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gogator

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  1. Amazing it's, the wording suggests that you haven't played or even heard about rage. You used to hit 8k-10k up to 4 people on demand and guaranteed with, and i quote, "1 hit on the keyboard". It still hits the same to your primary target.
  2. I have a sentinel myself, i dont understand how we became the weakest when we were the strongest. What has changed? Rage's single target burst is same, yes UR has changed but it's supposed to be "oh ****" button anyways. -but they buffed other classes +well they needed it -but carnage is susceptible to CC +it was like this before -but anni is weak +it's getting buffed in 2.8 Only thing is that you have to be smarter when you are playing this class, just don't jump in right away. TL;DR: this AC is better than most if not perfect
  3. Archon packs were aligned with Makeb storyline and Starfighter packs were aligned with... well GSF. :ConspiracyKeanu/On: What if these Nightlife packs are a subtle hint that says casino games like paazak etc or something alike will be added with 2.8? o.O (interestingly which they still restrain themselves from telling anything about the new content of 2.8) /KeanuOff Yeah i know i will keep dreaming
  4. It was rather easy for me: force choke + force push = juggernaut
  5. I think you are safe if you are above level 30 regardless of your subscription status.
  6. If you are happy I am happy but I strongly suggest OP to go all the way up at the talent tree he is playing.
  7. I think he asks what do you do with it? no force exhaustion, no ravage or vicious throw proc, no autocrit scream, no nothing.
  8. The thing is if devs had taken a quick look at the class forums while the questions were still being discussed, they would have had a general idea of what is going to be asked as far as a month ago (the problems of AC's are so clear most of the time that 2 out of 3 questions is obvious during the course of discussion among players). Also, like others said if answers were really detailed with mathematical arguments and such it would be acceptable but now it just seems unprofessional
  9. Granted, but your wish will be corrupted in a clever, amusing manner 100 years later. I wish the guy I replied to finds my reply clever and amusing.
  10. Do you think Immortal is lacking in any aspect? Compared to other tanks, they have the best defensive cooldowns, insane CC, remarkable damage mitigation, great mobility and quite good threat generation. And it has a pretty good flow of action too imo. So it's better if we don't remind and make them reconsider the awesomeness of immortal so that we can avoid the nerf bat
  11. You haven't even tried any of these changes yet you are so sure that it will become OP. And for it to be pre 1.3 or whatever it needs its burst back which isn't happening so far. I think it's quite unfair for any of the dps specs to get nerfed before smash marauder, so NO
  12. Imo we see dps juggernauts squishy in pvp not because they really are but because of marauder's friggin defensive cooldowns. If smash marauder's defensive cooldowns are toned down a bit then we would not be seen 'that' squishy (well maybe compared to snipers but i don't see them much of a problem). I mean intercede, saber reflect and saber ward are pretty good defensive cd's at least compared to other AC's. That being said, i think for 'enraged defense' question, devs will give an answer something like this: enraged defense is never intended to be a strong cd especially in rage since there are already strong cd's and it's burst spec, can have everything and such. For raid utility question, i don't do raids much but they will most likely say that internal metrics show us juggernauts are on par (in fact they look like they are close to 5% range with commandos and sages in http://www.swtor.com/community/showthread.php?t=664980 and they have said 'working as intended for far worse AC's *cough*assassins*cough*) 3rd question is great but for the first and second questions, some changes might be needed. As a suggestion, I am sorry I don't have any as i haven't spent much time brainstorming on this rather I was occupied more with class balance issues in pts and frankly i don't have any issues with juggernauts expect rampage rng. Long story short, either way i appreciate all the work done.
  13. hey guys, i am kinda new to MMO's in general so i don't know how many games there are which are also decent. So as you know class balance in this game is not what you'd call 'great' and it doesn't look promising that it will get better any time soon so I was wondering if you can suggest me a couple of mmo in which the class balance and pvp is better than the most. Thanks!
  14. Taken from dulfy.net so I assume the answers given are somewhat credible. http://dulfy.net/2013/08/23/swtor-germany-gamescom-cantina-tour-files/ In Summary of Q&A section, #14 states: "They are aware of class balance issues, especially in PvP, but want to wait until 2.4 goes live, before they start tweaking. Don’t expect changes before patch 2.5-2.6." Dear Devs, I do have only one question: if this is how you truly think, then why do we have PTS?
  15. Granted but the "next person" is so stupid that he doesn't understand 'pub' stands for republic so he assumes you mean pubs as bars/clubs. So here it is: I wish sith empire would care more about its people such that it would shut down every pub in nar shaddaa that sells illegal drugs. I wish i could kill Malavai Quinn for obvious reasons.
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