Title says it all.
While most of you who play melee are terrible, what I've noticed in my short time spent in the level 50 bracket is the blatant separation in performance of skilled melee and skilled ranged players.
Melee classes dominate this game, which is typical for a brand new game.
Melee classes are hard to balance because of their need to chase their targets, so it is a very difficult to reach an equilibrium to where a ranged class actually has a chance of survival versus a melee class and vice versa.
Currently, melee have arguably the best CC, EXTREMELY short cooldowns on their gap closers, and some of the most reliable roots and snares in comparison to other classes, interrupts and some of the highest DPS in the game.
Ranged classes (with the exception of inqs/consulars) are lucky to have one knockback and one stun and MAYBE a snare that is NOT on demand.
What does all of this mean?
It means that in most environments, the ability for ranged to kite melee is completely impossible.
Melee are seeing likely around 80-90% uptimes on their targets which is absolutely unacceptable considering their comparatively high DPS.
TL;DR: I know it is difficult to balance melee, I've played games where melee were terrible and I've played games where ranged only served as free HKs for melee classes. This game is definitely the latter.