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Bone_Machine

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Everything posted by Bone_Machine

  1. Looking at the tally so far it's no wonder Bioware are taking an interest in this thread as those numbers must be pretty worrying for them. I sincerely hope they can turn this game around before it's too late, assuming that isn't already the case.
  2. It's your thread so you can do as you please, however I think it will cause the results to be skewed due to the fact that many of the people who voted no have cancelled their accounts or no longer visit the forum. Either way they are unlikely to vote for a second time whereas it is probable that the people who said Yes will return and vote again. (I'm one of the people who voted No, this is an interesting thread to me so I check back periodically to keep up to date with the results)
  3. No, Sub cancelled 02/02/2012 but honestly haven't played since around 20/01/2012, no idea why I paid for an extra month.
  4. I tried really hard to like this game but I'm pretty much done with it already due to experiencing operations that can be face rolled in 2-3 hours and all the boring, 3 button pvp I can handle so here's my prediction. <1.5 Million within 3 months. <1 Million after Diablo 3 release. <500k after MoP release. I'm expecting Swtor to use the "Freemium" (god I hate that word) business model within 18 months. Re-rolling is not a viable alternative to meaningful endgame content. I may return in the future so I hope it doesn't come to that but I cannot justify spending any more of my money to beta test Bioware's game for them.
  5. I'm not trying to sound condescending but are you totally sure he / she didn't have a tank? Because I'm a Vanguard, who runs with an almost fully champion geared Sage and he gets wrecked if 2 equally geared dps are on him solo with rotating interrupts. However if I have him guarded, and keep the enemies taunted / stunned we can easily take down 3-5 dps if they have no healer. (I lack the burst for dealing with healers solo unless they're badly geared or badly played.) To handle a tank / healer the best thing to do generally is ignore them and focus on the dps in the team, or seperate them via kiting / grapple / knockback / stun to negate guard. If you have 2 dps on the healer, and another is able to pull the tank away there is almost no way he can keep himself alive. Try to learn what the aoe taunt looks like for each tank and be aware if the enemy uses this early. Have you and your friends pop cd's after this wears off or you're effectively wasting them as a good tank will taunt you the second he sees adrenals / relics being used.
  6. I'll keep this relatively short. 1: Remove the Daily / Weekly quest from Ilum so it's no longer mandatory. 2: Add a +5 population cap for the pvp zone. If 30 Republic players are in the area, up to 35 Imperials can join and vice versa. Since it will no longer be mandatory they're only there to grind fast valor and there are other options available to them beside waiting if they feel hard done by. 3: Drastically increase the time required to reset DR on valor awarded from player kills. If they increase the valor reward, make the DR last 24 hours and have it kick in after 2-5 kills the area will have a higher player turn over, largely negating the problems for imperial players caused by fix number 2. 4: Put the Med Centre inside the 'Hanger' where the flight path droid is located and place a periodically despawning shield over the entrance similar to Warzones. Make entering this area instant death for the opposing team and kick anyone who stays in this area back to the orbital station. Alternatively, disable all grapple / pull abilities inside the bases to discourage the 'Death Line' camping. 5: Make the Assault points uncappable unless the adjoining point is also held by that team. This will ensure that players are not spread out all over the map and can remain focussed on pushing back the enemy force rather than running around looking for individual players to gank, or bypassing them completely to take points just to increase valor gains. 6: Add an incentive for winning that doesn't involve a valor buff. Don't be shy about stealing ideas from other MMOs as there are plenty of ways to do this. An Ilum vendor that provides pvp mounts, companion customisation, droid parts and tech blades (currently VERY hard to get anywhere in game) in return for Ilum commendations would be a good start. 7: Remove the crates. They're stupid. Taking any one of these steps would make Ilum a better place to pvp. Feel free to add more.
  7. Because power levels without scouters that explode over 22,000 are not cool.
  8. Bone_Machine

    seriously?

    You really should remove your second point as it almost makes it impossible to take you seriously. If you can't get a minimum of 9-10 medals per WZ you're a horrible tank, we don't need more rewards for winning the role lottery. I do think you make 2 valid points apart from that however. Ilum is still a pile of ****.
  9. You need to go back and read about some of the ideas he wanted to put into Star Wars that Fox and in particular Gary Kurtz objected to. If he had the control of Star Wars then that he has now they would have released a movie that was pretty much just a tragic parody of Flash Gordon and I doubt anyone would care about the series. When he didn't get everything his own way because the producers and distributors challenged him. Or when he surrendered the director's chair and screen play responsibilities to people who actually know what they're doing the results were the best movies in the series. That isn't coincidence. Likewise The X-Wing series, Dark Forces 1 & 2, as well as Kotor 1 are the best things to take place in the SW universe since Empire precisely because GL had nothing to do with them. (Not to detract from the work of the many skilled people involved in creating those games.)
  10. Finally? Star Wars is always better when George Lucas doesn't have full control over it (or preferably is not involved at all). He cannot direct, he cannot write a screenplay and the sooner he accepts that the sooner we can have another Empire Strikes Back.
  11. You know I've gotta say, all of a sudden panda's and pokemon don't look so bad. I guess I'll shift my hopes onto GW2 or D3 as the only viable alternatives to WoW until MoP is released. I'm done with you Bioware, 10 years ago you were the best developer of RPG's on the planet. But from Baldur's Gate 2 to SWTOR it has been one hell of a steady decline, you should never have sold out to EA. I won't pay to beta test your ****** game.
  12. It's not a huge deal for me personally as I don't RP at all, but one thing that sticks in my mind when I'm playing my Trooper is a scene from Episode 1 (sadly) where Qui-Gon and Obi-Wan come up against a couple of shielded war-droids. I was always confused why they didn't just knock them over with the force or charge in and cut them down with their sabers and instead chose to flee the battle. Because it's been stated many times that the Jedi shown in the movies are among the most powerful to have ever existed it got me thinking that perhaps the shields protected the droids against force powers to some extent while mitigating light sabers enough that the Jedi figured the fight would be more hassle than it was worth. When I rolled my Vanguard I applied that assumption to explain why every Sith Lord I come up against doesn't just give me a brain aneurysm with the force or slice me in half. Also, after reading a little about how Jedi train in light saber combat to perform a series of attacks without having to think about it so that their actions become harder to predict I realised that most soldiers receive pretty much the same type of training (just for a different reason).
  13. I agree. People who play with friends are sad and pathetic!!! Wait...
  14. Trust me, since he's averaging 17k+ damage per kill this is exactly what he did. It's just Aoe (he's lying when he says he doesn't use it) and then a combination of CGC / IM while spamming tab. Not hating, it's just the only way those numbers make sense. Multi dotting to inflate numbers while having a pocket healer is not impressive.
  15. I wouldn't get used to it, expect the Force Sweep spec to be nerfed soon. When an aoe hits for over 2-3 times the damage of your single target abilities, you just know that damage is going to get hammered down in a patch or two. It's equivalent to a WoW Mage casting Blizzard all the time instead of frost bolts and still managing to do higher single target dps, it would look stupid, and would clearly be broken. The same is true of this spec. Guardian should obviously be compensated in other ways but this ability hits way too hard.
  16. It'll be around in one form or another until at least March most likely. As terrible as it is.
  17. Revan's inclusion in this game, like the overall quality of the class stories is proof enough that Bioware had their B Team writing most of TOR's content. I'm glad that after a few months of release people are still making a million topics on this matter because regardless of what the movie and EU fan boys say, Revan was an exceptional character by any standard, and deserved more.
  18. Other than that I have no idea. I vaguely remember them mention Stims or something along those lines.
  19. Well, I do intend to make multiple alts but at this point it's more for the role they fill and not out of any desire to see more story. That said, I also have a Jedi Guardian who's sitting at lvl 44 atm which I have to say I am enjoying much more from a narrative perspective (if not game play wise). I just wish I didn't have to re-roll in the hopes of finding a better story to the one that is currently told on my favourite class. I wish that were the case. On many planets the level difference between the start and end of the main mission chain is too great to be able to solo without devoting at least some time to the side quests. 3-4 levels can make a huge difference when you're going up against an elite for some classes. But yeah, the best way to do them is to ignore everything else until you've finished a chain, I tend to bring a friend with me when I'm doing the class stories now but when levelling my trooper that wasn't possible as I was higher than everyone in my guild.
  20. Thank you, it's good to know there are some people who are capable of reading instead of just stock responding to the title with "I disagree but am unable to elaborate". If people enjoy the story, that's wonderful but I'm not one of them. Then why would I care about yours? I stopped there.
  21. I've got a lvl 50 Vanguard who I love and am enjoying the game a lot at max level despite the horribly inconsequential story I had to plough through to get there. There are many reasons why this story doesn't work, but primarily it's because everything you do seems largely irrelevant to the greater galactic conflict. No one cares about havoc squad, I didn't even care about them because I'd only just met them when they betrayed the republic and couldn't even remember any of their names or faces until I actually met them again in combat. They have no personality, you never understand their motives other than a passing remark about how they feel betrayed because of 'something' that happened on 'some planet' that you never go to. They have no charisma, they are for the most part completely impossible to sympathise with, and as very few of them will respond to offers of surrender they are little more than speed bumps on the road to Tavus. Thing's don't pick up in Act 2, when you're sent to deal with the empire's new super weapon all I could think was "another one?". Honestly, every freaking planet has a super weapon of some description that is said to be capable of winning the war in a month if either side controls it. Why is my entire second act centred around this when every planet offers the same deal? Oh but first you have to fly around and recruit a few new companions (after a convoluted series of side missions) which gave the impression that I was playing Mass Effect 2.1, except without..you know..the interesting crew mates. Then, you finally board the ship, destroy some reactors and save the galaxy or something. Except hold on, they've already reached the prototype phase? Can't they just build another one? Are ALL the schematics for the prototype and all the engineers and scientists that worked on the prototype on board when it is destroyed? That makes absolutely no sense and it's very very hard to suspend my disbelief THAT much. Act 3 you have to kill a general, yeah another one, who cares? I am a non-force user who single handedly killed a SITH LORD on Corelia (one among many that are put in the dirt along the way to 50), what threat is this general supposed to represent after that? Compare this to the conclusion of Act 3 for the Jedi Knight. At no point during the entire story did I ever feel like a soldier. I was more of a government sponsored hit man, assassinating targets with my healer or droid in tow. I should have been fighting the war, not tracking down defectors. Shouldn't SIS have handled the traitors while I dealt with the empire at the front? Instead of taking out half of the Imperial Army by myself I should have been fighting alongside the republic military, leading troops into battle or fighting in the trenches beside them. Then, after everything you've gone through you aren't even made a Commander. Sorry but for all you've accomplished you're not as valued by the Republic as Tavus was. Yeah, the traitor who led a team of psychopaths and war criminals.....thanks Garza. Apart from the actual content of the story it is also structured absolutely horribly and I really think this applies to every class. The main quest lines are so disjointed on each planet and padded out by side missions that it's very hard to ever become engaged with what is happening. There are at least 2 main stories to follow per planet, but because you are constantly side tracked by every moisture farmer and his sand people problem you will have a hard time ever feeling excited or involved with what is happening outside of a few key moments in the plot. Then it's back to the grind so you're levelled enough for the next stage. Currently the best way to make the class story bearable is to have a high level boost you so you can JUST do the class mission series on a planet before going back and working your way through the meaningless fluff. They seriously need to learn from this mistake in future expansions and give us the ability to follow our storyline to it's conclusion without having to complete so many unimportant side missions that distract from our primary goal because I have to say that so far for all their marketing to the contrary the story sucks. Is anyone else unsatisfied with their class story? Or even the overall story of SWTOR after seeing what happens to many of the key characters? I for one feel pretty let down in this department as I'd put a lot of faith in Bioware to deliver and for me at least they haven't.
  22. Yes, it's pretty dumb requiring you take 2 classes with knockback just for this single encounter. They should either make grapple count as a knockback for this fight, or reduce the requirement to 1.
  23. It's easy to spot the noob dps by the fact that they can't leave the bloody exposive barrels alone. Guess what? We get threat for that too.
  24. Don't worry OP, it is a continuity error as Ezrat said. You won't meet Gearbox until Alderaan which takes place after that conversation with Tavus. You haven't missed anything but it had me worried too at first
  25. Not sure what this has to do with anything, what's your point? (Btw they are dungeons)
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