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ducksmyth

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Everything posted by ducksmyth

  1. If you have points in shield tech they should be fairly easy seeing as they are one of the 2 classes shields and defence work on and oil slick is pretty nice against them. Armor helps a lot too. As full pyro your best bet is speccing into degauss and trying to kite them, but even thats not too effective.
  2. You'd have to be full engineer, making it worse. Besides which even if it was 2k that maxes out fully specced as 2.3k twice every minute for ourself only. Still inferior to the sorcs bubble and thats with ~30 points in the most garbage tree.
  3. That's nonsense. There are both, but even a bad sorc is a million times better than a good sniper for your chances of winning.
  4. Pyros don't care so much if you dispell their dots. Their zero cd main melee attack has a 100% chance to reapply the dot and does direct damage whie having a 30 % chance to reset the cd on their railshot and make it free. Their zero energy attack has a high chance to apply a dot too. At worst the pyro will lose one dot (incendiary missile) and delay railshot by a gcd under dispell pressure. Most pyros recommend not using Incendiary missile since you'll kill your target before it has done enough damage to justify its cost. For railshot the dots dont even have to be theirs, any periodic damage will do. They can also make railshot available by stunning you with no dots up.
  5. Because most of the quests are kill the other factions goons or lackeys they had to have seperate questing areas and often different recommended levels for each planet. So you wont find world pvp without really going out of your way to start something. The current design makes accidental world pvp very unlikely till late on. Its probably a joy for griefers though. If you go to the other factions questing area you will find all the mobs are friendly to you, making jumping someone in combat even more fool proof and you can heal the mobs too!
  6. It's dps should be much higher than snipes. Its about 10% better for me at 50 top end v top end after removing my 6% boost from lethality spec. Also SoS is 20 energy not 30. Also it benefits from imperial assasin whereas snipe doesn't. Basically don't use snipe except to proc followthrough when ambush is not on 1.5second casting.
  7. Im not saying we need it, just that it makes the talents weak.
  8. Probably because 10 seconds off grapple isnt going to change anything with current time to kill being less than 30 seconds. Might be worth it for a huttball specialist, but then you might be best going full gimic mode with an AP build up to hydraulic overrides. For me at least 20 seconds seems to be the magic number for an ability you might get to use twice in a fight. Almost all the pvp CD talents for all classes seem really weak because of this. They don't turn an ability into a twice in one fight ability they just seem up once in individual fights a tiny fraction more often because of the gaps in the action being longer than the fights.
  9. PvP is the one place that we do have metrics. The score screen can be pretty telling.
  10. Come to think of it shouldn't RP always be ahead of RS in priority in your IM rotation? With 2x ion overload and 30% extra crit it has to be higher in a dps test, right? Especially pve where we might assume a 20% armor debuff will be on the boss from some other class. Edit : nevermind im daft, on balance it doesn't seem worth it
  11. Parakeet doesn't pick up the fire damage necessarily or fire crit and flame sweep will crit harder which matters because both specs will have huge crit values on it.
  12. When the vast majority of your mitigation is comming from your armor and stance they are going to have a real tough time making hybrids outright bad. Then there's the design issue that the healers have infinite mana making mana stressing fights hard to design. So far the parakeet seems a loss for those who would say it has a single target dps/threat advantage? I bet we will see parses that show this to be false, but only because a parse wont be an average and positive feedback systems like PPA can quickly snowball with just a little luck on the dice. You'd be nuts to claim it will have a higher dps than full ST in an instance, just from the inferior aoe. It is however a much better pvp spec because you don't ever want to rely on flamethrower. With current time to kill and battle duration managing heat carefully seems to fall behind just blowing someone up and rest/reloading. I'd like to see the parakeet with FT though. Its a cheaper skill than it seems as you regen 10 while it is active because of its long cast time.
  13. Set your heat limit for FB/RP 3,4,5,6 higher and see if that is sustainable or produces better results. Start at 3 because 28 +16 is 42 but that will be back into full regen on the next tick at 3 heat disipation. Risking 2 heat disipation loss for a potential 8 disipation gain and a free railshot (with its own GCD of regen time) 0.3 / 0.45 of the time seems worth a look anyway. Then run it at the higher limits too, just to see if lucky streaks outweigh consistent high heat regen. That should silence any doubts.
  14. Why are you pressing so hard for mitigation? As things stand all 3 specs of healer have effectively infinite mana mechanics so maybe stressing building threat, or upping DPS to avoid enrage timers is the way to go?
  15. You really do have the least amount of abilities, it makes PTs a joy to level because you have all your main skills by 24 ish. My sniper and Op didn't / don't feel right that early because they are missing some really key things or their commonly used skills are talents meaning you need to get to 30 before they even fill their role.
  16. Tanks are fantastic in PvP provided they don't use tank gear. If you use tank gear you'll kill your dps but gain almost no survivability. PT hybrid tanking specs are very strong all round while retaining guard and leap, not tip top damage but enough to be a threat especially as it can be very bursty though at the mercy of procs. A DPS specced tank class is also a good choice as you'll do amazing damage but still have access to taunts making you strictly better than a dedicated DPS class. A DPS specced tank class will lose guard in normal play, but you can always drop into your tank stance and guard the ball carrier if needed, or use the extra armor to stay alive preventing a point cap/bomb placement.
  17. Tech and force attack base accuracy is 10% higher than ranged or melee damage attacks. Meaning only marksmen snipers need accuracy for all their main attacks. Knights will need some certainly too. Assasins could benefit from it -but it will not be worth the stat points given their mix of force and weapon damage. In pve it could be different depending on mob resists. Could also matter in pvp if sorcs refreshed their buffs constantly as that adds resists.
  18. Every class subforum will say they are UP. The difference is that you won't see posts from other classes in the sniper forum saying that we are OP with attached videos of snipers winning 2/3v1s because they'd get the piss ripped out of them for losing a 1v1 to a sniper.
  19. If you only pve then maybe. It is an interesting class to play, i liked the mechanics of the rotation balancing DPE and DPS. Story wise finish act 2 at least, it seems the best chapter. If pvp is a favourite, no.
  20. Incorrect. Saboteur builds are super immobile, perhaps the most immobile of all 3 specs. They dont get an extra non cover shot like trickshot or wounding shots so will be even more dependent on charged burst, speed shot and sabotage charge for single target damage. Your only good single target non cover skill (SC) is on an 18 second cd as an engineer/saboteur. Incediary grenades main use is to throw it on your own head and not move. Your cover defence is a flat 6% compared to balistic dampners which encourages leaving cover to refresh it.
  21. If you want to pvp you should be worried, snipers are probably at the bottom for pvp survivability and utility while bringing less dps than anyone else due to ranged weapon damage being the best avoided/mitigated out there. Then there is the general usability issues with cover in pvp. It doesn't work in tight places. It causes LOS issues because you might not be able to activate it near the edge of a platform. Ability delay is more compounded for the sniper class because they have to use an ability to use an ability. Roots are a very damaging cc to snipers because you cant enter cover rooted. Most pulls or leaps can have a root attached so if you ever leave cover you get hit with one of these from 30m away and you are screwed. This makes LOSing a sniper really good because as soon as they exit cover to get a shot root becomes a hard CC whereas other ranged classes laugh at root. If you play a lethality spec you'll have less of a cover issue, though it still exists as our knockback requires cover. Lethality is screwed hard versus good merc or op healers though because of dispell. Assasins can also remove neagtive effects with an anti spell cd so they'll kill you easily any time it is up.
  22. Are you playing a someone who has managed to be both advanced classes? Cause that sounds almost fair and balanced compared to the rest of the classes. Ops + snipers can be immune to charge by using cover. Melee ops wont use it for obvious reasons. Healer Ops can. However Op open cover does not mitigate anything. Sniper cover mitigates 20% of ranged weapon damage. This is functionally terrible as only snipers deal range weapon damage as their main attacks. Snipers can also break other snipers from cover with diversion or plasma probe or play lethality and only have one mitigated attack so cover doesn't even work on snipers. Snipers can be immune to interupts. They can't heal so this is fairly meaningless. Ops can heal. They can't be immune to interupts by using cover. So how did you unlock the sniperative? Or should that be Operatiper?
  23. Rated huttball would need a handicap system in. For every player on your team that isn't a sorc or jug you start up half a point. Or 30 second penalty in voidstar for every stealth class on your team.
  24. How bad are the people on your server that a sniper before level 31 can top the damage charts? Without cull or followthrough your damage is super low.
  25. Not entirely true, tech and force do not pass armor. Internal and elemental do but they are a subtype of tech and force attacks.
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