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Brad_Pitt

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  1. Sorry to burst your bubble Kolto shell heals me every 3 seconds for 350-780. how often does your flame tick? so your 18 second dot is useless on me already. yeah you railshotted me, big deal, railshot deals less damage than tracer missle and powershot. i always cleanse myself. i have to say, fighting someone who is full pyro specced is probably hands down the easiest fight i will ever have. the only thing easier would be if i was fighting a socr that had no weapons/armor equipped pyro isnt good vs a healer period, only vs tanks. thats just how it is your 18 second fire dot can hit up to 2000-3000 over 18 seconds, darn just cleansed it, and fired a tracer missle at you, and in 1.25 seconds i hit a 3,300 ish on you you showed meeeee. it doesnt matter if i have to wait 5 seconds to cleanse again, my kolto shell will heal me, my heal over time will heal me. pyros cannot burst damage on a good healer, maybe one that isnt healing himself every now and then. theres only 2 people on my server that ever beat me in a 1 v 1 over and over again, one of them is Agust(operative) and the other is Liono(marauder) every other opertive/sentinel/shadow/merc/marauder/sorc/anything u want to name cannot kill a bh merc healer by themselves. its not possible. every other class cannot out dps my heals, and after awhile they run out of force/energy/ammo and i easily powershot them to death while i pop my 80% dmg reduction with heal over time, 15% defense, kolto shell reactivily healing me. 15 seconds of 80% dmg reduction when u have all the gear/relics/adrenals/stims/buffs, and im not counting the 12.5% expertise dmg reduction either, so i am effectiveily 92.5% dmg reduction with 15% defense, and 2 heals on me. it cant be beat.
  2. Heres a a video I made, 17% alacrity. http://www.youtube.com/watch?v=2PVrCJI7dRU&context=C438343aADvjVQa1PpcFOIJcDTeA6UnnpfygSE9APpyq2l79jnLT4= Why must people say alacrity is bad... Bioware put power+alacrity in healing sets for a reason.... *rolls up 1,000 newspapers and beats you to death for your stupidity*
  3. whats going to be over? we need to use tracer missle 3 times to get a shot with our heat seekers, then we need to use it another 2 times right after to power up everything else takes 5 tracer missiles to get: 10% dmg reduction(lasts 15 seconds), 30% extra dmg for next rail shot, good chance to get your unload cooldown finished, and it now deals an extra 25% damage. our whole aresenal tree relies on tracer missiles being spammed to use our higher hitting moves, which have a 15 sec cooldown, 15 sec cooldown, and gee, 15 second cooldown. *** r we supposed to use while waiting? lets see, using more tracer missiles will renew our our 10% dmg reduction shield, shooting 5 after you used your 30% railshot buff up, will renew it, shooting t missiles at other enemies will help lower their armor for friendlies(not confirmed if that works for friendlies, at least im not sure if its confirmed, but if they can see the debuff icon ont hem ia ssume it is) every other ability goes by the wayside you always want to shoot 3 TM first, then use heat seakers, then unload, shoot 2 more TM, use railshot, if unload came back from shooting TM use unload again, use fusion missle, a few more TM, heat seekers, railshot, unload. not much variety, you can use other moves but those are about AOE mercs have sweeping blasters(deals 1500-1900 dmg to 5 targets in the 5 meter circle, channeled in 3seconds) death from above (deals 4000-4400 dmg to all targets within 10 meters, channeled in 3 seconds) explosive dart(deals 1200-1300 dmg to 5 targets within 5 meters) flame thrower(deals 2600 elemental damage to all enemies in the 10 meter flame graphic over 3 seconds) what else should we use? powershot costs a lot of heat, it does more damage, but it uses 2 blasters, and the default accuracy of your off hand blaster is only 60%, so its going to miss a lot with the second shot of it. tracer missile is the only thing we can use without over heating when waiting for other stuff basically, unless enemies are grouped up. then you use explosive dart->fusion missile ->death from above->sweeping blasters-> use regular move to lower heat, sweeping blasters again explosive dart is used first because by the time it blows up you will be doing death from above, and fusion missile will be setting them on fire while ud eath from above, so they are basically getting hit by 3 attacks at once, then sweeping blasters to finish em off. you can litterally take out a group of say like 3 jedi, and 2 healers, just by doing that if u crit, and u pop all ur relics/adrenals/boosts/buffs, so im 55% crit chance when i do that u just dont understand, you're the idiot here. uninstall
  4. you want to use rapid shots so you can allow 7.5 more heat to vent because of fusion missle costing 33 heat(unless you use power surge and overload whatever to make it free and have no cast for next move) You are wrong about global cooldown, next time pay more attention to the game you're playing. This rotation will kill someone, I supplied the amount of damage it would deal, dunno whats confusing you, I take down most classes in less than 9 seconds all the time.... If you don't you're doing it wrong, take it from a level 50 in almost full battle master with all the good relics/stims/adrenals/boosts/buffs, 68 valor also.
  5. pyro sucks if ur fighting against any class that can remove tech effects. fighting tanks with a pyro is really good because elemental damage ignores their damage reduction completely. anyone who says pyros are better against certain classes are just plain wrong. never once have i seen a pyro beat any invisible class that was half way decent. all to often i see arsenal beat it, using the armor sets correctly, your big knockback comes back in 15 seconds, short knock back of rocket punch in 9 seconds. of course it helps if your half healer and half arsenal against an assassin.
  6. so getting interupted using tracer missle by 4 seconds is getting shut down? if your tracer missles get interupted use power shot, it can hit for more damage while using the dps arsenal spec, because only blaster attacks gain the "high velocity" rounds which help hit through an extra 35% armor, if you want to dish out the best dmg, 3 tracer missles, heat seakers, fusion missle, powershot until dead. and if u ever have a tough time with a healer, blast them with death from above, easy 5k-8k dmg over 3 seconds.
  7. This^ Quite simply put and i love it!. my stats (15% bonus crit chance from PvE wearing 2 pieces bonus) (40% crit chance +15%bonus) Tracer missle(1800-1860) Multiplier 75% Computations for an average DPS gain. 1800 * 55% * 75% = an average of 742DPS added 1860 * 55% * 75% = an average of 767DPS added Activation speed for me 15% 1.5 * (100%-15%) = 1.275 cast time per tracer missle, roughly 3 tracer missles per 4 seconds or 9 tracer missles per 12 seconds, to convert to a scale we can safely use to calculate heat costs Heat cost = 16(with skill tree points) Now lets calculate average heat cost using 3 tracer missles in a row starting from 0 heat 3num of casts * 16heat cost - (1.275seconds per cast * 3number of casts * 5 heat vented per second) (8 * 55% chance of happening) (can happen every 3 seconds) =48 - (19.125) - (8, assuming critting once in the 3 second window of the 3 casts) = 20.875 heat used to dish out about (((1800+742) + (1860 + 767))/2) *3 = 7,753 average damage, assuming no misses, 1 crit, but in reality they could all be crits. So you say tracer missle spam cannot kill someone? thats only 3.825 seconds to deal 7,753 damage, and im not even counting the progressive armor debuff, then we open up on you with heat seeking missles for around 2k-3900 dmg(1.5seconds since it an instnat move so if you're not a tank you just took 7753 + heatseekers average (2k + 3.9k) /2 = 10,703 damage in 5.325 seconds. casts 4 abilities to do that much, and its all ranged. now if you throw in a railshot (1.5s instant) and a fusion missle(1.3 to cast) into this mix, your dead in less than 9 seconds 8.125 to be exact. railshot is a great follow up and so is fusion missle, but fusion missle should be used as a started primarily. shoot it, use rapid shots once, then use 3 tracer missles, heat seekers, railshot = dead
  8. lol you must not read the forums and use calculators that prove alacrity + power is better. search up RoQu on the forums. nuff said, remove ur post now please
  9. alacrity plus power, and adding in about 200 surge and 300 crit is the best build a person can make for healing/ dmg
  10. I agree RoQu has certainly helped. I didnt really post on forums int he beginning at all as i didnt know much. I find myself posting on these because I canceled my sub because i cant stand huttball anymore being 63 valor, i have everything i want/need, bought out the suppliers on the Market, gonna resub when 1.2 is out. I told everyone on my server its all about power and alacrity because I made a chart a long time ago, basically 3 weeks after the game came out, i was level 40 ish, and i figured out you wanted alacrity if you wanna dish out extra dps as a certain thing, like adding power vs crit and surge. adding crit and surge is adding a chance to deal more dmg, adding power and alacrity is a sure thing and the results are instant. you can really only add on to yourself about 16% crit i believe it is through wearing full crit armor set up. taking a simple multiplication of an extra 16% critting with a multiplier of 70% says that 1800(tracer missle average hit for me).16*.7 = 201.6dmg says you will do an extra on average with what you added in 201.6 dmg and using power + alacrity would be a much higher number, as adding as much to power as it would take to get 16% extra crit is like adding on 550 power, which is a huge boost, about 120 extra dmg onto that tracer missle, plus the alacrity that stacks with it, having a 20% activation lowering will easily push you over the 201.6dmg that crit and surge would have provided. plus you are forgetting that you still also have your 50% base multiplier and your crit base and your skill tree crit. I havent met anyone yet that has only their 50% multiplier, usually i see 60% upwards with awesome alacrity builds. I used to be 42% crit with 78% multiplier, pre nerf. Now I am 37% crit with 70% multiplier, 15% activation, 300 ish power added on. that will out hit 42% crit/78% multiplier with having no activation bonus and no power any day, even before nerf. People always forget you're only adding on 16% ish crit with the full armor set, and the surge multiplier pre nerf was around 99% if you had the best gear. now once you add more than 250 surge it hits a huge drop, its best to add about 200-220 if you can. then use your skill tree for the activation time and alacrity bonuses. now for higher hitting moves, crit and surge obviously is better because a multiplier of .16*.7 *( a high hitting assassin attack that say is 2500 base) will be better because alacirty is wasted. its just on activation and channeled stuff that alacrity is going to be better on, and it really only helps being level 40+. when i am a fully specced dps merc, i easily get 500k dmg per round, and thats with dying like 10 times because im going in and fighting in the middle of it or kiting people around. if i always stood back like most ppl do and didntt ake dmg, which i sometimes do, i have achieved over 650k dmg and like 50k healing.
  11. Not only that^ but most healers have 1 or 2 instant heals, that we can do and kite enemies away and get around a corner. like, 3 enemies are on you, and you run around the corner while instant healing with kolto missle, using cure to remove effects, and using emergency scan, while ur still waiting for kolto missle to come back u cant heal unless u stop moving or use the power surge thing to have ur next move cast instant. so the whole thing of having like 1 person always on you usually doesnt happen, people give up really easy once they see u are a healer i feel like. kiting away enemies usually only 1 will follow me and once they realize im a healer they fully turn around and run away, and i chase them with with every instant move i can cast. so i feel like having someone say they need burst healing calculated, i just feel like you should never let yourself get that low, you shouldnt need to burst heal. like, save your shield for when ur at 30% hp, pop medpac, instant heal, kolto missle. and maybe healing scan then rapid scan, and u should be at 100% easily. i feel like chain casting almost never happens unless ur keeping sumone alive while 2-3 ppl hit them. but just putting a kolto shell on them with the healing scan HoT will basically negate 1k dmg every 3 seconds, which for most classes they only hit like 3-4k with crits every 1.5 seconds. I fully support you doing any and all calculations though I just hope you're having fun with it, sometimes I get all into figuring out something for a game, and other times I realize it took me 4 hours of calculations and spreadsheet data to figure out something I could have googled lol.
  12. yeah, sorry i forgot to quote the guy above, it was directed at him
  13. alacrity was never worthless, it was always something thats in the bh medic gear, paired with power. sometimes its surge and crit though depending on the tier. alacrity should have been always viewed as, saving global cooldown and faster casting time. global cooldown is 1.5 seconds on instant moves. by adding alacirty and getting your 1.5 second activation moves down to say 1.3, everytime you cast moves that are lower than the 1.5 global cooldown, you are saving up the time towards using an instant that normally wouldnt be there or healing or damaging moves. so for instance, healing scan 1.3(normally1.5 with tree), rapid scan 1.7s(normally 2.0 with tree), total time savings of .5s so far. then using other moves like powershot 1.3s(normally 1.5) will end up saving you some time as well. so imagine shooting 8 powershots, thats a savings of time of 8 * .2s, so 1.6 seconds. so thats a free power shot(considering time) and an extra .3 seconds added on to the next powershot. or using an instant move which takes 1.5s and an extra .1 left over to use towards something else. This is all obviously post nerf of surge, that i am talking about. but the pre nerf still applies in ways of shooting out tracer missles. because having a free tracer missle every 7 shots, is an extra 1800-3.2k dmg. so the gains can be directly correlated to say something along the line of (1800-3.2kdmg) 1800/9.8(seconds required to cast 7 and thus ganing a free powershot)=183 min added to DPS 3.2k/9.8 =326 max added to DPS so average gain to DPS would be about 256, assuming you hit. sorry if this math is kind of funky, i might not have factored in the time to use the free power shot, although im not sure i needed to. hmmm.... I do however agree only at the higher levels does this make the most sense, because you get the biggest return on multipliers and having maxxed our gear.
  14. i finished all the class quests, and it still says chapter 3.
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