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Kognos

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    Florida USA
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    Gaming
  1. Lol Musco. Have you ever seen him play on the stream? He's so dedicated to playing his operative he does his "weekly" stream every 3 weeks, he's like lvl 15, and hasn't played his operative offstream long enough to even arrange the skills on his hot bars. It's like watching twitch plays pokemon.
  2. Lol sorry was a little bit of sarcasm, I figured the absurd idea of someone dying within a 4 sec stun with bolster was enough to not need to bracket with /sarcasm. If you look around you can see people still whining about op cc and pretend it happened to them though.
  3. Nice video as always Snave. Bads or not you have some real skill, would love to see what you could do with a real class. I bet you could do some really naughty things with a deception sin, lightning sorc or just about anything with some DCD's.
  4. Those other classes aren't overpowered like scoundrels/ops though. Ops have 1 hard stun! They stunlock people to death all the time. And sure the bugged roll makes me need to leave warzones if i do something stupid like use it as a gap closer, but it also gives me around 100 cartel coins every time it bugs out like that. Don't believe me? Check your CC the next time it happens to you, I've gotten at least 5000 CC from it. Why do you think you see ops rolling all over the place so much? Sorry to my fellow ops, I just couldn't keep it a secret any longer. To the rest of you *********** turrets whining about roll, it's hilarious. If you have a real issue keeping a target within 30m radius while staying out of their 4m radius I have an idea, move once in awhile. This isn't SWTOR tower defense quite yet, give them time to eliminate pushback/interrupts all together then maybe you can whine away those overpowered structures that block your line of sight.
  5. Lol do they even play the game? My theory is that a week out of every 2 months all 3-4 of them group up to read the list of "top issues" harvested from the forums by the cms, squat and crap out a patch, pop it on the ptr and then go back to their other projects/recoloring stuff to sell on the cartel market. Unless there is enough outcry from enough people on the forums, the patch is pretty much never touched again until their week comes back around to work on the game.
  6. No offense Vid but if your operative is still only lvl 51 you're playing a different game when it comes to WZ's. Some amazing things happen in lowbie bracket with such a big level spread, winning 1v3's etc kind of stops at 55 unless you get really lucky on opponents. These devs don't have much dialogue with their players and they really haven't since the initial beta period, it's like as soon as the boxes sold they put on the cruise control. Every once in awhile they pop on and give a bunch of excuses about why they can't do this or that. Every time they make any kind of a statement to the operative community it is so full of ignorance about operatives that you really are better off not hearing from them. The logic behind their design decision has nothing to do with how operatives play and everything to do with how it feels to get pushed down and stabbed in a warzone when you're trying to turret on your unshielded sage. Anyone who remembers Zoeller's teams of operatives statement can vouch for this. It's easier if you picture this as an online store with some games on the front page. The game is really to give you something to do while you're shopping, the design focus is all on the store and funneling traffic to it. The content patch is just more categories of stuff to buy on the store. Bottom line, they aren't going to spend any more money on this game, you are.
  7. It's still a garbage patch from a garbage dev team. I can honestly say I haven't seen a game mismanaged this badly since warhammer online. They're working towards removing pushback and interrupts from the game in response to ranged thinking they have to play as turrets. It's easier to 1v2 on my sin than 1v1 on my Op most of the time. Ranged that knew how to kite were a real nightmare before this patch, it's pretty unreasonable now. Ops used to get the easy opener with a combined damage/knockdown ability, sins got the easy closer with assassinate and a reliable double autocrit, changing 1 and not the other makes no sense to me. Leaving us with 1 hard stun is beyond stupid without at least giving us dcd's and a finisher to make up for losing our opener. The new huttball should be renamed to tower defense, get your turrets set up and pew pew at the fools that have to move around to play the game.
  8. I'm neither emotional nor irrational so that makes you wrong. I'm guessing you're used to that though.
  9. Because rational discussions have been going on since release with hardly any input or action from the devs, now it's just a running joke and any chance to voice frustration is a good one. The dev team that was so responsive in beta sold out. Every question about adding features, fixing bugs or changing the game are answered with yet another way of saying "we aren't going to spend any more money on this game, you are." Point is, no matter the content or approach someone takes to address questions or feedback to the devs it's dismissed out of hand unless it's a feature that can be added to the cartel market for direct profit.
  10. Have faith, this is all just a prelude to the new imperial agent class, Real Estate Agent.
  11. That would explain the shrinking population. Sure glad my space mansion is nice and warm. Not sure how much longer BW will be able to afford to heat it but I can afford heated underwear with all the CC I don't need to spend on housing.
  12. It's more of a time share really but Fleet 2 after like 2AM is all mine. Occasionally 2-3 people are late leaving but for the most part I can sit around there in my underwear; reading about upcoming games while waiting for PvP queues to pop. It's all kind of Zen and it didn't cost me a dime.
  13. Kognos

    Stun glitch?

    Has happened to me in huttball, civil war and hypergate too. Only way to avoid it is to not use it as a gap closer unless you know 100% for sure knockback is down. Trying to use it offensively obviously isn't intended. Any decent player with good ping and a knockback can exploit it. I bet if roll was bugged and gave cartel coins every time you used it they'd figure it out. As is, not worth their time.
  14. Kognos

    Stun glitch?

    Never been snared/rooted/stunned by someone and had them run away instead of instantly blowing knockback so they can stand in the same spot and turret? Never seen someone use knockback on someone running/rolling the ball to the goal line? Wow what server is that? Sounds like a fun place to play any melee. Fixing is too hard lol, maybe EA/BW should find something they're capable of instead. Maybe an online store or something, then they can spend all their time selling crap and not have to be stumped all the time with this pesky game design.
  15. Kognos

    Stun glitch?

    It's a bug with roll that can be exploited by any half decent player. If you get knocked back or down while rolling you end up perma-rooted for the rest of the match. Essentially any time you use roll as a gap closer vs a class with a knockback you run the risk of needing to leave the wz early. Been ignored for well over a year, must be working as intended.
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