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Tilaar

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Everything posted by Tilaar

  1. After forcing myself to play my Scoundrel for a few hours (being the Horrible Bald Twi'lek didn't really look overly appealing - hope that bug gets fixed soon) to see if the lack of harpoon shot would be as bad as I feared it would be, I can safely say it is as bad as I feared it would be. I hate this change with a passion. For the time being I make do with turning Corso passive before every fight where I want to cc, have my fingers crossed the other guys are melee, shoot one of them, run to a safe distance/out of LoS, let Corso have a go at them at last. But meh meh meh. The running after him to get into melee range I can kinda live with, but when you want cc it's pure meh. I still don't understand why this change was necessary. But guess we'll never know.
  2. I am also one of the many Scoundrels (and probably some Gunslingers as well) who are wondering why Corso’s Harpoon Shot will be removed in 1.2 For my Scoundrel’s playstyle I rely heavily on this ability. Does this mean I will have to stop using AoE and make sure Corso doesn’t use any AoE either? Also, the harpoon is what makes Corso unique. Personally I don’t see any reason to give him the same ability _two_ of my other companions have already (of those two, one has the same role as Corso, so again, why remove his harpoon? ). So I would love to see an official reaction on the how’s and why’s of this change. Thank you in advance.
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