I am interested to see if Bioware will give us an idea of what they are planning for future (hopefully not too distant) patches of the game. The ones I am personally interested in are the allowance of mods, UI enhancement, a server (NOT cross server) type tool, and dual spec.
Dual spec is one that hits home and I have a great desire for. I've heard a lot of pro;s and con's on these forums and for me the pro's heavily outweigh the cons.
Con's: (my own and others I've read)
Lessens the impact of you choice
Kills immersion
Ruins RP
um?
Pro's: (Again, my own and others I've read)
More Tanks
More Healers
Greater Variety
Exposed to more roles of gameplay without having to devote a huge amount of time to lvl up again.
LFD groups build up easier
For me personally I've always been a dps/damage dealer at heart so thats what tends to be my "main." But, I've also enjoyed healing and even tanking if the situation presents itself. With the current system it will get incredibly expensive incredibly fast to keep changing specs. To me, I feel this is a penalty that really doesn't need to be there. How is it a bad thing for me to switch to a tank so that my guild can run a heroic together? Or, if my main tank gets tired of tanking everything under the sun and wants a break/change of role it costs me credits?
To all the pepole complaining that it will kill immersion, rp, etc etc then don't respec yourself. I don't see how a person choosing to re-spec or dual spec impacts you?
I mean really what are the cons? There are more healers and tanks and we spend less time trying to build a group? You're able to do more with a single character? Man, terrible.
I hear a lot of people saying that its an MMO, its supposed to take a long time/be a grind etc etc. I'm sorry, but personally I play games for fun. Being forced to farm out credits/and or level another character is ridiculous to me. Just make the endgame fun and you will have no issue keeping people around.
In fact, if this game wishes to have a large subscription base for any length of time endgame content is the only thing that will keep it alive. Re-leveling and story only takes up so much time.
/endrant and wall-o' text crits you for 6000 dmg.