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NuanceNW

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Everything posted by NuanceNW

  1. http://www.swtor-spy.com/guides/swtor-speeder-guide/399/
  2. I could write up pages on legacy MMOs that involved entire realms and day long battles where specialty builds were paramount to success. To keep it short, I hear you and like others here - unfortunately think those days are long past. It's all about the gear grind now...
  3. Bored I don't blame the title, I blame the formula for AAA MMOs. You can only dungeon crawl so many years before it becomes monotonous. I want to play in dynamic worlds where the reward isn't based on accumulation of gear done through repetitious grinding. I want to play knowing that the world will have changed since the time I logged off.
  4. Absolutely. At the end of any gaming session I think back and feel like it's just time wasted. I would prefer that my play somehow effected the game world and knowing that the next time I logged in the world would have changed based on what others did while I was offline. Hear hear I can't stand that MMOs SOLE focus is on just killing something or some other player. How about we contribute to building something or creating something or opening up new areas to explore but the single minded focus on killing is getting really really stale. You could replace the game title, the game company name, the types of mobs in game but in the end AAA MMOs seem tied to the focus that killing is the main activity and that to kill you must dungeon crawl to get the gear to do more killing, to get better gear, which lets you do more killing for better gear. Zzzz Got your raid group setup, DPS, healing, Tank - same dang thing perhaps with better labels but the same dang thing over and over and over and over and over and over and Zzzzz. When are game companies going to break the mold and make group cooperation mean something other than DPS, Heals and Tank going into an instance to kill something for gear just to repeat the same thing over and over and over Zzzz. Consider space battles, we have ships yet were the only ones contributing. Why can't I bring a group aboard and have them man the engines and do repairs, why can't they get in the gunners chair, why can't they go outside and fix the hull damage? Consider world scenarios, why can't a group defeating something mean it's defeated - for everyone in the world? We have crafting specialties but they focus on gear. What's could be better than a cybertech bringing that specialty to accomplish something and without them the goal couldn't be achieved? How about making crafting actually mean something other than more gear which is always subpar anyway? Why do Bosses hide in dungeons or World ones stand in one spot waiting to be killed? Why can't they break their mold and attack randomly, in cities or towns or along the roads or when ever and where ever they feel like it? I'd love to see some company break the AAA MMO molds. SWTOR did a bit with the storyline and decision trees... that's a step in a positive direction but in the end it's still just like all the other MMOs out there: Grind = kill a bunch of something, Gear = to grind you need better gear, to get the gear you need to grind. It's an empty prospect, it's a circular firing squad, nothing changes, no dynamic challenges, the world will still be what is was when you logged out and when you log back in it will be the same repetitive process all over again. Zzz
  5. It just cracks me up that some folks actually demand they make the game easier through the activation of meters, mods or macros. If someone like those features from those other games, why are aren't they still playing those?
  6. 0/10 ... and here come the "I lost in PvP, you must nerf the other class" posts.
  7. I will keep my Cybertech with it's reusable arsenal of weapons and just have an alt feed me my needed medpacs and stims. After all, gotta have something to spend credits on...
  8. I am actually pleased that the game doesn't focus around the Galactic Trade Network or how many credits a player has. It's a relief from having to farm. Also appreciate that when capped on a skill, the most frequently used items are Bind on pickup and reusable. This again means not having to farm. Can't see this game supporting gold farmers when the economy isn't the focus... I TOO love this games economic model.
  9. There's a thread in customer service forums on this. Might add your voice there.
  10. I think of this game as an interactive story. Instead of simply reading a book or watching a movie I have a hand in the plot progression. My friend who chooses every dark side point comments on his facial change, how his skin continues becoming blotched, darkened and drained of color. It matches his story line and he loves it. I choose every light side point I can and I received the title "Honorable" which I am happy to display. We each try to participate in each other's class quests to see the other's story line. For us the game is a story first and MMO second and it's something fresh for both of us. The story is what will make re-playability enjoyable, new classes, new plot, new story line, new decisions and outcomes. I can understand people pressing space bar to skip content, they have become accustomed to how other games don't "start" until end game and doing the instance grind for gear. There's plenty of games out there for them that follow that model. They buy the next expansion to get to the end cap and grind more instances for more gear and don't care about the story and if they did they'd be upset that each expansion breaks those stories and goes against all logic developed throughout their expansions. Here though the game starts at level 1 and continues to max level and the plot varies with each decision made, the game is based around those decisions with other stuff like flashpoints or operations tossed in to play during "intermission". They don't play their games wholly, they focus on aspects of a game like PvP or raids and while there's nothing wrong with how they play, they sure are missing out on all the efforts put into this game. Don't know what end game will look like six months from now or how they will progress the story, but with a franchise having over 40 years of works, there's plenty of room for sub plot.
  11. There's a thread on this in the customer service forum.
  12. I found updated graphics drivers yesterday, machine two in my home is now wholly playable with SWTOR. Didn't take any changes to the game engine, just updated drivers dated 1/25/2012.
  13. I hope not to see meters, mods, macros or addons. I hope to save this game from the downward spiral other games have suffered in attempts to please a self titled hardcore player - which will never be satisfied unless they are the lead designer (visions of "Tigole").
  14. G4 TV X-Play rates it a 5 of 5 with some notes, they could use better tutorials for crafting, the UI is rigid, some companion responses are repeatative and their tag line for the episode was "join the dark side of MMOs" thus creating more empire players Would agree with the above posts, Casual's are the marketshare and companies should be focusing on them and this game especially giving us companions nails it.
  15. I worked as a consultant to a tech industry that used a lot of Sun workstations. One person during an event asked a Microsoft rep when they would support Sun with their office products, the response was when they passed 15% marketshare for operating systems. (This wasn't entirely the case, Microsoft also looked at the Amiga operating system for a while and when they finally got access to their companies business plan they walked away from it.) With Apple walking away from Final Cut Professional users, I would question their long term commitment to the desktop, they seem to be focusing all their efforts on mobile... Here's the marketshare numbers from Gartner research In August 2011, Gartner estimated Apple's PC market share in US as 10.7% for Q2 2011. Apple's worldwide market share is not listed, because not in top 5; inferred to be 5% or below. Gartner's numbers include netbooks, but not media tablets such as the iPad. Total units in Q2 2011 from all vendors, ~85 million.[3] "A Gartner forecast calls for Mac OS to ship on 4.5 percent of new PCs worldwide in 2011 and 5.2 percent in 2015. Gartner does not expect Google Chrome OS, Google Android or HP's webOS to get 'any significant market share' on PCs in the next few years, and expects Linux operating systems to remain at less than 2 percent share over the next several years."[4] Apple reports selling 4 million Macs in Q2 2011, the third quarter in Apple's fiscal year.[5] Here's a look at all the OS's marketshare in graphical form. I believe Windows 7 just passed the 300 million user mark... This doesn't change the fact that the heavily modified Hero Engine this game uses doesn't currently support Apple's operating systems. The petitions here might have a better impact if directed at Hero Engine. This is like the HD-DVD vs Blu-Ray argument. When Micheal Bay picked a side he pretty won the debate on toolset. Blu-Ray had better tools to create the final product, HD-DVD didn't. For this debate Windows has a huge toolset... libraries, developer base, developer education curriculum, consultants, consultants and more consultants. I would only ask that if Bioware makes an Apple OS client, that they not lose money doing it so the game can survive the long haul.
  16. I do too because they all try to be like all the other games just with different content. I see a lot of posts about having the same tools, the same UI, the same metrics in meters and addon mods which just makes any title the same as the last one with different mobs to fight. I find it all boring on some level, it's all too similar and people actually come to the forums demanding more of the same - really? For me what's boring is that what I do, what I do in a guild, what our "side" does really has no impact on the game itself. Change the title from swtor to most other games and it's the same thing with the same result, you hit endgame, you do Pvp or PvE and it's all about the gear - snooze-o-rama. You could replace gear as the goal with rankings or titles and it's still the same, you're playing in a sandbox with others to collect the most toys. - Yawn I want strategy. I want to play based on skill based on decision making that change some fundamental aspect of the game, which could be altered based on what I or others are doing. I want to log in from work to check the status of a realm and see what I will be up against when I get home. I hate to bring up old games in new game forums because I feel some will take it as a slight against the new game (non intended) but DAoC did something no other game has been able to well -- and even then they broke it coming out with new expansions which focused on gear -- they had a world effected by the underlying struggle between multiple (three) sides. If one side took a relic, it impacted the entire world for the others - it opened up instances you couldn't normally touch, it altered stats on all the players in every realm in some way and it created realm pride which is the core of an MMO - community worked together across guilds to achieve something. Heck even realms sided up against the third... Sorry for the brief history but if that game had an updated UI which includes responsiveness not just looks and better instances I would still be playing it today - albiet on one of the vanilla servers without their expansions. What is strategic about today's MMO's? What requires skill or coordination across an entire realm? What alters the world so that you're not sure the status until you log in? Today's MMOs are all the same, with different mobs or creatures or enemies and the goal is accumulation of something; gear, rank, title -- which to me is a hollow reward and not something I really enjoy. I'll be honest, I am waiting for some game company to take the chance and make a game better than DAoC but with the same focus, that what you do effects the world. I suppose I am here playing this as I did Rift, or Warhammer or any of the other games hoping and waiting for the next vanilla DAoC. I guess my post isn't directed at the community, isn't really a response to this thread, it's more of a plea to game developers to step away from the sandbox and the toys and give us something with teeth, where our play means something.
  17. Am not opposed to dual spec, it's just a very very low priority. I would like to see what the Legacy system offers, then perhaps revisit this thread at a later date. After all Legacy among other things, could be the system for creating another talent tree.
  18. Still sounds like the power supply might be on it's last leg. I say this from the remark about the screen going black and the rise in temperatures. Any chance you have access to another power supply rated for the load of all your components to test this with?
  19. OP, You spent the time to create mythical examples of what they don't do. Please post some examples of what you want macro's to do. Walk us through what you envision with examples.
  20. Key point here, focus on the people just entering the MMO market.
  21. The card is built to overclock, that's it selling point but not doing so the performance on it sucks.
  22. This isn't those other games. The tank focuses on the big target with the largest health pool not the entire set of mobs in the instance. All other classes can handle the other mobs with their abilities. If the DPS are having a problem taking those down, then they too need to adapt and play like they did when leveling and taking out elites in their class quest chain, they can do it just fine. The class quest was your training ground for this very reason, DPS need to be a little more self reliant. Tanks have shields, they SHOULD have relics they can use, healers need to ease up on the button pressing and let the tanks take damage and heal a portion on their own through their own abilities and healers... a lot of DPS have healing abilities built in for a reason, they can contribute, they are hybrids like it or not. This is the part where skill comes in. People shouldn't think as they did in other games. They should play to the game design and appreciate that it's not just tank and spank, that all group members have a greater role, the DPS more so than ever before as they are the semi tanks clearing off everything from the tank but the big health pool boss including getting adds off the healers, yes DPS that's your responsibility now. It's all a step closer to playing based on skill... Hope everyone has their reusable medpacs and stims...
  23. Personally I would love to play a game that didn't focus on any gear, that provided another means to explore "success". Clothing has never been a real focus in my life, I don't feel the need for it to determine my gaming life either. Strategy, skill, choices, tactics to complete a task or find triumph on the warzone are preferable -- those require engagement, require thought, require cooperation and are much more rewarding than the stats on a piece of gear.
  24. The only side effect of that resolution is the frequency of the monitor refresh rates which are typically 60hz or even 59hz. Peter Jackson for his upcoming Hobbit movie is filming at 48 frames a second, not the normal 24 frames a second movies today use. This will make his movie reach a new level of high definition. The same applies to your monitor refresh rates from your computer. I am currently playing on a 58 inch LCD, when I switch to my lessor computer monitor things looks more detailed simply because of the refresh rate.
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