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DrBrydon

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Everything posted by DrBrydon

  1. Akaavi: "Do your loyalties truly lie with the Republic?" Me: "The Republic is a big, self-righteous pool of money, and I've got swimming privileges." Nuff said.
  2. Yeah, well, I brought Akaavi when I returned that one, and she said, "Go no further, Captain. Were you Mandalorian, I could challenge you to the death for this insult." How sweet.
  3. I just got it the other day. After finishing part of my Smuggler Story, I just got a mission to go to Fleet and relax. I happened to go to the Cybertech Trainer, and then noticed there was an NPC with a mission icon on the upper level. That's where I picked it up. It is Level 40.
  4. Title says it all. Don't see an in-game control, and don't see a config file option. Thanks.
  5. Oh, man! I thought we were going to get fishing! Na-na-na-na-na-na-na-na-fishing!
  6. This started appearing in my Cybertech schematics, so I sent the kids off on level 4 missions. Not a piece, yet. Is anyone having luck with this?
  7. I have a couple times, on and off the ship. When on the ship I had to get off, then summon/dismiss/summon my companion. After that it seemed to work.
  8. Andra Cressin from Alderaan. Spunky, gets results. I was hoping she'd show up again.
  9. @genpion: I think there is also a certain Solo-like aspect to it, in that you start off pursuing your own business, but get dragged into being a patriot. If there were a neutral alignment, as some have been urging, there would be more scope for non-aligned play (tautology is tautological).
  10. As a rule of thumb, the quest givers seem to be in (or just outside of) the spaceport at a point where you could be expected to pass them (say on the way to the taxi), any time you come back to a planet, after you finish your class quests there. So if you go to Republic Fleet to shop, and come back, they will be active. Personally, I think they need to change that so that they only become active after you start your story line on the next planet. I stumbled into the Coruscant bonus series while still running regular missions. On another note, though, I highly recommend these as a source of credits and xp.
  11. Don't get me wrong. I really like Smuggler (esp. Scoundrel), and the Risha arc was a minor part of the activity on the four(?) planets it covered. If I were to do it again, and I might, I would just be as annoying and dismissive in story chat as I could be. After all, where is she going to go? And, of course, there's always: /emote flips Risha the bird I even had to laugh after I got Nok's treasure, and the class story was "You Can't Spend Infamy". Besides, she's pretty good in a fight.
  12. Wait, is that the pistol he gives you on Ord Mantell? The gun he gives males is called "Flashy". That's funny.
  13. The name is what it's called in game, so renaming is renaming.
  14. I have to say that in general I am enjoying the class story as a game element. I think, though, that the Risha story arc is poorly done. The major reason for this is that once it began I started to feel like I wasn't playing my story, but hers. She is nothing but an uncommunicative quest giver. Time to go. Deliver this. I'll tell you why later. Trust me. I soon began to lose track of why I was doing anything. I get more information from planetary quest-givers. That's the second problem. I have to trust Risha, and I really don't have a good reason to. Frankly, her holocall in Diago's lair would have been well calculated to get me killed. I am just about to retrieve Nok's treasure (I think), and the revelations accompanying that had me looking for the dialog option to say "Good-bye". The only reason I do go along with her is that I know out-of-game that she becomes my companion, which means there has to be something that makes it all workout. The fact that I have to rely on that to keep "I have a bad feeling about this" in check is a major problem with the story. This brings up another issue: Nok's treasure. As my smuggler I have little reason to trust Risha regarding what this is, or that I will see any of it. Right along she's been playing her game (or I've been playing her game). I still wouldn't be surprised if Skavak shows up with her on his arm, and buggers off with the dingus. At the same time as a player I know that the treasure is going to be a gyp. There is no way that the game is going to let me end this quest with a payout of so much as three pieces of great armor (oranges) or even 20k credits, let alone a legendary treasure. ("Well, more wealth than you can imagine!" "I don't know, I can imagine quite a bit.") At the end, therefore, I am going to be left holding the black bird, not the Maltese Falcon. (And if the treasure winds up being the place inside each of us, created by our goodwill and teamwork [simpson's 4F10], I am going to go back to boardgames.) The initial Skavak-focused story worked because the quest givers made sense, and I knew there was an actual prize (my ship) at the end. (I still kick myself that I could have had a ship at level one if not for trusting him!) With Risha I just keep thinking "I want this woman off my ship!" (Ohhai, Iz in yur ship gibben U qwests.) I know, of course, that any changes to the actual story would be difficult at best. Perhaps, though, as other stories are crafted, the devs/writers could keep these things in mind. On the other hand, at least I am not a trooper. My wife keeps getting told she's a loser in her story line.
  15. You are assuming that that is the only, or even the most logical, outcome. It could well be that if SWTOR fails, then software companies will decide that the return on development investment of MMORPGs, even for top-name properties, isn't worth it. I have always been confused by the trolling of every MMO that comes out. I think some people don't really want an MMORPG, but really just a massively multiplayer shooter. Other times I think that they have in mind some ideal game or feature or content that they want, and if it's not there, than to them the game sucks. God knows gamers have opinions about everything. At the end of the day, though, just because someone doesn't like a game, doesn't mean it's a bad game. There is a difference between constructive and destructive criticism, however, and if the later isn't honest about it's reasons, than it doesn't deserve comment.
  16. I really can't understand why this would be an issue technically. It causes thread after thread on the same topic (like this one), because with so many posts on the forums, things even twelve hours old can be five or eight pages in on a forum. I can't even find replies to posts I started because viewing your own forum stats is linked to searching. The one place I think Bioware has really fallen down is documentation, and although the community is trying to puzzle through how it all works, not being able to search the forums is just frustrating.
  17. No, the level is listed separately (in the case of my example, I think it was 23).
  18. Fallacious. An economy is the separate actions of people (natural and legal) trading with one another. If you want to trade something that no one else wants (wants at all or wants at your price), that may be a bad thing for you, but it is not a failure of the economy -- it is not a bad economy. Indeed, it does work for everyone in the sense that it tells you that no one wants to trade on those terms. Deus Mortuus is correct. The issue at the moment with the GTN (aside from UI and accessibility) is that -- because the game is new -- no one knows enough about about the value of items or credits, or the scarcity of either (which is really the same thing). It will be some time before those are established. I've had things sell, and more not sell. Right not, I don't really want to spend the time worrying about it, so unless it seems to be a particularly good item, I either store it or sell it to a vendor. To the OP's original point, though, yes, I think there should be a GTN terminal in or near the space port on each planet. And if I do have to travel to fleet, get rid of cut scenes with me taking off and flying to fleet. They make even less sense than shuttle wait times.
  19. This confused me until I realized that the Armor Rating of an item was not the same as the Armor Value (the actual amount of armor protection). For example my Armor Mod with the Rating of 62 has an Armor Value of 268. Does anyone have a conversion chart or factor that you can use to determine the actual armor value of an armor mod without having to add it to an item? Thanks.
  20. So when looking at my pistol, I have a color crystal which is show as: Orange Color Crystal (16) What does the 16 refer to? The mod level is actually 15, and the stat mods are 7 and 11. Is this just a relative rank for the power of the mod?
  21. Ichben! I have been trying to remember his name all weekend. Shuttle waits and afk macros...good times.... Mallik from Lost Souls, Corellia, Master Tailor.
  22. Life Day? LOL I was actually saying this the other day. Maybe they will get it together for the Ewok Festival of Love, but certainly they should by the Galactic Moon Festival (Valentine's and Halloween for the non-SWG crowd). Oh, well, happy Life Day all!
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