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Kick_

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Everything posted by Kick_

  1. I usually get extra Champion pieces and some of them have enhancements / mods for crit / surge. I extract those and replace other gear with them (chest, boots, etc).
  2. To what scale will the future customizable UI allow us to configure the hot keys, mini-map, chat boxes, etc. and when will it be implemented? What is the current status of High-resolution textures being implemented into non-cut scenes?
  3. 1) How about adding in perks to equipment that is crafted? Something like modifiers that add: +## Healing +## Damage +% Healing +% Damage I could see the bonuses above being valuable enough to stimulate the crafting community into creating such items. To balance this, these perks would potentially be available on Green crafted items only, not orange. When reverse engineered to blue and purple, the perks listed above don't change (fixed values). 2) Gear that gives bonuses to certain class skills similar to equipping multiple set items. These wouldn't be prioritized over set items because the stats added would be less, but wouldn't require 2 or more pieces to use like set items do for bonuses. Something like: Surgeon's Mask (Helm for Heal specced Scoundrels): Adds +% Healing to Kolto Cloud Aegis Armor (Chest for Tank specced Juggernauts): Adds +% Damage Mitigation and +## Health to Endure Pain Keen Eye (Sniper Rifle for DPS specced Snipers): Adds +% Damage to Series of Shots
  4. Some of the future content seems promising. However, most of the other crafting professions do not have enough unique max skill level items to craft that compare to PvP gear. If the expertise stats from PVP gear would be on a mod/armor/enhancement slot and allow players to remove it and place it into crafted gear, there would be a reason to sell orange crafted gear at end game.
  5. Ajunta Pall still has actively fighting sides, not kill trading - from what I see when I am on. Republic is outnumbered, so we don't have the central point most of the time, but we do all sorts of hit and run, flanking/pincer attacks, and ambushes to help reduce the Empire zerg most efficiently - netting us the valor and dailies done faster.
  6. I'd say a option to skip it would be good. That option should be stated during the ride so people know how to skip.
  7. Thread: How to Get Battlemaster in a Day. Video: Basically, 2 groups in the Battle of Ilum - 1 Empire, 1 Republic - go to a set point and trade kills using Area of Effect attacks. Every 3 minutes, the diminishing returns on kills resets and if each side holds 2-3 points (Base, Southern/Northern, Central), they get +120 valor every kill. With 24 man Ops, you wold earn 120 * 24 = 2880 valor every 3 minutes. This means roughly 1K valor a minute (the same you earn in much longer time in Warzones).
  8. Kick_

    no more heal medal?

    I think there are 4 medals total: 2.5K single heal 5K single heal 75K healed 300K healed
  9. Actually 96 expertise, assuming you had none beforehand would increase you damage by: 2.6% Assuming you had full champion gear except for relics, it would increase damage by: 1.1%
  10. Bioware needs to issue a tool that shows % wise faction balance tiered by character levels. Something like: Level Empire Republic 01-10 30% 70% 11-20 40% 60% 21-30 70% 30% 31-40 40% 60% 41-49 55% 45% 50 75% 25%
  11. It should be relatively easy if all the data is sitting in a SQL database with timestamps. Just parse the date/hour and average valor gain for that date/hour combination. Filter this result on expected hourly valor gain and identify any outliers.
  12. Bioware responded to Ilum PVP issues yesterday in this blog post. http://www.swtor.com/blog/ilum-pvp-issues It seems to be a reasonable explanation. Thanks Bioware.
  13. It is very easy to gear up at 50. There are 2 daily quests and 2 weekly quests that yield 20 champion bags after completing a week's worth. In addition, participating in warzones and earning medals yields warzone commendations as well. After a week, you should be adequately geared to fight other level 50s unless you have really bad luck with champion bags. In addition, try to organize with other players prior to queueing a warzone solo. Others will experience the same on the other side (Republic, if you are Empire) so its a level playing field for the most part.
  14. 1) Faction Imbalance 2) Spawn Camping Bases 3) Zonewide notification of player location 4) PVE NPCs providing PVP valor points
  15. I never proposed a solution. All I did was acknowledge and publicly announce the lack of Bioware action regarding the feedback they received on the PTS. Others in this thread have proposed the solution you refer to above. All I am saying is that Bioware should have listened to feedback on the PTS forum and some solutions from the threads in the PTS forum should have been implemented.
  16. THE PROBLEM: PVP Valor points are given to Players for killing NPC Turrets that respawn instantly. Due to low Republic populations, Empire can Zerg Republic base, kill any wandering players due to Zone-wide Notification of their arrival, and camp the Turrets. The following things should not be possible: 1) CAMPING enemy base spawns 2) PVE NPCs giving PVP valor points 3) Zone-wide notifications of PVP player location. I think those are valid complaints to Bioware, the first stems from the population imbalance.
  17. Sorry Mr. Entitled subscriber, but people have a right to put their mouth where their money is.
  18. They should have realized the imbalance impacts gameplay for Republic characters on servers that are severely overcrowded. Read some of the threads for suggestions on how to fix. Bioware received this feedback.
  19. Bioware has received feedback about population imbalance and the endgame daily quest on Ilum since 6+ days ago. They have not listened to this feedback before rolling the patch out. Now there are complaints about the faction imbalance and lone Republic having their base camped by zerg Empire. The first thread I found was from 1/07 when the patch notes for the Public Test Server came out. See: On 1/11: http://www.swtor.com/community/showthread.php?t=161969 with 52 replies. On 1/08: http://www.swtor.com/community/showthread.php?t=147867 with 76 replies. On 1/13: http://www.swtor.com/community/showthread.php?t=173000 with 6 replies. On 1/16: http://www.swtor.com/community/showthread.php?t=185589 with 3 replies. On 1/16: http://www.swtor.com/community/showthread.php?t=182672 with 33 replies. On 1/15: http://www.swtor.com/community/showthread.php?t=180338 with 208 replies. On 1/07: http://www.swtor.com/community/showthread.php?t=143976 with 186 replies.
  20. I'd say Willpower -> Endurance -> Crit -> Surge -> Power -> Alacrity if you want high burst damage relying on crits. Willpower -> Endurance -> Power -> Crit -> Surge -> Alacrity if you want more consistent high damage.
  21. I am beginning to doubt Bioware is even monitoring this thread anymore. They haven't responded for the last 150+ pages. I wish some media outlets would provide this thread with some attention. 600+ pages and nothing, except for a "possible" adjustment to details in patch 1.2 that may or may not do anything much.
  22. I would like to continue to add my support for player choice. I don't understand why the game media photos are all much nicer. Why don't they receive some of the photos similar to actual ingame graphics?
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