Anyway, you're not going to get a new hardcore MMO anymore, making them casual opens it up to more players. More players = more profit.
You want hardcore? Go play EvE.
You want to know what the largest market share of gamers is these days? Facebook gamers, and "phone app gamers" who play crap like Farmville, etc, with few things to learn, and few buttons to press for quick low gratification rewards.
The publishers want to attract these games into their MMO's, and they arent going to do that with a hardcore MMO with permanent item loss, and hardcore PvP. They just don't want it. They don't want to work hard or memorise complex skill rotations and talent specs to be at the top of the damage charts. That's too much like work to them, they play for quick easy fixes of watered down fun for an hour or so then log off again.
Its a sad state of affairs, and I don't like it personally, but that's where the money is, so the average game company is going to cater for that market, not the small market share of people who want games hardcore, difficult and where you have to work for your reward, even though the satisfaction payoff at the end is greater.
/rant