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gogator

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Everything posted by gogator

  1. Amazing it's, the wording suggests that you haven't played or even heard about rage. You used to hit 8k-10k up to 4 people on demand and guaranteed with, and i quote, "1 hit on the keyboard". It still hits the same to your primary target.
  2. I have a sentinel myself, i dont understand how we became the weakest when we were the strongest. What has changed? Rage's single target burst is same, yes UR has changed but it's supposed to be "oh ****" button anyways. -but they buffed other classes +well they needed it -but carnage is susceptible to CC +it was like this before -but anni is weak +it's getting buffed in 2.8 Only thing is that you have to be smarter when you are playing this class, just don't jump in right away. TL;DR: this AC is better than most if not perfect
  3. Archon packs were aligned with Makeb storyline and Starfighter packs were aligned with... well GSF. :ConspiracyKeanu/On: What if these Nightlife packs are a subtle hint that says casino games like paazak etc or something alike will be added with 2.8? o.O (interestingly which they still restrain themselves from telling anything about the new content of 2.8) /KeanuOff Yeah i know i will keep dreaming
  4. It was rather easy for me: force choke + force push = juggernaut
  5. I think you are safe if you are above level 30 regardless of your subscription status.
  6. If you are happy I am happy but I strongly suggest OP to go all the way up at the talent tree he is playing.
  7. I think he asks what do you do with it? no force exhaustion, no ravage or vicious throw proc, no autocrit scream, no nothing.
  8. The thing is if devs had taken a quick look at the class forums while the questions were still being discussed, they would have had a general idea of what is going to be asked as far as a month ago (the problems of AC's are so clear most of the time that 2 out of 3 questions is obvious during the course of discussion among players). Also, like others said if answers were really detailed with mathematical arguments and such it would be acceptable but now it just seems unprofessional
  9. Granted, but your wish will be corrupted in a clever, amusing manner 100 years later. I wish the guy I replied to finds my reply clever and amusing.
  10. Do you think Immortal is lacking in any aspect? Compared to other tanks, they have the best defensive cooldowns, insane CC, remarkable damage mitigation, great mobility and quite good threat generation. And it has a pretty good flow of action too imo. So it's better if we don't remind and make them reconsider the awesomeness of immortal so that we can avoid the nerf bat
  11. You haven't even tried any of these changes yet you are so sure that it will become OP. And for it to be pre 1.3 or whatever it needs its burst back which isn't happening so far. I think it's quite unfair for any of the dps specs to get nerfed before smash marauder, so NO
  12. Imo we see dps juggernauts squishy in pvp not because they really are but because of marauder's friggin defensive cooldowns. If smash marauder's defensive cooldowns are toned down a bit then we would not be seen 'that' squishy (well maybe compared to snipers but i don't see them much of a problem). I mean intercede, saber reflect and saber ward are pretty good defensive cd's at least compared to other AC's. That being said, i think for 'enraged defense' question, devs will give an answer something like this: enraged defense is never intended to be a strong cd especially in rage since there are already strong cd's and it's burst spec, can have everything and such. For raid utility question, i don't do raids much but they will most likely say that internal metrics show us juggernauts are on par (in fact they look like they are close to 5% range with commandos and sages in http://www.swtor.com/community/showthread.php?t=664980 and they have said 'working as intended for far worse AC's *cough*assassins*cough*) 3rd question is great but for the first and second questions, some changes might be needed. As a suggestion, I am sorry I don't have any as i haven't spent much time brainstorming on this rather I was occupied more with class balance issues in pts and frankly i don't have any issues with juggernauts expect rampage rng. Long story short, either way i appreciate all the work done.
  13. hey guys, i am kinda new to MMO's in general so i don't know how many games there are which are also decent. So as you know class balance in this game is not what you'd call 'great' and it doesn't look promising that it will get better any time soon so I was wondering if you can suggest me a couple of mmo in which the class balance and pvp is better than the most. Thanks!
  14. Taken from dulfy.net so I assume the answers given are somewhat credible. http://dulfy.net/2013/08/23/swtor-germany-gamescom-cantina-tour-files/ In Summary of Q&A section, #14 states: "They are aware of class balance issues, especially in PvP, but want to wait until 2.4 goes live, before they start tweaking. Don’t expect changes before patch 2.5-2.6." Dear Devs, I do have only one question: if this is how you truly think, then why do we have PTS?
  15. Granted but the "next person" is so stupid that he doesn't understand 'pub' stands for republic so he assumes you mean pubs as bars/clubs. So here it is: I wish sith empire would care more about its people such that it would shut down every pub in nar shaddaa that sells illegal drugs. I wish i could kill Malavai Quinn for obvious reasons.
  16. Since you said you want to be helpful i would suggest you stay in soresu form and guard healer or people who are taking damage. Once you get taunt, use it as soon as it is off cooldown on the enemy dps (i prefer taunting snipers ) It helps more than people realize. What annoys me most is that, dps or tank, there are still assassins, powertechs and juggernauts that finish the warzone with zero protection which is an example of terrible play since you wont lose anything when using taunts (they are off global cooldown), so selfish and uncooperative, dont be like that My personal advice is when you are around 20, you can switch to rage tree. With obliterate and later dominate it gets better. But people, including me, can get bored with rage pretty quick because of rather simple gameplay. In that case, when you are able to get impale in vengeance tree, you can switch there. That is of course if you want to play dps juggernaut. Immortal juggernaut is also quite powerful. You wont be able to see big numbers, but definitely stays alive longer and even better if you pair up with a healer.
  17. Unfortunately you will continue to be vaporized until around level 26 when you get your force choke and force push. I leveled my juggernaut almost only by pvping and i started to get better when i got dominate skill in rage tree or in your case unstoppable. My suggestion is that either you endure the pain and you will enjoy the class much better when it blooms or stick with quests for a while until you get in between level 25-30. either way juggernaut is a lot of fun
  18. It is nice that titles are moved to the Legacy Title system, but I hope those titles will still be displayed before or after our name, right? (please please please not like the current legacy titles like "Gree Research Assistant", those are too small and they seem unimportant)
  19. I would easily add female voice actings of Sith Warrior and Inquisitor to the list. They manage to sound dreadful and sexy at the same time
  20. Hello, while I was going over achievement list in PTS, I realized there is only 1 title in PvP section (Manhunter) whereas other sections generally have more than one. Achieving the "Manhunter" title will be quite a long process (especially if we start from zero, which i sincerely hope we won't). To add some other incentives along with this path (and to possibly increase quality of warzone matches), I would like to suggest some additional incentives (titles): Achieving "Unbeatable", "Invincible" and "Immortal" statuses in X number of different warzones matches (X can be 50 or 100 etc) will give the respective titles ("Unbeatable", "Invincible" and "Immortal") as the achievement rewards. I believe this could improve gameplay as people would be much careful while playing. And rest assured, titles are cool There could be other titles regarding earning objective points, which would probably be much more helpful in increasing team effort and winning. Feedback and other suggestions are much welcomed.
  21. Thanks very much! i will take your suggestion into consideration and search a little bit more.
  22. I was thinking about Toshiba Qosmio X870-BT3G23 which can be found at http://www.toshibadirect.com/td/b2c/cdetland.to?poid=2000044488 Basic specs are: Intel® Core™ i7-3630QM quad core processor Windows 8 4GB DDR3 memory (is upgradable) 750GB 5400 RPM storage NVIDIA® GeForce® GTX 670M 3GB with Optimus Since I cannot consider myself tech savvy, I am looking for a brief feedback from fellow gamers
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