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Turn-XGundam

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Everything posted by Turn-XGundam

  1. silly devs don't even test what they are doing.
  2. Turn-XGundam

    Dear Tanks

    my server has no healers all the heal capable classes go dps, as if there is a shortage of dps.
  3. 1vs1 melees will destroy range, now if they are more range then melee. i have seen groups of melees get pwned by merc/commandos.
  4. not really unload is absorbed like crazy most of the time. eg: a jugg in saber ward isn't going to get hit very hard.
  5. i was having that problem on my sentinel until i reached lv18 and got my interrupt. now if i see a tracer missile, i see it as a call for a free kill.
  6. anyone can counter terribads, same excuse the op/mercs used and they got nerfed. we're not OP, stun and kill us and l2p.
  7. imo pyro is better on powertech then mercs. mercs get the gimped version of pyro, still as good as arsenal though.
  8. 10% is laughable, now if it was 20-40 then yeh that would be a lot. spammers will have a hard time now.
  9. well i heard jet boost roots enemies now, lol no more jet boosting them only for them to jump back to you. well before you had to trick them with rocket punch knowback, hope they lunge to you so you can jet boost them.
  10. i don't know what the crying is, we'll just be cannon fodder now. easy kill for shadows/marauders. they won't whine about us anymore.
  11. lol vanguard assault is better then commando assault.
  12. don't worry we can still revive people in combat ohwait we don't have on.
  13. keep your poncho on, hitting a stealth to keep them from stealthing without battling them is not an exploit. i called it teamplay, maybe that stealthy was gonna open up on my team's healer. healer disturbed = dead team. maybe he was gonna kill the gunslinger/sniping providing support dps.
  14. lol which planet do you live on??? stealth on others is not that great, you have to be very co-ordinated. there is one escape ability on long cooldown. healing sucks as dps spec, 1 stun/ 1mez. mobility is relatively slow, people want gap closer which is not needed. but a snare built into a op/scoundrel move would be good.
  15. funny thing is we won't be to be semi-tank while dpsing now, while shadow/assassin will still be able to tank and dps. pretty obvious they want melee to rule over range.
  16. you know once his class gets nerfed he'll qq as well. you can quote him when he qqs.
  17. so pvp wise same dps performence or higher then before??
  18. you faced bad one which majority of merc/commandos are. good one can kill you or slow you long enough for help to arrive.
  19. well a lot of pro people on youtube relied heavily on gear not to mention most rolled pre-mades. have you ever seen any of the stream/vid of warzones??? nothing but avg skill players winning thanks to gear/premades. now we'll see great players win more as everyone will be equally geared. so yeh a good majority of so called good pvpers are nerfed,
  20. yes cause pressing extra 10 buttons is so hard omg, i can't press extra 10 buttons. my iq is not high enough. help please is the class harder to play then other classes maybe, is it really a hard class to play. nope not at all. i don't have all abilities mapped on my lv30 sent yet i destroy people 1vs1 soo much that the only way they can kill me is if they gank me. but if they gank me, my team gets the objective. but there a lot of a terribads, like the lv39 marauder who jumped my sent when he was lv10. not only did i have less health, also abilities. but he still lost, followed by rage on /say chat. fact is most of the players pvping are pure tras* and need l2p, thats why sent/marauder seem hard.
  21. no we'll be using easily interruptable 3sec attacks like full auto, i can't believe how much diversity has been added to the rotation. /sarcasm like i said damage doesn't matter, it won't be effected that much. survivability down the drain, we'll just be a free kill.
  22. you're underestimating the changes to defensive abilties like knockback/power barrier. they help me survive fights, i could care less about damage. now its gonna be much harder to live longer thanks to nerfs. you're right nothing has changed, they promised to changed tm spamming problem. people will still spam TM
  23. now you still might have to work a lil bit for it, sometimes merc/commandos are good. they actually use other skills when interrupted. now with less knockback and less damage absorbed they'll go down faster.
  24. not sure if trolling or just silly 10%tm nerf is not a big deal, its the nerf to knocback cooldown one of mercs"ohs***" button and nerf to power barrier which reduced incoming damage by 10% now reduced to 5%. so overall slight dps decrease, still interruptable, now easier to kill. post 1.2 merc/commando = free kill, just interrupt tracer, since knocback is on longer cooldown you can kill them easily now.
  25. they killed my merc/commando/scoundrel, PT/vanguard will be next. looks like to me range classes gettting nerfed while melee gets buffed. soon its gonne be a roll a glow bat user or go home.
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