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xdjinn

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Everything posted by xdjinn

  1. I know what you are talking about, problem is from the 11 matches I did yesterday with my Mara, I had 3 with team work, won one of those, and they were fun. The rest was just people cursing each other and doing their own thing. Maybe I was just unlucky, but that sums up to what I said to one of the guys in there: Solo feels like a gamble, period. Ty for the input, and no, I don't think I know it all, but you and others constantly assume I don't understand LOS, timing, DCDs, etc. I understand them perfectly, and with the amount of practice I've gotten with Rage (managing very high DPS and very low deaths in regs with it) Fury wasn't hard to perform well, in fact I hardly got any complaints about me during these matches, but the whole finger pointing is just terrifyingly disturbing, I was a CS pro player, 90% of the games where ppl behaved like that was a certain loss, saw it a lot after I quit playing as pro in random MM on CSGO on Global bracket. That behavior is infantile and it causes losses. On the part you agree with me there, I think one of the most bonkers thing that happens is how they managed to match up 2 - 3 or even 4 stealthers against a team with a jugg, 2 maras and a sorc, it's just ludicrous. Btw, another problem I've been facing is serious desync, sometimes abilities will refuse to pop, sometimes I'll get 200k dmg from 1 frame to the next with no chance neither to see the incoming attacks nor react, same happens on attacks quite often, I assume I'm the only one targeting someone on 40%- hp, suddenly the guy suffers insta death. Those are serious issues. I was very pssd yesterday as you can tell, many matches, 70%+ of them with dumb matchmaking, anyone would be furious, specially when you are still learning the ropes. The only mistake I made was not lower graphic settings I'd say. You have to remember that classes and ease of use talk louder on lower brackets, the more noobs u are playing (me included) the less likely ppl are to shut down these classes. Yes I know how to shut-down a pesky OP, but on a Mara I have very little CC to do that properly, and I'm usually also getting focused by them, which doesn't help. If heavy CCers in my team fail to CC at all, I'm toast. Thank you for the input, and understanding of my raging vent. I do get that you need to learn your spec well in regs before jumping into Ranked, but that I already did, so it is insulting when you are trying your best on a class that is so easily shut down and depends on your team helping you out. (talking about Rage Jugg). I do outperform Fury on dps on my Jugg, but surviving is the problem. Saber Ward sucks on Rage, too short, we have no DR DCD at all, so u have to make due with what you get, and in the end Saber Ward becomes your escape skill, you can't use it mid-combat or you'll waste the only thing that allows you to break off. So you have Enr Def, and then u have to survive it's downtime, pretty hard to pull off considering you get zero utility for doing so. Nimble master "works", but for it to be reliable Ward should last at least 5 seconds more or the speed buff from Nimble would need at least 20% more speed. In the end Rage Jugg in Solo Ranked is about watching the Marathon, not quite a PvP Rage Jugg Soundtrack: Btw, I did try to pull off Immortal yestedary on one match, but I can't, I don't like how it plays on Arenas (underwhelming DPS from me) and I still need to learn how to guard swap properly, in a way, it's way too much information to account for, I'd need to make a massive party window to properly keep an eye on teams' HP too, it's bloody awful. The only way for me to perform well on PvP, apparently, is to have a healer in the team, otherwise it's always this little hell. (happened to, all matches where I had a healer I've managed to play really well)
  2. Good question. I'm just observing your discussion, have no idea what that achievement is about. ----- Small update to the whole thing: I've decided, stupidly if you ask me, to try Ranked PvP. After 3 months of sub, I am coming to the conclusion that this game has nothing good in it besides space barbie and doing class stories. KotFE and KotET have horrendous writing, the whole lore of SWTOR doesn't fit Star Wars (I mean, there's more tech in SWTOR than all the films combined, only SWTOR is supposed to take place over THREE THOUSAND YEARS BEFORE, how does that work?) And Ranked Community is beyond toxic, that thing is a cesspool of insults and immaturity. I can't find people to do Master OPS, and I'm tired of being gated from farming rep so I can focus on other fields of that game that could be of interest to me. I'll admit that for 2 months what kept me in the game was the guild I'm in, but now my guild is practically dead, it's a ghost-town, and we never got the form groups for ops nor anything. And possible guilds to join up that do real end-game content have either closed groups within the guild or are filled with toxic players. Though players are not something that BW controls, so it's a moot complain more about the community than the game itself. But I digress, getting back into PvP topic, there's a really non-sense bias towards certain class and specs, first time I played SWTOR many years ago, Conc. OPs were Overpowered in PvP, last time I left the game, Conc OPs were Overpowered in PvP, I got back 3 months ago, Conc. OPs are Overpowered in PvP. and all ranged classes have huge advantage because all are equipped with escapes and they can just DPS u by clicking buttons in many of the arena maps due to lack of obstacles, so LOS sometimes is simply impossible. I do know I could run Conc OPs, but I'm playing SW MMO for glowing sticks, not a giggling fanfic class that eats force-sensitives for breakfast using a SHIV against LIGHTSABERS, or worse, punches on Rep side. I'm slowly growing tired of the low-level writing (since KotFE it's plain absurd, but it was already bad since the 1st expansion), poor mechanics, gated content, PvP unbalance, toxicity, I mean, the points keep adding up for me to steer clear from this game, in a way finishing to put me off Star Wars entirely, because I was already very distant from the entire franchise since TFA, idk...
  3. had subbed to this thread in hopes that I would find useful information and ways of learning how to get into those arenas better. Tried Marauder, basically once u got dmged enough u are dead unless u manage to run away and someone from your team picks up the guy chasing you, otherwise the chaser will just find u way before you leave combat. Tried Jugg, and jugg is ballz, immortal is boring to play and u have to basically babysit others while also trying to do dmg, but my fav spec for jugg which is Rage is basically denied the pleasure of Ranked because u get insta tunneled and u have no *********** way of staying on the fight, u set up nimble and play carousel like an idiot until u manage to get Enraged Defense back up, u last another 30 seconds (if they are insistent on tunneling u) and u are dead. Only chance is if your team manages to kill someone while you are running around like a fool... My conclusion is simple: Ranked is rubbish. Meta favors certain specs while rendering other specs completely useless, and there's a minority of specs that manages but they have to "not play" to "play" (jugg runing around like an idiot, Marauders hoping that they manage to get out of combat fast enough for recovery ability because they have absolutely no heals), exploiting LOS to the fullest. Couldn't outrun the 300 CC self-healing rolling Concealment OP? Tough luck, our system has computed that you suck as a player, so here lose some points. Basically for Ranked u either get into the meta classes/specs or you are better off not even touching it. I would appreciate some advice, but talking in-game with other ranked players the conclusion is simple: Don't play Jugg DPS (my current fav. spec is Rage), and for the marauder I am really really confused, I've tried breaking out of combat multiple times, and to me it seems more like a gamble, sometimes I manage, but most of the time I'm stuck in-combat and someone comes chasing me with all my DCDs spent, really have no clue what to do there. There's also the endless stream of infantile behavior from RPvP players constantly trash talking others or you, constantly saying "don't queue, go play regs" as if the freaking regs would help with anything (regs are cheese easy with almost any class or spec, the thing about ranked is that u must know what is "broken" or exploitable or you simply run cheese specs, it's not about skill, just game knowledge, personal experience, and following the meta). Anyway, I see no point in doing ranked other than trying to get some gated cosmetics, which are a *********** pain to get considering how many matches u must play to get any of those, in the end the high toxicity in it and the hard bias over certain classes from Bioware is slowly pushing me towards unsubbing. Today (first day I decided to try ranked) I almost did it, but I'll cool off and decide if this game has anything to offer me other than grief on a global scale, PvE has been subpar, it's hard to get into Story OPS due to everyone exploiting GF instead of using it as it was supposed to, but even doing those (which I did a few times) the real "content" for end-game are the master OPS which u are gated by other players either by them having a fix grp or because u aren't "geared enough". Basically the game is showing that it has nothing to offer because the top gearing one can achieve is gated behind billions of credits or doing both Ranked and Master OPS. I digress. Any tips are welcome, if I am able to play what I want in Ranked and not be subpar I'll give it another go, but if not I'll probably pull my hard earned money from Bioware because I am no masochist to pay for such an unpleasant experience. PS: Forgot to mention the ridiculous Matchmaking that basically gives free wins to people.
  4. I always had mine on my sig, never got any, so yeah, to me it was always useless
  5. 500mil a week? Playing normally that's impossible. I can flip 100mil a week with A LOT of fiddling.... 500 is just bonkers full time job in my experience. EDIT: Read further into the thread, so you are one of those who have spent tons of time making crafter toons, that way u might be able to flip it, if you completely ignore playing the game, just log to make bucks.
  6. happened to me yesterday, my entire daily progress got frozen, worst part is I completed ALL dailies it required, just to have 1 on the score count. I am expecting BW to refund the lost points to everyone, if not I'll take it as an offense and just unsub before next month's turn.
  7. RE: Deco people If I am to be honest here, 99% of the 100% SHs I've visited look like ballz... It's quite easy to get to 100% if I spam boxes everywhere, for instance. Most of the best looking SHs sit around 70% to 90% completion because adding more would make them look ballz... To do decent decorations one must spend on CM exclusive items, either by credits or by CC purchases, regardless, there's a LOT of pay-walled content when it comes to decos, barbie dresses, and more interesting weapons... Hell, almost all vanilla (non CC accessible) stuff has decade old low res textures, over-saturated colors, and many dye really really poorly. Though the greatest insult is having basic "non-colors" costing a fortune in CC (Black and Black, White and White, Black and White, etc)
  8. In the end I did manage to finish all grunts achievements that week, and it was tiring, game's mechanics are leaning towards forcing us to glue faces to the computer screen for long periods of time, all while time-gating forcing longer sub time-spans. It's that logic: Create a problem to sell the solution. Not good, very unethical, and makes me feel like they think we are all idiots. For a space barbie the game's quite expensive, CC is very overpriced for what it is considering how much CC it costs to buy certain cosmetics. Your example, for instance, let's say I wanna do a trooper with a nice weapon and weather themed outfits. Each base outfit costs 1440 CC if I'm not mistaken, so u wanna do weather variation + the base outfit, that means u are at least bound to spending 3x 1440 CC IF you do not include any of the more expensive sets into the combination. That's 4320 CC into the drain, meaning you are already bound to buy at least one 5500CC pack. Fast forward, u gonna need a befitting weapon, if the newer ones, those can go alone for 4800 CC, another 5500 CC pack. Now mounts: If newer mounts with better textures, 1500 CC, ok, u got that covered with your double pack purchase, now you have 380 spare CC. But if u wanna go further and make a mount for each zone, there u go for more and more packs of CC. And that if everything you want is available currently in the CM, because a lot of stuff isn't, in that case u gonna need either credits or, as you've suggested, buy "directly", meaning loot boxes. Gamble away on Ultimate Packs or go nuts on Hypercrate, if Hypercrate there goes another 5500 CC pack. In the end, to play a game that is currently subpar on most aspects, 120 USD + subscription. I'd say it's overpriced as hell xD So yeah, I do manage because I'm not dumb, made credits selling CM purchase, started using credits to buy barbie stuff to look phabulous, am managing smart farming alongside GTN playing, still I don't want to invest more than my initial 5500 CC pack purchase to make a buck in-game, and I already am facing a wall on certain items I'd like to acquire due to ridiculously overpriced tags in my sv for them, one would be the "Bogus" lightsaber, which's not going under 650mil on the GTN, def. not worth the price and amount of farm required to get there. Although if I was willing to spend a fortune to flip into Credits, I could be sitting on billions rn with what I've learned from playing the GTN, or I could turn SWTOR into a half-time job and farm my way to do that, it's insane. Than there are CC charges that are very absurd, like having to give CC for changing a toon's hair, beard, or tattoos/makeup. Anyway, that's about it. I'm still unsure if I wanna continue paying, but so far I'm still going forward, I think it's been 3 months sub this time, but I do believe the main reason is that Games in general have been really bad for the past decade, so there are no titles I'm feeling like playing.
  9. for regs I shine like a sun, no problems with any classes because I know the game enough, problem starts in ranked, specially solo ranked. There's a massive discrepancy when it comes to balancing in SR, and you can be an average player against an ace, u still gonna have an easier time running said classes. Conc OP and it's copy&paste rep side are among the easiest because it requires much less skill on adapting tactics, it can be run on default pve rotation as u were ganking mobs, all u have to do is know how to combo your CC, and understand your defensives + know what dmg type comes next. Connecting the attacks is a walk in the park so to speak. Conc OP requires game knowledge (little experience). Never played sniper but I hear it's more or less the same thing but without stealth (big disadvantage) although having immunity to charges is tremendous counter to any melee opponent, which's a remnant thing from older SWTOR PvP style (now there's little of "x eats y"). Sorcs are also much easier, u click buttons and aim aoes, if you understand their broken immunity abilities, u are golden, as long as you know how to break LOS. Sure, if u get pinned u're dead, but the amount of skill required to out-perform other classes is very low. So low that on both PvE and PvP I get sleepy playing sorc. (not if I'm healing though) Mercs work similar to Sorcs, but they are more resilient. PT I'm only starting on PvE so I know squat about it on pvp, although I've been melted by them multiple times, what I've heard from others is that, again, they are really easy to get humongous dmg output without much effort. That leaves us with Mara underperforming, with a single decent spec for pvp, and jugg underperforming with again a single spec for ranked that people prefer (skank tank). I've grown tired of Fury Mara and simply switched it into Annihi, tried it on pvp and for regs it's quite good tbh. As long as you play it on a hit n run style more pronounced than concealment ops. So yeah, currently we have way too many specs that are nearly useless on pvp. Sorc got the madness, Mara got Carnage that are both utterly useless on everything, PvE and PvP when compared to their other spec choices. Annihilate that only really works for PvE (I can't see that hit n run tactic working on Ranked at all), Jugg veng only working on pve too, than Rage and Fury, rage is subpar compared to Immortal on pvp, while Fury isn't as durable on constant dps output in a PvP fight, u gotta run midway killing people because u got 2 nukes and CCed once, sure u can over-extend, but depending on who's standing on the enemy team, u'll trade kills, but the meta basically does favor stealth over anything else, meaning that Fury played masterfully is great as complement to a party, but sucks if they have to solo someone even with the opponent being under CD of multiple abilities (happens sometimes on Ranked). So yeah, I do prefer Rage over Fury, way more durable when keeping dmg output high due to a single tactical. Fury you gotta run for your life, it does help playing against more clueless players since camouflage breaks target, but in a ranked match nobody is that stupid, as soon as you pop back u are their piñata again. Now, I've talked about what I know, apparently every class has a bonkers useless spec for pvp or pve, or both. That shouldn't happen at all... Carnage is debatable because I did manage to create a build that does more dmg than Fury in PvE, but it also causes you tendinitis if you stick to it, it's basically a build that runs on overshooting alacrity constantly.
  10. I was driven away multiple times, and this time almost was again. So I'll cite my reasons: 1st time - Biased spec nerfs 2nd time - KotFE (awful story, full of bugs, biased loss of companions, boring gameplay) 3rd time - Inflation and lack of sources for farming credits + Awful pvp and toxicity in Ranked (during KotFE) 4th time - Too much "carroting" with CM and extortioning prices on CC/Real money ratio (ending of KotFE) This last one was due to both RPvP again + KotET deaths + Iokath deaths (basically bad writing and yet another biased loss of companions for no logical reason, worse was how badly written those deaths were). Mind you I had never played KotET or Iokath before, so to me it was all surprise surprise, also I find that everything after Iokath (at least so far) was lazily written and done in almost all aspects, short "expansions" with dull lore and dull story. Now, this last time RPvP frustration to me lasted a few days, and now I don't really care all that much, although I wanted to get into it for some minor vendor items that I wanted for Head RPing reasons, now I kind of given up on getting those items because RPvP is barren, hard to get into, and hard to endure the amount of toxicity and elitism in it. Sure I'll keep trying, but it's not an activity that I can look forward too much due to those reasons plus how it is badly balanced (problem for me because I like certain class playstyles, and strongly dislike other classes playstyles). I will eventually pull the plug and end my sub, I just don't know how long it'll take me because the only thing that can really keep me into SWTOR is RPing, and I am not in a RP guild nor am I finding any that appeal to me out of the ones that exist in my server, so I've been playing space barby with my male toons (never like playing female characters) and doing story trying builds and finally trying OPS, but I don't really believe the game will keep me entertained much longer.
  11. Hello again, always see you on the forums. Anyway, what I've read is that their reasoning is that nobody wants to lose gear to "Guest Companions", but then again they did have a mechanic to snatch dead or gone companions gear on the contacts list, if you ask me I'd say it was done out of laziness because all companions have been glitching like hell since KotFE, and some were never fixed (Quinn is the one I remember right now, but I'm sure that must be more) after their bugged re-entry.
  12. I'm sorry but your guild's behavior is rather childish tbh. I'd switch guilds ASAP in your place. Now, SM does allow for further sloppiness, but if you are a talented player (which is rather a low ceiling to surpass now-a-days compared to old swtor) you'll do fine, 99% of the OPS I've been doing I don't say anything about being new and learn on the fly, died once falling off a bridge in Dread Fortress or Palace (can't remember), and that's it, the mechanics I interpret on the fly and do it without any issues, as for needing teaching I only really needed for one of the Dread Masters (the one you take portals), but that's because it's impossible to guess on your own anyway. My DPS is humongous to the point that I often steal focus of bosses by just using priority rotations (I find "defaulted" rotations to not only be subpar, but a lazy train, and when I tried using them I would almost fall asleep playing, too boring, too lazy). And even than I rarely die, never died in any ops boss fights except for Eyeless 16 men due to how much I was lagging. I'd say that you NEED to know mechanics if you are tanking. And you might NEED to know attack patterns if you are a healer (which allows for greater mistake ration given one well geared healer can often compensate for another's mistakes) PS: I'm exclusively talking about SM, I still need to start VM and MM for OPS, but for that I need to find either a group of people who like me to tag along, or start one with my guild, which has seen better days (most of our guild core members are somewhat inactive atm, and we never formed an OPS core at all)
  13. didn't know that, well it is necessary though
  14. I'm playing both, and yes they are, u have to keep their buffs up, and those are like 4 *********** shaits to keep your eyes upon, I also play on higher ping spectrum, and I can assert you, Rage I can do wonders, with Fury I can't do squat **** because I have to stick my eye to the bar and worry about keeping 3 buffs up 100% of the time, it feels unnatural and if I get any lag, I'm already fked. (and I mean minor lag spike). Rage can survive a first stunlock, Fury can't survive anything once it gets properly CCed, depending on running off cutting LOS and healing OOC makes it unpractical. If you are on GRanked, it's fine due to having a healer, otherwise it's just either kill everything right when your DCDs are over, or you are fked and locked into running around doing squat **** for the rest of the match, unless nobody focuses u....
  15. WZ I always get ludicrous fps down spikes, and the only solution I've found is that if I wanna go really serious, I have to open the preferences and put everything on very low (not much different to what we must do in Counter-Strike in a professional level). So I don't really mind it THAT much, but it is quite annoying I agree. As for ping, that's another thing, distance to SV will always destroy your ping, as well as the game's engine has tons of sync problems, there are in-game abilities that should not exist in PvP due to that, or the Engine must be changed into something better.
  16. Well, the ranked community sort of deserves being punished for the amount of toxicity in it and it isn't what is really happening you are just tripping in rage, that being said, it is good to have long pre-seasons so new blood can join up and fatten it, I'm among those new blooded idiots, but I'm not really sure I like how RPvP is working so far. It is extortionately expensive getting into PvP with a single toon, if you wanna bring 2 or 3 to the fold you are in for a hell of a farming season before you can even start to understand the meta... I'm still running blue augments, and I know that makes a difference. But back to topic: Pre-Season serves the purpose of people joining in learning it, since there's nothing to lose. Still Bioware's ridiculous decision of removing loss rewards doesn't help at all, neither with Toxicity nor with giving incentive for people to start doing it. 90% of the ppl I talk to in my sv simply abhore and avoid RPvP as if it was COVID - PS: As an outsider I'm just trying to light some shine over why this can be seen as a good thing, nothing else
  17. Mara is really hard to play, they are squishy outside their single decent DCD, albeit 99% reduction if lasted longer or had shorter CD would be broken, they have no survivability outside Spliced Genes. I do, however, agree they do a lot of dmg, but it's not easy to pull that off, at all... You do have classes and specs way easier to play, and Fury is in any way as versatile as other picks for PvE DPS, they don't keep up with the dmg of an Operative, nor do they pull high dmg as easily, they also can escape but not as efficiently as any other classes (that have escapes), they are sort of a jack of all trades, and really really hard to play with, meaning that you are forced to run multiple toons if you wanna pvp with mara, or constantly switch class and carry a full inventory of different gear. Not something really appealing. I've mained mara years ago, was decent on pvp and pve, and at that time I had abandonned Annihilation (which's still not viable in PvP at all) due to it getting nerfed to death, switching myself into Carnage, now carnage had a flow to it that was quite unique, somewhat filler mono-button though u could pull off incredible plays with it if you knew how to use the non-fillers in harmony. Carnage is garbage now, even on PvE if you don't wanna develop tendinitis. Fury is okay-ish on PvE and hinders you to solo any content, it is also much more slow-paced than Rage due to needing so many self-buffs to just start fighting (activate stack, activate berserk, any mistake and you can't deal dmg due to lack of ability pool) I'm saying this because I've felt the difference once I made an Concealment Op, it was so much easier to play.... And it bothers me because I only really like Warrior playstyle in SWTOR, I find every other class boring, so I grow out of them too quickly....
  18. Since there was not enough feedback (this post is aging) I didn't really gave the jump-start into the guild, sure I'd be willing to compose it, but there's not enough ppl who engaged in it yet. I basically received only two replies, so I'm postponing this project until I have a least a 10 people hoster of officers, otherwise it's going to be hell for me to run it. Until that happens I'm sticking to my Imp side toons and playing on a non-rp guild there, I'll keep checking msgs from time to time. And, please, if you feel that this idea is good and would like ot take part on it do not feel shy as to express your interest, depending on what people say and do I might even switch it to Imp side and once we hit 10 officers for the kickstart I'll engage in it and basically make the guild active.
  19. aaa, been trying to get into ranked, I'm almost giving up, too awkward
  20. it is understandable, but on teenagers and kids, having grown men throwing such tantrums is a case of study... Also, it's highly likely that those kids (or manchildren) actually add people into their ignore list after ranked matches, if that's the case ranked will eventually die out, it's already pretty barren as it is. you should focus on growing up that brain of yours
  21. yeah, tons of toxic oximorons in SWTOR pvp, bioware should but won't punish them though, probably due to how low the population already is in both pvp systems (un and ranked)
  22. pvp is a mess, but I'm still feeling a bit attracted to it. I made a thread some time ago ranting over it, now I've actually tried to play ranked and been doing lots of WZs. First with my old main which's a mara, now with a jugg. Gotta say that the problem is the matchmaking almost always, and to top it off some classes have broken utility which allows them to play carousel on LOS forever, while Jugg can't do squat **** other than use nimble set, which helps more in defensive situations where u got a team that helps you because Jugg's saber ward CD *********** sucks, takes 3 years and a half.... Marauders do dish out lots of dmg and have the most useful global DCD for any party, BUT, that's it, they can't survive after undying rage ends, they are just KDA food. So basically Warrior on pvp is in a bad spot, unless u run Immortal Jugg, but it still is dependable on team, pretty much both healers and tanks are dependable whilst we have Mercs that do as much self-off-heals as having a full healer in their grp, Operatives that can carousel anyone due to their ridiculous amount of utilities, basically Concealment Ops and their Smuggler equivalent can do practically everything alone, heal, escape (with their ridiculously out of sync roll), CC, displace, and stealth, they are and have always been broken (since last time I played SWTOR years ago, it was the same bs) which's quite funny in a way because most ppl play SW games for glowing sticks, not Space James Bond, but whatever. This time when I returned I was so pssed on OPS that I made one, and basically was king of PvP under 75, reached 75 and got bored, finished it's default set this week but I don't feel like playing it on Ranked, for instance, although I probably could, I just wanna play my glowing sticks. Every other spec/class is somewhat balanced with strong disagreements among players, although I thoroughly believe that all classes are broken in a way, either they are too Overpowered, too easy to play, too hard to play but under-performing, or completely broken for certain content (negative broken, like they can't do squat). The worst class+spec rn is Mara Carnage, it's practically useless unless you can sit in front of your enemy spamming massacre (which is almost never, any boss with moving mechanics breaks their combo and makes them do youngling dmg, and in PvP it's simply impossible unless he's beating an AFK opponent). Anyway, that's my 2 cents for this. Alternatives for Jugg improvement would be to either lessen Saber Ward CD drastically, or add a utility that reduces it (so nimble set becomes more useful), or do what you have suggested (make reflect actually reflect properly) Since their reluctance to nerf classes (which is -nerfing- in fact dangerous because, well, look where that got Carnage) I am way more inclined into the idea of buffing everyone instead.
  23. right, a three legged bar stool, I understand you trying to defend yourself after that, but if not for that reason it's due to your sensitivity towards the fact you may have gone through the same hoops and now you find yourself entitled to say it must be that way so you do not feel unjustified by having to do it yourself. It's still a chair, and it's still flawed, reality doesn't bend to your whim Worst part is that you are trying to argue with a "carpenter"
  24. I wholeheartedly disagree, I'd say that it is the time when you dive headson either onto PvP or OPS, meta-wise, or, you move your horse into Roleplaying. Before reaching that level, though, you're spending tons of time gearing up (either iLevel + augments, or gearing up your RPing scenario with descent decorations), can take a while.
  25. they don't give a damn respect to any players tbh, shouldn't surprise you much
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