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Savro

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Everything posted by Savro

  1. I don't understand AC but Tracer Missile is supposed to be our "spam attack" to create buffs, you can't increase so much his cooldown. Otherwise you'll have the 4 main abilities of cooldown 9s. 15 s., 15s. 15s. 3 are instant and where is your PVE rotation?!? Why? Why all the class must have an interrupt? arsenal damages as hell, his focus is on dps, not in defense. if you want survivability in PVP simply choose something different from arsenal, if you want massive damage choose arsenal. Isn't written anywhere that all the class have to be good for pvp, neither that all classes must be good at pve. Operative is perfect for pvp, it is not the same reguarding pve (damaging). It is not a problem, you can respec, go to pyrotech to pvp, became a healer to pvp. That would brake the equilibrium like a nuclear bomb thrown on a bird nest. Each classes must have his weakness. An arse must mantain distance from his enemies, if he is good and do this it damages as hell, if he can't he dies, as everyone. Not broken in PVE?!? It is more than broken, no more rotation, no more stacks (read my previous post about cd and stacks and all the other things. The answer is simpler: if you don't manage to do good pvp as arsenal spec, respec!
  2. Are you seriously thinking about adding a cooldown in the only useful ability that has no cooldown?!? And when unload, tracer missile, railshot and heatseeker are all in cooldown do we sleep?!? Making Tracer Missile instant is pretty useless, you can use it while moving (as railshot and heatseeker) but it would be stiull affected by 1,5 secs cooldown that is the same of the actual activation time, so no real improvement. Why afterburners should affect tracer missile? they are totally different... So tracer missile critical hit chance, that is already increased by gear set by 15%, would reach a 100%... BTW a stackable buff related to tracer missile is useless if you had a 9 secs CD to tracer missile (see above) This is a big big nerf, an ability as unload with a big cooldown that stacks?!? And that stackable buff doesn't give any bonus until you reach 3stacks? Impossible because every stackable buff duration is max of 15secs, and unload cd is 15s, so at best you can reach 1 stack... Pinning fire is a pvp skill, why do you want to eliminate it?!? 2 Power Overrides- Reduces the cooldown of Concussion Missile by 7.5s and Thermal Sensor Override by 15s. 1) Where is the Thermal Sensor Override gain?!? it is the only reason this skill is useful... 2) If a mob is immune to cc, it is also immune to interrupts so this would not work. Too powerful, as it is now the boost is approximately 10% dps, with 20% for each stack tha armor would be ignored totally To close the post: i don't think these suggestion can be taken into consideration by bioware, and i hope they will not consider them. Thanks
  3. This is right and wrong... you can taunt the warrior far from the trenchcutters, so the shield doesn't protect them anymore...
  4. I agree with you and i add that tha actual system is a kick to group finder, switching to alts to send them craft causes the position in the queue, so i have to decide between flashpoints and crafting. Normally i choose crafting because of the long long queues with dps, but i don't think bioware wants us to have to choose between PVE and crafting (or at least they said that they don't like this kind of doubts).
  5. The triangle icon that identifies the green-yellow-orange-red range quests (quests relevant for the players) is identical to the triangle that identifies grey missions, this makes the fleet (but not only the fleet) a place filled for triangles, when maybe only 2-3 are at the moment relevant for the player. Please find a solution, maybe you can use a different colour for useless quests and give the option to remove them from the map screen. Thanks
  6. - Would be good if the search parameters change when you change the caterory, for example: if i search a crafting schematic (or mission) the "required level" parameter is not useful, it could be replaced with a "Required skill ability" and permit to choose a value 1-400. - Talking again about schematics would be good if the already learned ones have a different colour, a symbol, or if i can ask to remove them from results, it would avoid errors and the GTN would be faster. - Please allow the people to remove an object from auction when they have done a mistake without losing any money for at least 2-3 minutes. I have put an object and i wrongly wrote the price, 15000 instead of 1500, i cannot retrieve it without losing my deposit, so i have to wait 2 days for a simple little 0. I understand why "deposit" is there, but 2-3 minutes would be a reasonable time range. Thanks
  7. Yesterday i filled a bug report regarding biochem implants. I wrote that "Psychotropic Reaction Implant" requires lvl 45 while all the other "Psychotropic" Implants are lvl 41. I wrote also that there is an other craftable implant "Mind-Bending Reaction Implant" that is idenitcal to the "Psychotropic" one. So i asked to correct the "Psychotropic" to lvl 41 and adjust statistics (dowsn't exist any corresponding lvl 41 impant, but exists a corresponding lvl 33,37,45...). The answer i received is that "it is working as designed", how is this possibile?!? I undertand that you can set a "Psychotropic" implant as lvl 45 (but it generates confusion with others "Psychotropic", btw) but why have you put 2 Implants identical?!? Remove one of them or change one of them. I noticed also that artifice enchantments "steadfast Enchancement 19" and "Bastion Enchancement 19" are identical, plase remove duplicates, now it is a mess. There is no reason to have 2 schematics with identical statistics when they have no cosmetic effect.
  8. On the GTN I have found crafted end game (orange) armors, but not mods. When they added the possibility to RE end game armors (and learn schematics) they'd had to add the possibility to RE (and learn schematics) from mods removed from end game armors.
  9. With my "cybertech" bounty hunter In a raid i obtained an helmet that I didn't need (random roll), I haven't the crew skill to RE it so I paid 30K credits to obtain, from it, the mod to RE it, but there was no chanche to learn a schematic, why? A sinthweaving char would have benefit from almost every drop, and cybertechs cannot RE the mods that are in drops (and they have to pay to remove mods from armor too)? Thanks
  10. Why are the high level schematics (that drop in raids) BoP, probably would be better if they are "bound to legacy". Many of us have alts, each one with different crafting skill, and having a schematic drop BoP that noone can use, noone can send to an alt, noone can put on GTN, but only sell to a vendor for few vredits reward is a very poor raid drop. The raid loot rules of every guild are sufficient to avoid abuses. Before patch 1.2 only BoP and BoE were possible, now also "bound to legacy" exists, so consider using it for crew skill dops in raids (and maybe in flashpoints). This is obviously a suggestion, not a bug report. Thanks
  11. And do you find anything wrong in this (copy of one my post from an other thread)? ----------------- Huttball Active Play: won 6-0 with no rewards?!? | Today , 01:55 PM I won a Huttball match 6-0, i was active on all scores, passing the ball to the "scorer", so i gained 6 pass, and 3K attacking points, so 2 medals (at 1k and 3K attack points). The match was won in 5 minutes so i had to receive the fast win medals, but i didn't. At the end i received "0 commendations, 0 valor, 0 xp". I undestand that i received only 2 medals in game but it is wrong that i idn't receive any reward, i was not afk, i was playing for the team, it is not my fault if we were too much powerful! I want to receive rewards when i win, i can receive no rewards only if i don't play for the team or if i am afk. but if i have 3k attacking points is not possible to think that i didn't play for the team. ---------------
  12. This is right, but the solution could be "if more than one defend when there aren't attacking enemies, then the objective points are splitted among defenders" one have to defend, 2 haven't. And they can set defensive point ratio so that if one defend alone from the beginning to the end he receives rewards, if 2-3 defend without fighting anyone they don't receive rewards.
  13. I know that they wrote "you need 3 medals", i'm asking to change it. I don't think that the medails number must have this importance. I think that the importance must be on the objective points.
  14. The "winning" medals was awarded only to the only one that had 4 medals, the only one that didn't work for the team. You (bioware) can't ask people to win as fast as possible and then reward players that take a brake from winning as fast as possible. Why don't check objective points instead of number of medals for "no reward rule". If i don't play for the team I don't obtain rewards, it would be ok for me and will avoid "solo wz playing".
  15. I won a Huttball match 6-0, i was active on all scores, passing the ball to the "scorer", so i gained 6 pass, and 3K attacking points, so 2 medals (at 1k and 3K attack points). The match was won in 5 minutes so i had to receive the fast win medals, but i didn't. At the end i received "0 commendations, 0 valor, 0 xp". I undestand that i received only 2 medals in game but it is wrong that i idn't receive any reward, i was not afk, i was playing for the team, it is not my fault if we were too much powerful! I want to receive rewards when i win, i can receive no rewards only if i don't play for the team or if i am afk. but if i have 3k attacking points is not possible to think that i didn't play for the team.
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