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Sydexlic

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Everything posted by Sydexlic

  1. He listed explicitly what components he has... Anyway, it's more a case of everything being a little long in the tooth. From having owned a similar spec system myself several years ago, everything in that system is quite well matched to everything else. Upgrading one component and leaving the others alone will likely provide a marginal benefit to your performance at best. Having said that, your GPU is probably the most likely candidate for upgrade if you were to pick one component to improve on. Also, you can try lowering your in game settings to make warzones and operations flow a bit more fluidly or you can try squeeze some more performance out of your system by overclocking various components. The Phenom is a wonderful chip for overclocking and I was able to get my old 965 BE to over 4GHz on air cooling but do your research on how to do this safely and know that you could be causing permanent damage to your computer if you get it wrong.
  2. Pay some 3rd world programmer to make a program to do the same thing. I'm quite sure the API for the lighting system on Alienware systems is available for anyone wanting to make a custom application to use them. Simply scan the combat log while you play for events indicating you're getting hit and use API calls. Also, why'd you buy an alienware? There are 2 reasons to buy an Alienware.. 1) You're a luddite who didn't know better 2) You're thinking it'll impress people on the Internet when you tell them you have an alienware. The first reason is excusable and the second is extremely misguided. For less money and a little bit of technical nous and you could have bought twice the hardware for half the price and had enough left to have gotten the most obnoxiously bright and flashing keyboard that money can buy, and a matching mouse to go with it.
  3. /agree Being flagged inadvertently is quite annoying and happens from things that shouldn't cause a flag. For example, I aoe taunted on my juggernaut the other day, it caused the group I was in with a single flagged guy to get the absorb shield and flagged me. That makes zero sense to me. Make it so that direct healing or aoe healing only will cause a non-flagged character to be flagged. Casting class specific buffs, incidental absorbs from secondary effects or any other indirect means of being flagged currently, are changed so that flagging doesn't occur.
  4. He's not alone. I too dislike other players having the ability to cause my character to involuntarily do/show/have any action/buff/graphic etc. I don't want to dance when some clown throws down a party bomb, I don't want to have snow flakes on me, nor do I want to be targeted by heavy metal balls that presumably would cause a massive injury if they were real. It's not a matter of being a grinch or a loner or anything like that, I don't want anyone else to have more control over what my character does than me. Hence, a way to opt out of this nonsensical cartel market/holiday event fluff would be very appreciated by me and I'm sure, many others.
  5. I applaud the steps taken to make end-game gear harder to obtain than simply walking up to a GTN terminal, but there's the unfortunate side-effect that I can not then use those slot locked armouring in customisable droid gear. I have an abundance of 72 and higher armouring in my bags, yet I can't use them for my droid characters while at the same time I can use them on my humanoid companions gear with no problem, which is inconsistent and as an agent, rules out me putting the best possible gear available on 3 out of my 8 companions, of which, I use SCORPIO and HK-51 very often. Solution : Remove the slot requirement when placing an armouring in customisable droid armour.
  6. This might be something they can do to offer people who are after a real challenge...a real challenge. Content that for which a server first kill would mean you actually are the best on your server, rather than merely the people who set foot in the instance first that lockout. Content that gives you shivers down your spine when you finally kill it, rather than that empty feeling coupled with the feeling of disappointment that comes with knowing that week 2->infinity will be spent mind-numbingly farming this mind numbingly easy content until they release the next mind numbingly easy content months later. I still remember the elation I shared with my guild mates when we finally killed several of the bosses in Sunwell Plateau in World of Warcraft. We had put in over 100 attempts on some of them, over the course of several weeks, before finally getting the kills. There has been nothing I've felt in swtor that comes remotely close to that. There should be. Even if the content is nerfed after a while, slowly to let more people see and complete the content, give us that relish the challenge, a challenge rather than releasing it already anaemic and limp wristed.
  7. They didn't invite you along I take it? As for progression raiding in TOR? First, you shouldn't fear anything. It's all easy, really easy. Any 1/2 respectable guild will clear everything in the first week. This is a direct result of game studios realising that stupid/uncoordinated people pay money to play their game too. Unfortunately, they vastly outnumber the others so all of us then get this watered down/fairy floss content that is easily digestible by anyone with a pulse. It's not particularly fun content, nor does it give much sense of accomplishment having beaten it, but what's that matter GOLD STARS FOR EVERYONE, you're all winners just for playing the game yay!
  8. *feels a strong tug on the line* WE GOT A BIG ONE!
  9. You didn't look at the inequality adjusted figures. A far more telling statistic.
  10. Pretty sure anything you'd say would never go over my head. Don't flatter yourself.
  11. When did I ever say I expected weekly content updates? Hell, any of you remember this; http://www.pcgamer.com/2012/09/11/bioware-old-republic-content-schedule/ Here is the relevant part AusGamers: In terms of the content going forward -- at the press conference you guys talked about [new] stuff coming out -- is there a kind of quantifiable volume that you can talk about, in terms of what you would like to see by the end of the year, and then maybe the first quarter of next year? Matthew: Well we’re committed to: about every six weeks, doing a major update for the game -- which would be a new Warzone, a new Operation, a new Flashpoint, a new event -- and to doing that on a really frequent cadence, every six weeks. So we’re going to stick to that. 6 Weeks? Try 6 months since we last saw any real PvE content, 7 months actually since TfB came out. Sure they released EC NiM, but that was a cop out, being a re-tuned version of the already existing EC operation. It'll probably be closer to 9 or 10 months by the time Rise comes out. Unacceptable.
  12. What's the difference between a pre-made group and you? Friends. /foreveralone
  13. Chat reply that bloody works. Sick of hitting reply, typing 1/2 a message, getting a tell from a 2nd person while I type, still seeing [Reply to: Name1] then hitting enter and having it go to Name2. Can't tab through recent chat senders to reply. In almost all respects the chat frame is generally a dogs breakfast and this has been pointed out weekly for over a year with no action.
  14. Given that every sub based game and F2P game that has an additional sub based scheme in place has been charging 15 a month, since time immemorial, that is the benchmark. People also have largely the same expectations of value for that 15 a month. WoW released steady content updates, sometimes a little laggardly, but mostly acceptable, for 8+ years. This game had a reasonable pace to it's content updates too, except when it was clear they were overseeing a dead MMO walking and turfed a large portion of the staff which stalled the rate of game development which, since F2P, has only worsened. The sub is STILL 15 a month, but for this, we get sh it on a platter and renamed cartel boxes with recoloured armors, tacky, lore incongruous mounts and low poly count pets for the sperger collector crowd.
  15. I dunno, the patch cycles are a little quicker now, but they have NO REAL content in them. Even if the patches while the game were coming out half as often, they had 5 times the content. Now all I ever read in a patch is they added X new cartel pack, all gambling addicted spergy nerds rejoice, you can now buy 50 packs to get that (reskinned) armour you've been chasing or the seriously fruity pink-fuchsia colour crystal, yay! I thought, mistakenly, that the influx of dollars from the cartel market would mean general improvements, on a regular basis to the game. BZZZT, wrong. Makeb has no new class story, no cathar, ranked warzones are still likely to be in their perpetual pre-season and they just pulled support for the APAC servers. And you wonder why people think they aren't getting value for their money? In fact, I'm disgusted by the lack of effort EAware has put into providing value for money and my sub is already cancelled.
  16. If this game was their baby, then Bioware/EA were the meth addicted mothers that left it to play with a rusty fork in the corner of the filthy, roach infested abode it's being neglected in.
  17. Cathar as a playable race is a grab for the furry dollar, pure and simple. There are more deviants out there who wish to pursue a romantic interest in an anthropomorphised cat thing than deviants that want to lust over a tentacle headed something else, although, within this community, I don't think the numbers are overwhelming in the furries favour.
  18. You can't use them on pretty much anything in operations, some stuff in flash points (but who really cares, crap dies so fast anyway) and aren't useful at all in PvP. What does that leave you? Solo questing, leveling and dailies. It's really superfluous to have these abilities in the game that aren't used in the vast majority of end-game content. I don't have them bound, I could...but I don't even think they are worth the effort in finding a bind and I'm sure as hell not going to bother clicking them (clickers, lol). They were right to remove them. I think they should go even further and change/remove ALL aspects of abilities that have restrictions based on the tier of creature you are fighting.
  19. Actually, 220ms is one way travel times. The server sends out something is happening, .22 of a second later you receive this data and your client presents whatever cue you need to respond to. .3s later, the average human reaction time kicks in. You respond and then another .22 of a second later, the server gets the response and applies the action to the simulation. From the event happening on the server, until the server gets your response is much much longer than .22s, it's in fact .22 + .3 + .22 = 0.74s. Yes, this kid doesn't understand SI units, but still, 3/4 of a second from a 220ms ping, especially responding to a 1s cast time, is going to remove almost all room for error.
  20. A less retarded solution; Open free transfers to US servers for those that want to preserve their current server ruleset. PvP -> US PvP etc. Open transfers from ANY US server to APAC ANY server. Some of our APAC friends are still stuck on US servers, some will take the opportunity to return home. Add in your paid transfer service sooner than later. After these transfers have been open for a month or so. Roll all APAC servers into 1. I personally DGAF what rule set you make them, it's not like RP servers actually have ANYTHING different about them to a PvE server and PvP, at least world PvP is a complete non issue and is mostly kids with lvl 50s and fragile egos killing lowbies on Tatooine from all I hear.
  21. Do they even teach Geography in US schools? Or do they make you learn the names and capitals of your states and call it done?
  22. Sydexlic

    Scripts in PVP

    This was more an issue of a poorly coded bot(if it was indeed automation) and not a case of scripts == dumb. There is always going to be nuance to PvP but every piece of information a player uses to make their decision of which ability to use is also available to a well designed bot. It's up to the coder to apply the necessary logic to get a bot to make a similarly informed decision. The difference is, a script (if sufficiently sophisticated) will never make a mistake and can make those decisions far quicker than any player can.
  23. Sydexlic

    Scripts in PVP

    You can stand there saying "this sucks" with your hands on your hips as much as you want, but there is little this game or any other can do to curb automation. Even with my own limited programming ability, I possess the wherewithal to code a primitive, yet workable, automation for most advanced classes and I've even built AIs that I've used to drive simulations of the game as a thought exercise (doing so was actually invaluable for how I played my sniper and ironed out many of the small edge cases that I was making poor decisions with). Unlike me there are hundreds of other even more skilled coders who have put their abilities to work making flexible and workable bots. Even someone almost entirely computer illiterate can find and use these 3rd party programs. Even Blizzards vaunted Guardian protection was largely useless. As fast as Blizzard would add a program signature to it's detection algorithms, bot builders were doing things to circumvent it. In this case of building a better mouse trap, the mouse is clearly winning. note; While I could build a bot for playing this game, I haven't and won't. I have been heavily involved in building automatons in the past (many many years ago for text based MUDs) and it turned the game into a meta game for me. the game itself became pointless, it was more about how I could continue evading the GMs trying to catch me, while fun in and of itself, basically ruined the core game for me in the end. Lesson learned.
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