Jump to content

ArianSix

Members
  • Posts

    36
  • Joined

Everything posted by ArianSix

  1. Logic fail. Those other gathering skills bring in mats that are sold for more than the cost of the mission. Lockbox missions bring in a lockbox that is worth less than the cost of the mission. That's while those other gathering missions are not worthless.
  2. Things are looking really bad. Slicing is no longer profitable if you're going after the "higher yield" missions. I just started recording mission data and I'm seeing a -13,396 loss after running 43 missions. I got 1 crafting mission from a crit that's near worthless on my server. Before 1.2 I would just sell it to the junk vendor for 600 creds. All companions are at 10,000 affection too. All that does is make me lose money faster due to the shorter mission times. I just started a spreadsheet to keep track of things over the next few days, but even without it I can see that the net for yesterday and what I've done so far today are losses. I couldn't care less about those "gathering skill" arguments because if that's what's intended for this skill to be profitable, then there is no reason to have lockbox missions as an option at all.
  3. If someone already has BM, is there any reason to carry Merc/WZ comms into 1.2? Can any of it be used to buy the new tier 4 pvp armor or can that only be bought with ranked comms?
  4. If I already have full BM is there any reason to try to cap up on merc/wz comms or is the new stuff purchased with ranked comms only?
  5. Doing this the questing way wasn't working because I prefer to use Talos, so I ended up raiding the GTN for purple gifts that got increasingly diminished returns. The vendors caught on and started quickly raising prices my last couple of days. I'm pretty sure that getting her to 10,000 cost me somewhere between 1-2 million credits... since the gifts were 7k-14k a pop. As other people mentioned, you can slowly grind this up with pve dailies, but I don't have enough time to do both pve and pvp dailies - I spend my time on the pvp ones.
  6. Don't really care about what you guys are arguing about, but just wanted to point out that no one involved in the crazy 900k Valor a day grind had any of it stripped.
  7. As the subject says, we need to be able to turn titles off in PvP. The ball carrier is getting ganked, I'm running in to extricate for the save and what happens next...? I have to read some long title like "Champion of the Multiverse Bob SmartyHatsAndPants" then search the Ops group for "Bob" so I can click on it. By the time I'm done doing this he's dead. To make matters worse, the titles aren't even consistent. In that case, it's added onto the front of his name. In others it's put on the back so we get, "Bob SmartyHatsAndPants the Awsomest Person Ever". Since the actual name I'm looking for can either be no the front or the middle-ish, I'm stuck reading most of the title each time. For the sake of PvP, why can't I just see a tag that says "Bob" that matches the Ops group which also says "Bob"? Does anyone have any tricks on working with this,other than: "read faster"?
  8. Is anyone else having this problem? I seem to run into an issue where the icon for my bubble stays shaded and I'm unable to press it. I check my status bar and I don't see an active bubble nor do I see the bubble de-buff that you would get if it pops too soon. If I wait, nothing seems to happen, but if I use other abilities, the icon eventually starts working again. Unfortunately, this is happening a lot - and usually at the most inopportune time - and without the bubble, I'm way too soft and squishy and usually end up dead.
  9. lol, the math fails here. If 30 Champ = 1 BM, then it'll actually be easier to get BM than Champ gear because the main BM pieces are 2 BM comms (60 Champs using your numbers) while the main Champ pieces cost 67 comms!
  10. This is ridiculous and really sounds like a L2P situation. As a puller (sorc), I'm squishy and often get killed when trying to get in position to pull the ball carrier. If a team knows what they're doing I can go an entire game without being able to do any good pulls. Pulls are easy to prevent. Kill the puller or displace the puller from their intended position (knockback, etc).
  11. This has existed before 1.1.5. I had it happen after the last patch, but until now I hadn't been able to figure out how it happened. In our case, I was the one to pull the ball carrier across the line for that final win. Usually when a game ends 6-x we're nowhere near the match timeout so I can't imagine this happening too often.
  12. Yep, thanks to extracation, a group of strangers asked me to help them out and took me to what apparently was the +10 to everything datacron.
  13. What exactly is kill trading? In my mind, I imagine a large groups of imps and a large group of pubs playing a game a sacrificial red-rover red-rover. Is that it? On my server, it's not uncommon to have a giant group of imps and a giant group of pubs killing the heck out of each other in one giant crazy slideshow battle. You can get your daily done in minutes when these crazy battles are going on. Trick is to be there when it happens because they're over shortly after they start.
  14. +1, that would be really useful. Currently, I just wave the mouse around the map until I find the waypoint of where I'm supposed to be going, then head in that general direction... lol
  15. Yeah, and nevermind the fact that they're light armor and the heal takes so long to go off (DPS spec) that it's practically useless unless you run far far away.
  16. Very good post and loved the irony! It's true, that they need to give something to the people who score and contribute towards scoring (carrying the ball, passing, physically moving the ball carrier into the end zone, etc). From what I understand, however, you do get extra valor and comms when your side wins.
  17. ArianSix

    Remove Hutball

    I hated Huttball, but it grew on me. I actually kinda like it now. My only gripe is being pulled into the middle of a game where my team is clobbered past the point of no return so I'm stuck there wasting my time. Then I just run around and try to farm medals so it isn't a total waste.
  18. Yes, but when it doesn't immediately pop up, I find there is also a very high chance I'm filling an empty slot in a losing game.
  19. Agreed, I have a limited amount of play time and this is wasting most of it. Last night 4 of the 6 matches I attempted were in progress and hopelessly lost. I, unfortunately, was not able to get my 3 wins for the daily due to this.
  20. Yeah, and I've tried cancelling them and waiting and I've still ended up in BS WZs where the losers abandoned it. I'm unguilded and the people I know ended up on different servers because mine was pop capped at the time. True, but you get valor, comms, and champ pieces a lot faster if you actually play the game instead of AFKing in the corner. I'd prefer the faster and, theoretically, more fun route.
  21. No, it's because the queues keep dumping fresh people into those games and hosing everyone. If people quit, the game should just end the match. The winners still win, the losers that stayed get points from whatever they managed to accomplish and the quitters get nothing.
  22. This would actually be a great solution. If I were going after comms and valor, I'd have no qualms about joining games in progress (even losing ones) to score some quick points. But when doing dailies it's new games or nothing.
  23. Most of the games I get pulled into are ones that are being legitimately lost past the point of no return. I'd rather get pulled into 120 sec disaster as that only wastes 2 minutes of my time instead of 10-13 (although that issue needs to be fixed as well).
  24. I checked out the Stalker stuff last night and I'm still a bit confused because while the set bonuses look good, the armor seems to emphasis accuracy which I understand to be useless for Sorcs over Alacrity which is not great, but at least no useless. Are you guys getting Stalker then replacing the mods with surge/crit or something? Also if so, where is a good source of these mods?
  25. Last night it took me 3 hours to win 3 WZs for my daily. I got the 3rd one 20 minutes before server shutdown. The reason is because the queue keeps putting people into games that are in progress and unwinnable which is both a huge waste of time and completely unfair. Out of about 12 games, 6 were already in progress and were unwinnable (3+ pts vs 0 in Huttball, round 2 of void star, enemy has all 3 turrets and we're at 1/3 health, etc). This only left 6 real games of which we won about half. Something really needs to be done about this. I understand that it stinks when one team is annihilating another team and everyone on the losing team leaves, but at least you're getting your win when the game ends. Why should I have to fill their spots? Bioware needs to come up with some solution to either keep people in the match or to keep the innocents out of this mess. An easy solution would simply be to give partial credit. A win = 1 point while a loss = 1/3. It keeps things moving and I'd guarantee that this would at least solve the quitting problem. Put on a minimum requirement (something small like 2 medals) so you can prevent giving credit to people who just enter the WZ and stand there doing nothing if you have to. Whatever it is, something needs to be done because this is getting ridiculous. Cliff notes: WZ quitters are ruining it for everyone. /rage /rage QQ QQ /rage
×
×
  • Create New...