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trotsky_tor

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Everything posted by trotsky_tor

  1. Make it alphabetical. I was confused for a split second looking for Dark Reaper in my realm group list, and found it listed a few down from Helm of Some Guy. Not exactly a pressing issue, but if you're going to make us use the dropdown and sort the groups alphabetically, the dropdown should be as well.
  2. One of the more egregious errors that I can see is regarding Alacrity. It doesn't change how long the cooldown is on abilities. It's almost completely worthless for Op healing as it doesn't affect GCD on instant spells, or affect anything at all on HoTs/DoTs. edit 1: Also, the only difference between Power and Tech Power is that Tech Power only affects...you guessed it...tech skills. Power affects all abilities, both offensive and defensive. Tech power affects all tech attacks/heals/etc. Power is, imo, the most important stat for healing Ops due to the fact that it doesn't experience diminishing returns and it allows for consistent healing. edit 2: Med Shield points are probably better used elsewhere. Med Shield only affects the healing you receive yourself while you're shielded. Could be helpful in some situations, but in most cases if you're getting beaten on enough to need to shield and heal yourself, the extra 15% isn't going to save you. I would probably put those 2 points in Slip Away or Evasive Imperative for a mobility increase in encounters if needed. edit 3: I really just recommend people go read Sithwarrior.com's Op Healing Compendium instead of this.
  3. I've had it happen before. Only thing to do is reset the instance and hope it doesn't happen again.
  4. Spawn camping taking advantage of the fact that 'pubs can't even res in their own base and hearth/etc before being killed again? Only recourse is to quit or queue a warzone then get booted for inactivity. 200 valor per kill, and anytime anyone flies into the zone they're killed repeatedly until they find out how they can leave. They need to make the turrets indestructible (yes, I know they give no valor), and make them do massive aoe damage to anyone around the flight path/med center in the bases. edit: And yes, I'm Imperial...this is just a farce.
  5. There were a bunch of Mods for Artifice that couldn't be learned by anyone. Those have been removed in the patch today, but not added back in anywhere else, afaik.
  6. They should remove the Armoring mods from Cybertech and split them between Armormech and Synthweaving as appropriate. Doesn't make much sense to have them on CT. Wouldn't really change anything *economically* for the crafter, since you can get better armoring mods from dailies, but at least it'd be something useful to create.
  7. wz medpack is 180s cooldown, rakata is 90 seconds. Using one starts a 90s cooldown on the other, but you can still use rakata twice as often.
  8. Even if the turrent valor exploit was made up and not just hotfixed, the fact that one faction can spawn-camp the other factions base and leave them with no way to leave (minus warzone queue/boot) is ridiculous. Add on top of that the +400% valor gain from controlling the zone and it seems apparent that something needs to be done. edit: and I'm Imperial
  9. they respawn instantly, and with the valour buffs from controlling objectives, etc, you get a lot (100s? I'm at work, so I can't say for sure) per kill.
  10. Yep. Rollback, make the turrets unkillable and make them do huge aoe damage to protect the inside of the base from spawn campers.
  11. Whether or not it's an exploit is another issue. However, the fact that they respawn instantly and have no diminishing returns on valour gain seems unintended. This is just ridiculous. Rollback and then change turrets to unkillable with increased aoe damage to protect the inside of the bases to prevent spawn camping.
  12. lolwut? Shift-click and drag. If you don't want the item copied to your chat input bar, shift-rightclick and drag. IMPOSSIBLE.
  13. except that 90%+ of the quests are shared. I can see only having two *real* playthroughs, one for each faction. After that I'd be spacebarring every quest dialog and/or just pvping outside of my class chain.
  14. Just bad luck. I've had strings of schems learned followed by 100 or so where I get nothing, doing earpieces for cybertech.
  15. You know, it's just as likely that a guild has a # of people looking to group divisible by 4 as have a # divisible by 5. The fact that your guild has 1 or 2 people left out doesn't mean that's the case for everyone.
  16. Ilum. If you finish your class quest and go through the Ilum chain it will direct you to Battle for Ilum/False Emperor. Otherwise you can just go to Ilum and go downstairs in the base.
  17. Diagnostic Scan is a 3 second channeled heal that does almost nothing. It's there purely as an energy regen mechanic with talents. Kolto Infusion and Surgical Probe both require Tactical Advantage to cast. Kolto Probe and Recuperative Nanotech are both HoTs which aren't going to keep someone alive on their own.
  18. I think a better way to balance the crafting skills would be somewhat similar to yours insofar as it revolves around mods. The idea of having mods destroyed upon removal would create a money-sink aspect and allow crafters some economic viability, but it would completely destroy the whole Custom item system, as there would be no way to create anything comprable to the endgame epic items. So, my idea: Take the Armoring mods away from Cybertech and give the Cun/Aim ones to Armormech and the Will/Str ones to Synthweaving. Split the Enhancements between Artifice and Armstech as appropriate. Give Cybertech the bugged Artifice Mods that no one can learn. Then give each crafting skill Skill-level required versions of the type of mod they can make that are better than anything else at that level. Like the JC-only gems in WoW. Change Biochem so that instead of having infinitely reusable consumables they get a passive skill that boosts effectiveness/duration of consumables instead.
  19. Only thing in your post i agree with. Would also be nice if REing a stack didn't RE the entire stack.
  20. I never found ship schematics on a trainer on my Imp Agent. If there is one (and I doubt there is), it must be 'pub only.
  21. So, anyone who does the warzone dailies can probably tell you that a lot of the time, wins won't give you credit. There is a similar bug with the Operation weekly to kill Gharj. I paid attention this week and last week in my Op and noticed that only Group 1 got credit. What I've found is that I always get credit if I'm in Group 1 in the Op/WZ group, and never get credit if I'm in Group 2. Seems like this is where the bug is. Op/WZ only gives credit to group 1. Anyone have any conflicting/corroborating experiences? Pay attention the next time you're doing your dailies. I've started clicking my WZ queues the instant they pop up to increase my chances of getting into Group 1.
  22. There's a difference between LFG and cross-realm LFG. Personally I'm for the former, and against the latter. With an LFG tool that only forms groups from your realm, it makes it a lot easier to get into groups, etc when you are out doing dailies or whatever. You still get to know the people from your server because that's where the people are coming from. If someone's a jerk, you can tell other people on your server they're a jerk.
  23. You are obviously playing with different people than I am.
  24. 30 minutes is way too short considering it would take at least that long to gain control if people were actually fighting.
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