Jump to content

Sillensumbra

Members
  • Posts

    99
  • Joined

Everything posted by Sillensumbra

  1. i see no point to grind for gear to be able to play the same content over and over, especially since i play all classes.
  2. RNG the old carrot and stick game... i would rather have a piece of gear per week...
  3. well if it will be a random grind not in our favor, i dont see many people playing it...
  4. Hello, I have a small question about the drop rates for the gear lootboxes in 5.0. How will the rate be calculated ?, will it take into account gear that we already have so we have a higher chance to get the piece we are missing, or will it be the other way around like you only have 5% chance to get that final piece becouse you already have all of the others, so it makes us grind even more ? Im asking this becouse a system like that is already implemented, for example. The hunt for the Rishi datacrons requires you to have 3 data packets that drop from specific monsters, and it has been proven time and time again that if you have 2 data packets with you the third one will have a very low drop rate, but if you deposit the 2 data packets in the storage the third one will drop at almost 100%. So im worried about the lootbox formula and if it will take into account what gear we have or if it will be "Truly Random" I hope i can get some dev input into this, because people will sooner or later try these odds.
  5. When there´s lack of content like new flashpoints or new operations then the raiders quit the game and you are left with the random pug´s that random press stuff, so yeah it´s the same like a PVE player joining a PVP match they have no idea on what they are doing and ragequit. now if we had a new ops. im willing to bet a lot of players would come back to raid it, just my 2 cents.
  6. you will gear up your lvl 70 by repeating all the same ops scaled
  7. I can relate to that, also played ffxiv the game has so mutch content it puts swtor to shame...
  8. i guess, it´s sub for 1 month to play all the single player content and then come back next year...
  9. I agree tough i doubt they would actually give us that answer...
  10. I expect nothing and i ' m still let down....
  11. Dont get me wrong the trailer is awesome, and the story part is nice for single player, but really no group content in a multiplayer game ?, the comunity has been screaming that they want new ops, i wont even get into the pvp part.... (Cof... Odessan Cof...), im a bit disapointed if this is the only content we will have, that we can finish in a couple of hours. cant even think about farming the old ops for the lvl 70 gear...
  12. Bioware should reveal their drop rates for the items i would bet in this last bag they have been lowered even more...
  13. Bioware is droping the chance to get those rare items even more... it´s crazy i got together with 5 friends and we open eatch one 24 and there was no armor´s or even the rare decorations like the dragon skeleton and in the entire server there´s like 2 on the gtm... why do you do this bioware.....
  14. +1 to that idea if possible also to store that armor in the mannequin itself.
  15. I would like an interactive Mannequin where i could store and display one whole armor set, i can just imagine a hall filled with rare armors
  16. http://massively.joystiq.com/2014/07/18/report-swtor-fourth-biggest-sub-mmo-elder-scrolls-has-over-770/
  17. The rates for the statue are crazy low like 1% or something and the price i do agree it´s too greedy
  18. Hello, after the patch i logged in and noticed that all of mine [Droid Engineer´s Workbench] have become bound. I have tried opening a ticket but it was closed with an automated response saying you cant handle bound cartel market stuff. well i feel a bit cheated since i got a few cartel packs and was selling a lot of decorations just to get this Bug.
  19. well on Red eclipse server on quesh there was a rep guild trying to do kill the imp commander outside of the base, the imps kept the commander healed and eventually a rep got flagged by some mistake and then the rest also followed the imps wiped them, then Dxun Rising a PVP guild arrived already flagged and killed the imp commander while beeing constantly attacked by imps that was a glorious kill just now on Quesh =)
  20. For a few times i have watched some rep guilds just tauning the commander outside of the base where they dont get flagged and then killing it, i also have watched while they try to kill him and the imperial players just heal the commander making an awkward situation, the reps refuse to flag for pvp and it becomes a frustratin situation of who has more patience, also other rep guilds just taunt the commander until he resets so they can get a kill, the system is nice but it is beeing exploited the devs should think about this a little bit.
  21. <Dxun Rising> Recruiting NiM ready/capable raiders to start a 2nd team. Guild bank & Ship plus full XP bonuses. /w me or fill out an application via http://dxunrising.enjin.com PvPers also welcome
  22. everyone can say what they want but im starting to see more and more gunships everyday today i couldnt even get out of spawn without a shot to the head
  23. Tonight i finally stop playing GS becouse everytime i would get close to a turret Snipe Snipe Sniper by a gunship rigth on top of the satellite so even if i get close to try and kill it the satellite just fires at me tried with several diferent ships even tried to snipe it but he allways gets first shot and thats just 1 ship when theres like 2 or 3 theres no point there is no warning where the shot comes from and it is just to easy for 2 or 3 ships to dominate a map
  24. There are already a lot of classes with huge defensive cooldowns and nice consistent damadge i think the scoundrel was suposed to work more like a huge mass of spike damadge that kills the target and then dies, of course with huge damadge they have to be squishy and if they actually get their shoot first backblast blaster whip etc.. to crit 100% of the times then they get their kill, of course some say that he shouldn't be trying to bring down a full HP player and instead focus on low or medium health players for the fnishing blow and that is also fine but the idea i have on the scrapper is that he should be a class that kills that target and then dies. just my opinion. for that to work i would do some kind of mechanic that would enable the scoundrell to hit at least the 2 first attacks at 100% critical rate like an utility skill that has 3 minutes cooldown or wtv, these days it is very hard for even a proper scoundrell to kill a turret defender fast enough for the cap to be possible, of course assuming that everyone has the same level of skill im only saying this becouse when a scrapper goes for a solo kill he only has one chanse and he needs to do it rigth or else no point doing it at all so he needs to crit on he´s first 2 skills at least and the way crit is rigth now there is no point stacking it. when i compare infiltration shadows to scrappers i think the shadow has more dps capacity to bring down a solo defender while still having the best cooldowns that should not be the case, the scrapper should have the most dps but lowest survivability of all the classes, at least in scrapper build of course. but as i said this is just my opinion.
×
×
  • Create New...