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Phated

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  • Location
    USA
  • Interests
    Video games of course.
  • Occupation
    Tech Support Manager
  1. Bottom line is that they're not going to merge servers anytime in the near future no matter how bad it gets. The main reason for this has absolutely nothing to do with player satisfaction, it's a money issue. EA's investors have absolutely no idea what's going on with the actual game. They're looking at numbers and statistics and they're already antsy about this game's success. If Bioware starts shutting servers down those investors are going to see it as "OMG! The game's dying! SELL! SELL! SELL!" without understanding or caring that it's normal for a game to need more servers at launch or that the merge is actually a good thing for the players. Unfortunately those investors are more important to EA than its customers because they give them more money than we do. So we will suffer to keep the ignorant rich folks from getting scared. Transfers are about the best we can hope for right now.
  2. As a high rank operative, I gotta tell you that I just straight up laugh at most sorcs. There are very few that I'm even worried about getting caught out of stealth by. I have no fear of just charging them head on in most cases. However, there are 2-3 sorcs on my server that absolutely melt people, and at least one of them is running a spec similar to this because I've talked to him about it. I've seen him break 800k dmg in an Alderaan match. I'm actually here on the forums looking for info for my own sorc because I've seen what a well played sorc can do, and I've also seen how few good sorcs there really are.
  3. It's not just taxes on shipping, it's shipping AND taxes. Meaning winning this thing is gonna cost you over $300 even if you do live in the US. However, the issue is NOT the shipping costs, it's contest rules and laws on international contests. That's what makes things much more complicated and why most of the time they choose to make it US only.
  4. Sorry, but you ARE the only one or at least in a very small minority. In fact a lot of people have 2-3 50s or more. It's really not that hard to get to 50 in this game. I took my time leveling. I went through every conversation, did every quest, found every datacron, pvped, and crafted and I was still 50 in less than a month. If you've been paying $15 a month to play 2-3 hours a week or to walk around enjoying the scenery (which is honestly the only conceivable way that you haven't gotten a 50 if you've been playing since December) then you really have no room to complain about handing them another $15 when the people who have actually been playing the game and have run out of stuff to do get a free month to keep them from leaving. Maybe this way your multiple level 20s might have some alts to play with.
  5. Then why are they down at 12:56 EST? I got a "5 minutes to shutdown" message and 30 seconds later I was disconnected.
  6. I completely agree that they shouldn't release rated warzones if they're not ready to be released. I think most people, including myself, would've been disappointed but understanding. Nobody wants to see them rushed and released prematurely. HOWEVER, and this is where I think most of the rage comes from, it should've been announced sooner. To get everyone excited about it, say the patch is coming out Thursday and then wait until less than 12 hours beforehand to announce that there will be no rated wz's is just wrong. They couldn't possibly have JUST decided today that they weren't ready. They knew before they ever announced the patch release that they weren't going to be included and waited until the last second to tell us so they could sucker as many people as possible into resubscribing or continuing their subscriptions.
  7. Being able to use it or having issues with it not going off isn't what I was talking about. When you do use it, your character stops moving for about half a second while you do the kick animation regardless of whether you were running or not. The agent has no such issue, they can use theirs without slowing down. It's just another example of slow animations screwing republic classes and not their empire counterparts.
  8. Bottom line is that most of the republic classes got shafted the same way. Their animations take more time than their empire counterparts, preventing them from doing as much burst damage. Consulars' Project ability takes a second to hit whereas Shock is instant. I forget which ability is effected for the trooper/bh since I haven't played one since beta, but I know there is at least one. Dirty Kick is another problem for smugglers. They actually have to stop moving and take the second to go through the animation while Agents can stab on the move. By themselves, it would be a minor annoyance, but when there are so many instances where the animation time screws over one class and it's ALWAYS the republic class it becomes a much larger problem.
  9. Yes, much better that they don't do maintenance and fix things than to incur the wrath of one whiney 12 year old.
  10. I LOVED the agent story. Particularly the second half of Act 2. I actually stayed up till almost 6am finishing it from the point that I got to Corellia because I just couldn't walk away and leave things the way they were at that point. I wouldn't have been able to sleep even if I'd tried lol. Bounty Hunter story so far is just ok, but I haven't gotten extremely deep into yet, I'm only 26. Only thing really getting me into that one atm is waiting to see when Tarot Blood gets what's coming to him. I will also say that the Inquisitor storyline (up to leaving Korriban) had me wanting to punch the freaking monitor every time Harkun spoke to me. If I ever hear the word "slave" again, somebody's getting their teeth knocked out. :-p
  11. Came across something interesting that I don't think we'd considered before (or forgot about) while I was reading through sithwarrior.com. It changes things a bit and could make crit a little more important. Essentially, 3 of our major damage abilities do an extra 30% dmg on crits, making the base crit multiplier for them 1.8 instead of 1.5.
  12. At least most of it can be changed around with mods. It also might be a lot more useful in raids if the pattern from previous games continues. +Hit from Rift for example.
  13. So rough percentage of stats works out to ~50% power, 30% crit and 20% surge? I'm not sure how well the accuracy was figured into that equation, so I'm leaving it out for now. 2 points is a negligible amount anyway. ( < .5%) I'm wondering if that distribution holds true across the board or if certain stats weigh higher once you get to a certain amount of total stats. Like at 1000 or dropped to 250, etc. I'd also kinda like to see the formulas you used before we take your word for it, no offense.
  14. Good to see some more advanced info. I was kinda hoping somebody who knew more than I did would take over since my calculations were very basic. Without knowing how the ratings translated into percentages, comparing just the % was the best I could come up with.
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