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Iserahn

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Everything posted by Iserahn

  1. in the new tab ther appear to be certain faction exclusive datacrons, do we get additional bonuses for having both?
  2. i really don't see what's the problem here, the only thing you'll no longer be able to do is 'lol,gank,1shot' lowbies in tattooine what the change offers? you can revisit old planets and complete their quests without getting 0 experience and minimal credits, you'll get rewarded as if you completed content of your level
  3. planetary storyline (purple ones) + class questline
  4. i can't help but agree with the healer part some people will say 'hardly matters with 2-3 skilled dps you can coordinate to kill the healer quickly' and what if the healer has 2-3 skilled and coordinated allies to protect him? but i just don't give a damn really, if we have many high skilled and coordinated people we will win regardless of what we face in a normal BG or even in solo ranked, the skill level is hardly any higher most of the times you are forced to deal with a healer yourself and regardless of how well you play or how geared you are his impact will be WAY above that of any dps or tank if he's at least medicore it only leads to extra boring games where one or both sides are unkillable and you just find a low skill player and unleash hell on him to top the charts and gain medals and mvp votes...and not even your boxing bag will die...
  5. questions inc: 1) how do the specs fell right now to the people who had early access? 2)how do they parse and how do they perform in pvp settings at 65? any scaling surprise? 3)how does anni look for pvp? (just pls don't come in with the omg no cc immunity worthless spec comments) 4)how are kill times compared to 60? 5)overall which specs feel better and which worse compared to the 60 variants?
  6. your opinion is noted, but can you help me understand why anni sucks so hard? i've been gone for years so my experience is totally outdated, but from what i see anni is about as mobile as carnage (slightly better charge) and probably just as durable while being kited anni does some damage due to dots how fast can you really kill someone 1v1 with all those defensives cds most classes have? shouldn't anni's superb sustainable start showing up after the first few seconds and lastly trying to be a bit of the 'devil's advocate' shouldn't CC immunity matter only against specific classes (the ones heavy in cc)? honestly i am not trying to debate here, as i told you i haven't done any real pvp for ages and i haven't even used force rend yet... just trying to understand what's wrong with anni so i can leave it and move on to the specs with real pvp potential (i'm not really the guy who can jsut do what he's told without a reason) thanks in advance!
  7. scenario: 1v1 tournament, no time limit, all decent pvp specs expected in about equal numbers for a player decent with mara who is equally skilled in all 3 specs, all players are full pvp geared, usage of all pvp consumables + anodyne stim is allowed and ofc no companions what's your spec of choice, against which specs does each excel and against which it's vurnerable? thanks in advance to anyone who wants to share his experience!
  8. I've seen guides and posts repeatedly mentioning that Fury Marauders have higher DPS than Rage Juggernauts and i'd like some help understanding why? if i understand it correctly single saber mastery (20% weapon damage +3% force damage) bonus should make up for the lack of an off-hand saber both specs have a relative easy time generating rage Rage Juggernaut has Retaliation as an additional decent hit to follow after Furious Strike, while in this slot mara gets a 10% defense bonus instead the rest are pretty much the same DPS wise i do not claim to be right and that the guides are wrong, i honestly want to know what did i miss thanks in advance
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