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VictorLototskyy

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Everything posted by VictorLototskyy

  1. Anni is better for solo queuing (new camouflage, self-heals) and bothering healers. Carnage has better burst, predation bonus, but it doesn't have enough interrupts to kill good healers 1v1.
  2. Yes, but for me it's so obvious that -30% AOE damage is a huge boost to survivability at PVP/PVE and I got it since release no matter what tree I played. How can you people don't take it and take 4% crit for force attacks or any other tier 1-2 stuff.
  3. I never understood why people not getting -30% AOE from Carnage for any tree and PVP/PVE. Replacing it with some few %for crits or any other crap.
  4. Best game so far. Civil War with same guys.
  5. Beeign a DPS I would rather stick with having strength as much as possible. If you're biochem, having Endurance/Strength stims can be something you can switch for survivability.
  6. I am, you can expect those and higher numbers at any spec. I'm sure we would see 1kk+ at rated warzones at alderaan when both teams will take 1 side and fight for mid.
  7. 470k with 'broken spec' at second game using it after few months of annihilation.
  8. All my 500k+ screenshots are annihilation.
  9. Like this decent pick from both sides we had. 12+ people at that screenshots are BM's for a long time.
  10. As long as 'cleaning' not out of GCD - Anni marauders shouldn't worry about it.
  11. 2 good healers and 1 tank and noone else except me bothering them all the time. 500k+ happens not so often, usually it's 250-400. Here's fun screenshot: http://ipic.su/img/img3/fs/Screenshot_2012-03-18_18_05_01_702762.1333356739.jpg There were 2 guys defending tower, killed them both and then one by one for few minutes.
  12. http://ipic.su/img/img3/fs/Screenshot_2012-03-11_18_20_53_833872.1333301318.jpg http://ipic.su/img/img3/fs/Screenshot_2012-03-27_02_44_04_409270.1333301348.jpg http://ipic.su/img/img3/fs/Screenshot_2012-03-29_21_24_08_249704.1333301360.jpg
  13. As said above, you can purchase a belt for Fleet Commendations and put in mods from operations to get something like this.
  14. Even in theory carnage can't be better than anni 1v1, pick a proper anni marauder for wrecking. At 1.2 Carnage will boosted quite much, still, it would be nearly impossible to kill good healer 1v1 due to lack of interruption.
  15. That doesn't happen every game, but yes, 80k healing can be reached quite easy.
  16. Thing I missing most at Carnage is additional interrupt with Chrage. It's really hard to kill good healer without it.
  17. Nightly pick get 2 decent teams from each side. How do I see rated warzones? Something like this.
  18. A lot of people don't understand difference between annihilation single target damage when you kill people and, for example, rage smashes damage (pick any aoe dps) when you *** on numbers. It all goes to killing blows, having 300k dmg and 15 killing blows is way to better then having 500k dmg and 6 killing blows.
  19. Retaliation is very usefull when you need to spike your damage. Especially when you're doing chain like: Ravage->Annihilation->Retaliaion. Having saber word popped it's just ridicilous burst.
  20. Recently I was fighting with such guy literally for 4 minutes before I killed him. Only way to kill them fast (in spheric 1v1) is to let them spend uninterrupt cd and then pop adrenal/relice for saber ward chain. So get your teammates to help you with this. Still, good marauder will make that trooper to run/heal only himself, giving advantage to your team.
  21. Lord Calypho: Republic: Theodore Telona Aret Empire: Scargonar Aqua
  22. In case noone said it yet. Sweeping Slash is quite amazing to pop-up fury stacks when you out of combat, but still have some rage left.
  23. Around 3-4 good marauedrs on each side, about 15-20 average (who'w not OP at all) and rest if just a meat bags, so yea, let's nerf those few guys.
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