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OdinsBloods

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  1. That's fine, but define quitter. What happens if you get disconnected because of your game not working correctly yet? Will there be a penalty for that? And what is to stop you from people just pulling the plug? And disconnects still happen. There isn't an error code 9000 anymore, you obviously "fixed" that. But now you just get booted and it says "disconnected from server."
  2. You will love Kinetic in Warzones. Good surviviability, force slow is awesome for huttball groups and stopping mass caps, guarding is op imo, spin kick out of stealth is amazing, and your damage can be scary with your full combo. The other specs fall short atm.
  3. There will probably be some flames for this, but I totally agree. Infiltration Shadow is lack luster. Sure you can see some big bursty hurray for me numbers, but you die so fast that it becomes a burden on your teammates. You have to be in a group or you get focused so fast when they see that spin wheel you won't know what hit you. Powerr has some great videos where he shows off the burst and damage potential of the Infiltration spec, but he also has one, if not more, pocket healers more often than not, and when he does win alone, it is against other squishy targets. He also has the BEST gear in the game atm. I've tried Balance, Kinetic, and Infiltration. I find balance a good pressure style play, but the fact that you have to be mid range means you get blown up by range. Infiltration is great for taking down healers and squishy targets, but like I said, as soon as CS is seen, it is like a big target is painted on your head. Kinetic can do it all - mid, close, decent burst, great survivability. I've been working hard on my Scoundrel also. Let me tell you, the combo coming out of stealth is sooo much nicer than shadows, it isn't even funny. And if you want melee dps, try a sentinal. Numbers fly everywhere and targets drop fast. I hope after the hybrid nerf they take a long hard look at the dps numbers of a Shadow as it is my main. I have all Champ gear but my relics, one implant, and my gloves btw.
  4. I second this. Also, if progression is so important to the devs - making sure you get tier 1 before tier 2 and imposing this RNG abomination - I think you should have let us work for each piece without the RNG - but if you wanted to upgrade a piece of gear, you had to turn in your old gear to get the new set piece. Wild idea yes? Then make them modded and keep 1 or 2 of the mods if you think letting us keep all the mods is op.
  5. No, the end game PvP did it for me. 1-49 was fun. Edit - I have 4 friends who came into this game with me. All 4 say the same thing. 2 have already unsubscribed as well as most of our guild who happen to be game designers, developers, and involved heavily in MMOs. They liked the leveling, but there was little or no incentive for them to continue since it was such a single player game. 1- make content harder, more rewards for multiple players 2- allow for lower level and higher level classes to level together. A sidekick type system. 3- little or no player action with the other faction unless in warzones. There should be more cross player encounters These are just a few thoughts. Tons more that could be done for the game for player interaction.
  6. I'm in this boat. 2 off hands, 2 belts. Rank 53, 43 bags.
  7. The biggest thing I see is that the main channeling spell that they get has a slow.
  8. I feel your pain man. The first tier 1 I bought I got the same champion piece the next bag. I still have only 1 piece. I lost count. I think I'm at 30 to 35 bags right now. Working for that weapon now. Is there ANYTHING that increases or decrease the chance for the RNG? Anything at all? What is the chance? I've seen statistics all over the place. I wouldn't mind the system so much if they increased the chance you would get a piece a little bit - from say 10% chance to 15% chance and so on each bag you open. Hell, if it is 10 to 11% I would be happy. I would be something to actually work for besides hoping those 7 die hit yatzee everytime.
  9. I'm in this boat. People have had some success with the shared tree but it is usually when they use a hybrid or small parts of it. I want to ask for those balance users, what types of numbers do you hit for healing in warzones? 300k damage and 50 k healing in champ gear?
  10. "PvP in SWTOR at level 50 suffers from unreasonable queue times, and has gear unbalances between those who have no expertise gear yet, those who are maxed out expertise gear, or those who are some where in between. This gear disparity simply does not exist anywhere before level 50 and it really does beg a big question... Why PvP at level 50? Why not reroll once you hit level 50 and use that alt to pvp in a reasonably balanced environment." This is exactly my plan. I go in a warzone at level 50 and get my **** rocked because I'm undergeared. Will in continue to play? Of course. Eventually I'll pull a few items out of the lottery to help equal the playing field. I don't understand why they can't have equal gear? This is what WoW failed at. You could only have the best gear by raiding. The PvP gear that was equal to the raid gear was nigh untouchable. Make it so you can have both. Make it so PvP tier 1 = PvE tier 2. Give different set bonuses and make it similar game time to get there.
  11. OdinsBloods

    Resolve Bar

    Define this. What does it actually do? -does it lower the time a player is can be cc'd? -does it make a player immune to cc? -does this affect all cc types? How long should it last? -is there a set time? -is this time the same for anyone cc'd to full? -do different abilites cause the resolve bar to stay at max longer? shorter? I personally have watched it at times and I have noticed I still can be cc'd even when it is full. I don't actually know what it is good for. It seems to have lowered the cc time - but really, how much good does that do after all the cc that was used to make it full in the first place. I think Resolve should be clearly defined. I think it should be explained in terms of abilities, how the bar can fill faster or slower, how it diminishes over time. Right now, most players agree, it is not functioning properly. It almost seems like there shouldn't be a bar in the first place to have the hope that while being stunned, slowed, knocked down, silenced, or knocked back you might get out of it while your trinket is down.
  12. Wow wow, easy killers. Gabe gripes, not that he hates it. I agree that it is a good game, I'm just pointing out what Gabe thought could be changed. I agree, it's a good game. I'm in for 6 months at least. I'll give it the same go I gave WoW back in the day. I'm just saying they could improve on some things and Gave pointed out a few.
  13. http://penny-arcade.com/2012/01/16 Skinny: 1) Goofy looking gear an no option for covering it up 2) Orbital stations and load screens 3) Changing Advance Classes for gobs of money
  14. Hey fellow Shadow PvPers. I'm rolling up to 50 and I'm not sure yet what spec I want to run. Do I go balance and be a mid range battle mage? Do I go Kinetic and be a utility bruiser? Do I stay Infiltration and pump out the monster melee dps? So, being at a crossroad, I'm not sure what gear I should get coming into the 50 PvP world. Will it matter that much if I choose crit over surge for each of the specs? Am I going to be gimped if I skip out on the big endurance pieces if I want to PvP tank? Help a jedi out.
  15. Maybe, but it also takes polish on the account of the game itself. SWTOR is promising. It really is. 1 month in and it is worlds ahead of WoW at the beginning. They've learned a lot, made a lot of things easier, leveling is much easier. All in all, a decent game. A little extra could make it amazing.
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