Jump to content

Sayrir

Members
  • Posts

    48
  • Joined

Reputation

10 Good
  1. Anyone wish Vengeance/Annihilation/Carnage had burst that didn't take 2 years to set up(and then not suck in the first place, apart from maybe Carnage, if it doesn't hit a bubble or something), and then be mitigated completely because you just faceroll knockback on Ravage? Bored out of my mind with this spec.
  2. It's 5k-6k on WH gear, fairly regularly, since the spec relies on it and does no damage outside of Smash/Sweep.
  3. I was actually planning on creating a separate topic just to thank you for all the effort you've put into figuring out the gearing for Rage specifically and posting it here in the form of that ask mr. robot profile. Saved me alot of time, and thaught me alot of things. Good luck in all your future endeavours, your contribution is very much appreciated.
  4. Can't rly think of a solution to this, the Recruit MK-2 gear might help. Even though it's not an absolute way of gauging wether you win or lose, it's still a pretty good indicator, really sucks it has to be this way. Warzones shouldn't be half decided before they even start.
  5. Anyone else think this is a huge problem? You can predict wether you'll win or lose by the amount of HP people in your team have, and just go AFK def something. Had a few CW games where our entire team would just automatically go def and wait until loss from like 500 points. Both teams just AFK:ing, waiting until the game ends.
  6. Well I guess one would haveto live with not being able to customize gear appearance, but doesn't seem like a big deal.
  7. http://swtor.askmrrobot.com/character/89ad2e3f-28f6-4991-a6bf-0ebb5f8550d8 I decided to buy only WH gloves, and put the mods+ enhancements into BM gear, you take the loss of 3 str per armoring, but gain surge cap+ alot of power, instead of all the junk stats you get from non optimized WH pieces. Trying to find a catch...
  8. Yes and it got canceled why? Because the original design which I described to you got messed with.
  9. Yeah, I actually did the PvP part(PvP+ only class quests) on my third and most recent 50, was pretty OK. Pretty OK however is different from GREAT.
  10. If they had done that in a STAR WARS MMO, MADE BY BIOWARE, they would have bought it.
  11. Legacy and leveling alts would qualify as endgame content, if there were more ways to level up outside the same side- quests over and over, and the same planets in the same order. This is however, is a fundamental flaw in the games design. Imagine instead this(a _ROUGH EXAMPLE_ of what a frickin MMO is): planets being twice the size they are now(and fewer), the leveling system replaced with some kind of skill tree with points that you can distribute freely and no 'quest hubs'. Quests instead come from terminals and various NPC's scattered around the NON INSTANCED CAPITAL CITY, drops from mobs, NPC's traveling the planets surface(moving quest NPC's, zomg INNOVATIONZ) etcetc. After you've done this, stop adding ''content'', 1 flashpoint, 1 operation, 1 WZ + 1 tier of pve and pvp gear(sometimes not adding pvp gear making pve gear imbalanced for a month or few huehue) every x months or weeks, and stop telling people what's going to be in the said Flashpoints, Operations and Warzones on the front page of your website(let them explore, find out for themselves and then share the experiences with the community) SURPRISE THE PLAYERS. Now add in the current legacy system, and you can call it part of the ''endgame''. Bad grammar? STF U.
  12. When they nerf gear progression(and character progression for that matter), by turning everything into comsetics, and you realize MMO's (especially swtor) don't take much skill, then will you people come on these forums and whine about that?
  13. Aww, not 50%? Damn.
×
×
  • Create New...