% internal/elemental DR w/ some talents and normal items.
  11. These packs are a huge problem and are not unique to swtor ... korean mmos have used it for some time now and ive seen how some people can easily spend more than $100 whenever a new pack comes out to chase rares. Its a sick form of addiction dealing and BW/EA are well aware of that motivation and do so because of their greed and lack of care for their customers. A limit/cap per account would be the first step to help ensure that people dont get out of hand - its the people who cant control/help themselves that this would benefit the most.
  12. Cartel Certificates = PURE TRANSPARENT BIOWARE/EA GREED
  13. How did u fix it? This might help someone else w/ the similar problem
  14. Just get back into the grind ... war hero is the new battlemaster ... easy to get w/ regular comms and i just augment and then min/max by pulling select mods/enhancements to tweak my power/crit/surge ... no biggie ... welcome back to the grind
  15. Ackk - nevermind, you were totally right haha ... i had it unlocked and never ran the mission somehow ... thanks again and sorry for the false alarm.
  16. BW is pro at one thing ... making promises and leading people on ... they have a great PR team and are excellent in taking money (from subs & cartel shop), but somehow even w/ the HUGE influx of funding, can't provide the basic services and features that people want. Just look at all the recent patches ... what's their priority? THE CARTEL MARKET! tons of reskin releases that show minimal effort and maximum greed. sad, so sad.
  17. They always break something after every patch ... it just amazes me that this is still ongoing after a year! At least they're consistent! haha
  18. So we get discounted until 2.0 - that's great. What bothers me is that when 2.0 hits, are we going to lose that discount and get jacked again on repair costs? Its almost as if BW is giving us the finger and playing god by saying yes, ill give u a little break and then its back to the absurdity that no one wants. Don't they even listen at all?
  19. Hey, that's what i do! Anyways, based on BWs history ... all i expect to see are the same stuff just boosted up in number/levels that we have to unlock and recolored skins of the same old stuff ... i highly doubt anything groundbreaking is going to happen here as crafting is definitely NOT groundbreaking in swtor. I think Mabinogi even had a better system haha lol.
  20. I've got a full set of 400 level crafters and definitely augment everything I can while leveling a new toon and appreciate the free augment slot on the crit implant ... I'll get orange gear for my toon early on and mk-5 slot it right away and craft augments when i can (blue level stuff) and when i get to 45+ ill spend the time to make purple earpieces, implants and hilts and augment everything, especially since i pvp a lot. Just like other items that you can equip, i think that crits on implants should keep giving augment slots.
  21. Good point - I know what you're talking about as I've run into that before as i was curious if I could run multiples of the same mission And no offense taken - thanks for the help/reply. Ya, that's not the case here ... i can't even run 1 of those missions as the mission item in my inventory isn't even seen as such - its dark (pun) and not lit up as usable, even though my char has run them many times before. I suspect it had something to do w/ the Gree event. I'll test and report back to see if anything has changed after today's patch.
  22. Aloha All, Just wanted to report and see if anyone else is having the same issue/bug as I am regarding Diplomacy (Dark) 340 missions. I've run many slicing lockbox missions and have gotten many before, but somehow w/ the gree event, the 340 level dark diplomacy missions are bugged when I try to run them w/ my normal 400 diplomacy character. I get a funny message like its not even a mission anymore and more like a schematic. I've run many on the same character, so I know its not anything on my end. I've received about 5 of them so far and ended up just selling them off to an npc for credits. Its really weird - just wondering if anyone else has run across a similar issue? Mahalos/Thanks
  23. I'm Hawaii too ... sitting here thanks to BW's screw up ... again ... amongst other things ... like the recent rash of DC and endless loading screen ... which they will promptly blame on the customer (its NEVER the game's fault) /sarcasm
  24. Don't be afraid NOT to guard someone who will get you killed faster as the damage you take from guarding them, as i've read on the forums, is not mitigated. Here's an example of when not to: Im on Voidstar and guarding the non-busy 1st door and notice a team mate come to my side ... he's a lvl 18 guardian and not well geared. I normally will guard healers and decently geared dps to help, but this time i decided that i would survive an incoming attack and hold out longer if i left him unguarded. Currently im lvl 40 and with bolster (im fully twinked) im at 18k hp and go to 23k using enure and am defense/vigilance specced and can survive quite long while i wait for help to arrive. I always do use my taunts and aoe taunts when appropriate and found a decent video on youtube that helped me learn a bit more about taunt usage/timing.
  25. Because top dps in anything is utterly useless if your team loses or doesnt do objectives ... the OP was talking about you, i believe. I feel sorry for anyone who gets you in their queue.
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