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havok_bloodcraft

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Everything posted by havok_bloodcraft

  1. I don't even make effort to do the weekly for 6 comms since I can check the vendor and see it would take 5-10 weeks per peice and lets be honest if I wanted to spend a year or more trying to get one set just for the look it would be easier to spam fleet till I got into ops to get campaign gear could probably get the better set in less than a month that way or at least most of it. Black hole gear makes no sense as it has no set bonus and is harder to get. On the other hand why cant I buy the patterns as I just want it for cosmetic purposes anyway. pvp just buy their patterns why can't i? and no I don't wanna hear about having x valor lv fr pvp gear as you can clear valor 70 in a short time if pvp is your game.
  2. Yes this a million times this black hole gear was supposed to help non raiders get decent gear. Why only 6 comms per week then? if they all gave black hole comms then they could add up to a black hole set eventually.
  3. Often I like to just sit on my ship or on fleet doing crewskills but have to keep jumping to avoid logout because for some reason sending crew out does not reset logout or afk timer. Please fix this. I don't like the current system as it causes useless logouts and logins.
  4. I have a chest-piece that has 5 different color versions for my warrior black/blue, black/red, black,purple, red/black, and brown/black. I would like dye to make it black/green because that is the color scheme I want but cannot currently. on my inquisitor it is worse as I possess 13 that are the same model with different coloring. Obviously at this point color has nothing to do with artistic integrity and each piece has a number of colors at play such a 1 2 3 and 4 color spots, why can we not change these to other colors?
  5. never had a problem with stealth until hoth where talz commando's 3 levels below me could see me at 20m and start combat then as soon as I left all was fine again.
  6. would be happier with this system if I could trade it back for the kit after. so that the assault cannon I got could be traded back to weapon construction kit and then traded again for a sniper rifle for example. would not but the others from daily vendors because they are super-inflated for the value they offer 1 time to one character for 5 levels. bound to legacy is pointless because you would have to have 2 of the same class at low levels to get use out of it.
  7. have used it but it is bad. limited usefulness (threat dump that I only needed because they took huddle away) combined with high rage cost (4 really?). it isn't completely useless but for a defensive cooldown it has a bad cost/reward ratio if it costed 2 rage instead I would feel a little better but the fact is that it uses rage each time you get hit is rage cost enough (please remove one of those costs as 8 rage for a 12% heal and threat dump is not in line with any other ability).
  8. Not gonna happen. fanboys don't think for themselves. only canon matters to them even when it can only agree with itself about 3 points. Apparently palpatine was the best thing to ever exist in the universe despite how many times he lost and was magically better than everyone to ever exist. Apparently Luke was so awesome that he could learn more than yoda did in 900 years in only 6 and be magically more powerful than everyone to ever exist. Apparently Anakin was more powerful than anyone ever to exist and was 3 times as powerful as the emperor who also was more powerful than him. So they were all 3 the most powerful beings in the verse. even to the extent of being more powerful than themselves and each other and then themselves again and they are all 3 the single most powerful person at the same time because canon said so. I hope this helps you understand the nature of any vs thread on the forums. I have come to the conclusion that they only exist so fanboys can worship their gods on the internet and just like in a religion no reasonable debate is allowed you agree or are wrong. and they will bully you into agreement like religious zealots are known to do.
  9. I believe this is an assumption you are making because people mistakenly beleive shotgun and vibroknives are actual weapons but if you read the tooltips they are not. shotguns and vibroknives are no different than a power generator or focus as they add stats to improve function but are not required to use any abilities. If you can post a screenshot of a moddable shotgun or vibroknife then do so otherwise please do not approach this on the assumption they are weapons and will be added.
  10. ok linking 2 rakata items that are relevant. http://www.torhead.com/item/DQAEoU/ace-in-the-hole smuggler off hand http://www.torhead.com/item/3rvilFp/ghost sniper offhand smuggler offhand has better stat bonuses than sniper offhand and if these mods were placed into a moddable with augment slot then even more so. So it seems that smuggler will have a distinct advantage in stats if things follow this trend.
  11. Vengeance 1. Rampage to be useful 2. ravage to not be a dps loss 3. force pull 4. dots scaling better 5. dots healing us like annihilation Immortal 1. Backhand cd reduced to 30s preferably 15s 2. increased aggro boost % from soresu form 3. enhanced mitigation 4. force pull to match the other tanks ability to pull eg darkness sin pull / grappling hook powertech 5. reduced cooldown on sweeping slash Rage Not used rage enough to have good suggestions.
  12. What? But this will make people have more than 2 buttons to press. Why? Just kidding. This is the best nerf ever. You should have been using multiple abilities anyway and anyone who pvp's should be happy about this nerf as skill will be more reflected by this.
  13. Don't see the problem I love the new look it is way better than the darth megatron look we had before and if you don't like it pull the mods , but I think it looks great.
  14. if you set any of the hybrid ac's against a pure damage ac the pure damage should be 5% more damage. as much as everyone complains about juggs being a hybrid tank build so are assassins and powertechs (assassin I know for a fact has higher damage). and mercenary and operative and sorcerer are half healer but do more damage. ac setup 3 healer/dps= sorcerer / operative / mercenary 3 tank/dps= juggernaut / powertech / assassin 2 dps = marauder / sniper yes the pure dps should have more damage than the hybrids but keep in mind that a marauder can dps or dps a juggernaut with a dps spec can still intercede to shed threat from themselves and a teammate, taunt enemies off the healer or tank momentarily to prevent a wipe and from personal experience running hm's with a anni mara and myself as a veng jugg we stay even on kills and working together to knock down an enemy we kick serious butt because my armor reduction counteracts his higher damage and when both hit the same mob it bleeds burns and cries.
  15. 1. dont bump just to bump 2. social are received from dialogue interactions if you do ops, pvp, grind enemies, harvest mats or stand around doing rp you don't get social points. Quit whining for easier stuff
  16. I believe this quote is in reference to medium and heavy social sets.
  17. If you think about it at a concept level player versus player is antisocial behavior as it is based on working against others as opposed to working with others. with this in mind I would be in favor of adding a light/dark type side bar where pvper's could gain antisocial points and get access to anti social titles like "ball dropper", "raving madman", or simply adding a profanity filter to an existing title so it's like "________ the &$^^*#@@&$%*" so people know you pvp alot.
  18. speculation and hyperbole thread. there is no nerf until it is on pts patch notes or you can link a dev post stating one is coming. THERE IS NO NERF INCOMING AT THIS POINT SAVE YOUR ANGER FOR WHEN THERE ARE SPECIFICS AS THE NERF MAY NOT EVER AFFECT YOU PERSONALLY.
  19. the reason you don't get social points in pvp currently is purely because of the lack of npc dialogue trees in pvp which are all that give social points (rolling to see who responds) if they added social points to kills it would imbalance the system because you could get too many and then pve would whine that they don't get social from kills. implementation would be very difficult and would likely unbalance the existing system. If you have an idea of how to implement it without unbalancing the existing system then list one but as it is they are unlikely to change the system. But currently only dialogue gives social points and you could group with pvp friends to rampage through black talon/esseles like everyone else does to farm social points until such a system could be identified, tested and implemented. Truth is most people with social x either leveled as a group of 4 or ran alot of black talon/esseles. Entitlement issues are getting out of hand. If you want bca's, social points, better gathering rates, pvp gear, tier gear and more moddable gear options do what everyone else does to get them or try to describe a better way to manage these issues because the developers did not intend to screw you out of something and if you have a better idea of how to implement something then try to add that as a suggestion.
  20. let's be clear that everyone is ok on losing out on damage to the pure damage ac's (sniper/marauder) but we should do as much as powertech/merc, op, sorc/sin because they are not pure dps either powertechs can tank, mercs can heal, sorcs can heal, ops can heal, and sin's can tank and they can all out dps us and that is the problem here.
  21. saber throw, force charge. sundering assault, impale, force scream, sundering assault , shatter, smash, sundering assault, impale, force scream, sundering assault , shatter, force choke repeat ad nauseum substituting ravage for force choke on second rotation. Ravage is not good for vengeance it is better replaced with dots in rotation and the reason I use smash is because of the accuracy debuff it applies that my tank loves. My build http://www.torhead.com/skill-calc#101bMZIGMRruddMRZ0M.1 ps I won my group spot from a mara because I could debuff enemy accuracy = to giving tank +5% defense and I can shed threat off of myself and the healer then saber throw and charge back in while keeping damage up and generating more rage to lay down further damage, also I can taunt things off the healer who I have set as my focus for intercede so I jump to healer faster than tank taunt then he can taunt off me because I have more hp/ac than healer or on the other hand I can taunt off the tank so the healer can throw down the heals needed while I burn defensive cd's and then the tank pulls aggro off me when he has health to. I couldn't out damage him but I certainly prove who had more utility and damage isn't as mandatory when people have decent enough gear and know what they are doing.
  22. Problems I have to your reaction to the supposed nerf. 1. no specifics nerfs are listed. 2. the nerf you are referring to is a rumor from a third party. 3 the nerf might be a 0.025% damage reduction to an ability you never use like the missile attack you start the game with that is good for little more than overheating. But you don't know because nothing is tated as to the nature of the nerf. 4. you are flaming a bout a nerf that may or may not happen to an undisclosed ability by an undisclosed amount.
  23. banning pvp gear from pvp would be a horrible idea as 75% of the pvp community would /ragequit instantly because they worked hard for that gear so they could have a challenging fight against similarly geared people and /faceroll everyone wearing pve gear. if you wanna grind out pvp gear then do so, if not then don't, but they would never ban pvp gear in warzones because it causes too large of a fallout in the game community.
  24. Update: I have worked over this problem slightly and found a workable solution. By switching only the powertech tank to an assassin we receive mostly SW gear. By switching only the healer to mercenary we receive mostly SI gear (not helpful). By replacing only the mercenary with sorcerer dps we receive mostly BH gear. (moderately helpful to get tank drops). By replacing the juggernaut dps with an assassin dps we receive mostly SI gear (more useful than other version). I have been able through testing to establish that group composition does determine Columi drop rates, just not in a way I can establish as a set pattern to put a group toger with equal chances at a drop. A bigger issue is that two assassins give different drop likelyhoods while filling the same spot. So I cannot predict a group composition that is helpful just take note of what drops for who I am with and when we get SW drops I run with those people as often as possible. Possible design to require you not only to group but to group with different people.
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