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ouTJumped

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Everything posted by ouTJumped

  1. I agree with this to an extent. I do feel Marauders are relatively more difficult, however, I feel that once you learn to play it correctly (which isn't too hard) they aren't any more difficult than any other class. It does have a learning curve, but once you surpass it, it is relatively easy.
  2. I didn't provide an anecdote. I stated the consensus of those who play PvP, and aren't trying to justify the choice of their class when all signs point the other one is better at what it does. Feel free to look at theorycrafting and tell me my statement is incorrect. Edit: When I said anecdotal, I was referring to the post directly above the first one I made. Edit 2: Also, even if the difference is close currently, the difference in 1.2 will be much larger, with Marauders rage tree being equal to that of Juggernauts.
  3. Power. Already have Crit at the point of DR from other gear. Edit: Use BM lightsabers for PvP.
  4. .........'kay. First of all, I will direct you to read the resolve sticky in the PvP forums.
  5. Don't listen to misinformation. Marauders are better in 1v1 than Juggernauts by a mile, They can tell you otherwise with their anecdotal evidence, but equal gear and skill, a marauder will wipe the floor with any class 1v1 except maybe tankasins and the rare concealment Op (but that is getting fixed in 1,2 )
  6. Take under consideration that I don't have a capped Jugg, but for Warriors, you get better late in the game, where as BHs are just consistent. In the end, you will be as good or better, but not during the leveling process.
  7. I laughed. Anyways, your Jugg is the white car, healers are the brown car http://www.google.com/imgres?q=tank+crushing+truck&um=1&hl=en&safe=off&rlz=1C1CHKZ_enUS431US431&biw=1600&bih=799&tbm=isch&tbnid=jhOLmVWnh4zWoM:&imgrefurl=http://blogs.citypages.com/blotter/2011/10/tank_car_crush_video.php&docid=8__7ZpGxBFycdM&imgurl=http://blogs.citypages.com/blotter/tank%252520crush%252520cars.jpg&w=899&h=518&ei=_XN-T7-RFIGe8QTpxdiRDg&zoom=1&iact=hc&vpx=574&vpy=123&dur=13493&hovh=170&hovw=296&tx=123&ty=94&sig=114702337171121670743&page=2&tbnh=110&tbnw=191&start=28&ndsp=35&ved=1t:429,r:23,s:28,i:209
  8. Not a great measure, but the Council Fight is the best you can do.
  9. http://www.google.com/imgres?q=sith+warrior&um=1&hl=en&safe=off&sa=N&rlz=1C1CHKZ_enUS431US431&biw=1600&bih=799&tbm=isch&tbnid=OjeQ0G1u79wpVM:&imgrefurl=http://starwars.wikia.com/wiki/Sith_Warrior&docid=Nf7jIPYuFEY1tM&imgurl=http://images.wikia.com/starwars/images/d/df/SithWarrior-TORHope.jpg&w=960&h=720&ei=JR13T9DYKs_qtgeJ19GIDw&zoom=1&iact=hc&vpx=294&vpy=184&dur=2203&hovh=194&hovw=259&tx=105&ty=93&sig=114702337171121670743&page=1&tbnh=132&tbnw=176&start=0&ndsp=32&ved=1t:429,r:1,s:0 aka the one you used in the trailers.
  10. I doubt you'd like it. The story focuses on hunting down threats, and revenge.
  11. Odds are that they are DPS Juggs. Tendency for them to be taken as a melee DPS is already small, and Marauders are getting "buffed" in the next patch, so they are re-rolling to what they perceive to be the "FotM" class.
  12. True, but Ravage is not AC and Spec dependent.
  13. Well, something you have to remember when leveling, as a Sentinel/Marauder (I'm guessing) is that a lot of our best skills we get late. It also isn't easy to get down the priority system of different skills. If you stick it out to level 50 and get a firm grasp on it, you will blow most other players, not just your companions, out of the water in terms of damage.
  14. Melee dps is fine in this game. There is one boss they have to run out of AoE for. You said it yourself, its a L2P issues. Standing in swipes is bad no matter who you are.
  15. Lethality or Healer, Yes. Concealment, No. Edit: If your going to bring a melee dps, why would you choose one over another Marauder?
  16. This. I'll bring Jugg DPS along if thats all there is, but if I have a choice, I'll bring anyone else except an Op.
  17. I hate to be that guy, but this is a L2P issue. You are doing something very wrong if your companions are out DPSing you.
  18. The Rage tree is all based on Smash. For Marauders, Annihilation is the best spec for both PvE and PvP. The Marauder has much better defensive cooldowns than the Jugg, but the Jugg is a great ballcarrier.
  19. Juggs in rage are just AoE gimmicks, and Mara rage will be equal to it in 1.2. They can pull good dps, but Mara's will kill stuff faster. Utility Wise Jugg has Charge, Intercede (charge to friendly target), and AoE slow, a knockback, taunts and guard. Marauder (Annihilation) Charge, a Slow, -20% healing debuff, Predation (movement speed increase and damage reduction for whole Ops (in 1.2)), Berserk makes your Bleeds heal your party, Force Camo (invis for 4 secs), Undying Rage (99% dmg redutcion for 4 secs), Obfuscate, etc. Utility Wise Huttball Jugg >/= Marauder Others and PvE (DPS Spec Only) Marauder >>> Juggernaut
  20. If you want to tank, go Jugg. If you want to DPS and burn people down quickly, go Marauder. Not a huge difference in play styles, but Marauder is better at DPS, despite what anyone will tell you.
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