Jump to content

Mongomungo

Members
  • Posts

    3
  • Joined

Reputation

10 Good
  1. Did gunslinger. I would stay away from going deep into the Dirty fighting tree for solo leveling, takes to long to debuf, stack 2 bleeds, then start doing some serious damage on gold elites. I'd go with saboteur. Not sure about sharpshooter. Certain silver and gold mobs really start mowing through pet tanks starting around the 40's, Voss was a pain. But would have been easier if I was not 31 points into the dirty fighting tree . Went Saboteur later and had a much easier time with golds through 50.
  2. I'd stop the canned answers for my character & recycled alien language sound bytes. Improve the body language animations. Examples: shakey hands, break neck then turn body. Flesh out my characters responses more. More companion interaction during dialogue. More banter between companions (Ever go back and watch some Dragon Age stuff on youtube? What happened to that?) Better companion missions. aka stop the walk off camera, fade to black, fade back in, "Hey that was crazy!". Repercussions for my choices vs companions morals. Example: Me being a dark side homicidal maniac and companion disapproves whenever I blast someone in the head, but still loves and wants to marry me.
  3. OP just wanted to say I agree with your post. Also wanted to add that I suspect one of the reasons end game is a carbon copy WoW (and the new content is more of what Blizzard has been doing since 2004-5 - new instance, new pvp battlegrounds) is this games development started 4 years ago (or longer?) I believe that puts it in the realm of WoW's heyday with the The Burning Crusade expansion. Back then Blizzard seemingly had the winning formula and I can see a bunch of suites in 2007(ish) thinking it made sense to ape what was already there, clearly it works. The years roll by and 200 million dollars later someone maybe says "Hey, I think a significant portion of our target audience might be getting tired of this stuff." (maybe after WoW lost those 600k subs? Which is now up to 2 million lost? ) but its to late and they can't go redesigning what they have spent 4+ years working on. http://www.pcworld.com/article/243465/world_of_warcraft_loses_2_million_subscribers_in_a_year.html Mind you this is just a stupid theory and I'm probably wrong, but I can see it happening. Maybe I'm making excuses for what SW:TOR ended up being. Which is a decent MMO & maybe I'll stick around for another month but it's not what I was hoping for.
×
×
  • Create New...