There have been lots of replies for SWG... And they are correct, to an extent. I've never invested so much time into a crafting profession as in that game. Sadly... The crafting is apparently what killed the game (and by kill, I mean the @ss-r@p$ that was the NGE). Too many children and "gentle adults" who were late to the game took exception to those of us who had managed to (through good planning and resource management) create the best of the best products with little to no competition. I'm not sure how it worked on anyone else's servers but on ours, out town had the best Chef, best Armorer, best Weaponsmith, and one of the two best Droid Engineers on the server (the other was the DE Correspondant, I was the other). Our success, and ability to continue being successful discouraged new players from even trying to go into crafting.... And while yes, this was awesome for us... Not so awesome for the new kids. So yes, while I do believe that SWG's crafting/gathering system was the best I've ever seen, I can understand how it could be less than new-player friendly. Other than SWG... Nope nothing compares.