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Nukenin

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Everything posted by Nukenin

  1. Someone took this rollback suggestion seriously.
  2. This is Star Wars. There is precedence.
  3. The laugh/grunt audio cues should have remained as an option in Preferences. Perhaps all classes who could benefit from reactive cues should be given the ability to pick if they want those cues and how they want them to sound (or appear). I can understand how they were annoying for some. But others enjoyed and benefited from the audio cues, and everyone would benefit from more options in this regard.
  4. BioWare could always just reward anyone with 30 free days of game time for attaining their first level 50 on a given account (regardless of when or how long it took). Make it just one of the things they do for everyone going forward. It'd rule out those of us who may never hit 50, but it would reward those who are taking their time, playing their way, enjoying the journey, or who through whatever reason or circumstance didn't make the "cutoff". Perhaps they can establish a set of criteria, any one of which (but only one of which) can net you the 30 free days of game time reward (perhaps with the additional requirement that you've been a subscriber for at least one full month already). Three characters through the end of Chapter 2. 400 in all crafting professions. 20 characters to level 20. Or, of course, your first level 50.
  5. For the player and target frames, there is a checkbox to move the buff icons from the default (top) to the bottom. I would still like to see deeper customization of the layout for these frames. The movement of the name/level indicator to above the health bar (pre-1.2 they appeared below the respective portraits) really threw me off in initial play post-1.2 yesterday, especially as I tried to track buffs (which were now separated from the health bar by the name/level line).
  6. I must like it. Where some respec, I reroll.
  7. Give the crafting professions the ability to create an item that will, when consumed, add an augment slot to a suitable non-crafted item (of a type the crafter can craft) that does not already have an augment slot. Perhaps tie these to item level tiers, so that a young crafter can create "augment slotters" for level 10-16 gear, but those cannot be used in 17+ gear, and so on. The restriction that the "augment slotter" can only add an augment slot to non-crafted items is meant to preserve the value of crafter crits.
  8. See? Showing who spaced and who didn't will make the conversations more social! People engaging each other in banter about what they're watching (or skipping, I suppose!) and making choices about was pretty much the (secret) point of the initial (albeit highly controversial) suggestion. EDIT: I've added this better (and hopefully non-controversial) suggestion as such to my initial post.
  9. But the thing is, it only takes one person to force everyone to have to do it their way, and they won't know who this offender is. They'll either have to put up with it, or find a new group with possibly three new people (since they don't know which of the first three were the offender). Of course, BioWare could solve this dilemma by placing an indicator (maybe "SPC") over/next to the portraits of those players who've indicated a desire to skip that segment of the conversation cinematic. This serves a good purpose twofold: (1) it indicates a desire on the part of the player(s) to speed through the conversation(s), and (2) now you know who the holdout is (the guy whose portrait never had "SPC" appear over/next to it). Surely that's an idea everyone can be on board with! Well, except the evil sorts.
  10. That's perhaps better called "sociality". Socialism is something not quite that. A group run through a conversation can be quite the social experience. Real People are usually involved, since like many MMORPG companies BioWare is probably secretly (if not overtly) prejudiced against artificially sentient players.
  11. An option to show light side aura should be added to the appearance customization section (where Show Dark Side Corruption is now found). The following suboptions should be added, gated by Light Side level: Butterflies Sparklies Glitterdust Soothing Mists White Noise Generator Eye Twinkles Ambient Birdsong Unanticipated maintenance and all out of popcorn.
  12. Or at least provide an option for a forum browser to disable text colours, either across all (non-BioWare) posts or on a per-poster basis, if one just wants to filter out the worst offenses. Apologies for the extreme example in the other direction.
  13. I don't want player-created content in SWTOR, unless the player in question has been hired in a professional capacity by BioWare to design and/or implement content in SWTOR. A different Star Wars-themed MMO game built from the ground up to support moderated player-created content would be welcome, of course. Maybe then we'd finally get a full, proper in-game implementation of sabacc!
  14. If he dresses in Han's trademark duds, and the camera's on him and not the game, this would be adequate compensation. Wookiee optional.
  15. Not hitting spacebar when it's expected is a very Sith thing to do. As I've said (here or elsewhere) it sows FUDDD (fear, uncertainty, doubt, distrust, and discord) in the assembled group, as accusations fly. An interesting social experiment is to partner up with another player you know has done a given flashpoint multiple times, and then agree to spacebar through conversations. On the first conversation, you're not hitting spacebar. You're instead typing, "I thought we agreed to space through this." After the dialogue choice, you're not hitting spacebar. You're instead typing, "Are you spacing? I hit space…" After the next dialogue choice, the only spacebar you're hitting is to type out spaces in the sentence "This is weird. I definitely hit space this time. Did you?" And so on. "Okay, BioWare must have messed something up." "My bad, I figured it wasn't working, so I totally didn't hit space that time. I'll hit it next time." "Are you still there? I hit space and it says waiting for players…" "Okay, quit joking around. I have to prep for surgery in 15 minutes and I really want to finish this FP." "The surgery can wait. It's elective anyway. I need Social I bad." "No, I meant Social I. This is my first time grouping. I have a quest that told me I need to buy a badge, and when I got there it said I needed Social I." "Wait, when are we supposed to hit the space bar? Before or after the dialogue choices?" "This is my first day." "I don't really care about the story which is why I wanted to space through it." "I just need the XP from that badge quest." "No, I keep hitting space bar whenever I'm not typing here." "Wait, does it have to be the space bar on this computer or my other computer?" Disclaimer: I'm not responsible for any sanity lost if someone does undertake this experiment.
  16. I've run through Black Talon and Esseles numerous times, often repeatedly in the same day, and will always sit back and enjoy the cinematics and dialogue. I understand it gets old for some, and will try and accommodate, but in that bizarre comedy of things, most of the time it turns out someone else "spaces out" and forgets to skip the cinematic themselves, and I'm left on the receiving end of "Waiting for players…". If someone wants to space through and I don't have the honest excuse of not having actually run the given flashpoint or whatever before, I usually 'fess up front that I will try and accommodate but forgive me if I lose myself in the convo. (Which sets me up as the fall guy if the above-mentioned scenario occurs, but so be it!) That said, I've run these more because I'm running them once or thrice on new alts, not because I'm obsessively farming Social Points. I've also never ran into anyone that spewed bile and/or venom because of my idiosyncrasies about enjoying the show, as it were.
  17. I just realized I make the mistake a couple times above of burying concepts and ideas in the second paragraph of a post or later, forgetting some of the target audience who may have already spaced through to the next post.
  18. If you hit space and someone doesn't, then when the dialogue choices come up, you may be slower to react because you may have had your attention diverted during the (possibly fairly lengthy) lull. Thus, by trying to hurry things up, you may be contributing to a lengthier conversation time. Also, the aforementioned guilt trip. Even if the speedrunners are patient with those who wish to enjoy the ride, you still feel bad about slowing them down. Unless of course you're the sort who enjoys forcing his playstyle on others. The current system does foster an odd sort of griefing, when you have three or four players who all agree to a speedrun, and then one or more of them sit and totally neglect the space bar. (If it's just two players, it's obviously the other guy's fault.) Thus, my (possibly buried) alternative proposals above, to foster true speedruns without the pretense and without having to deal with cinematics at all.
  19. I don't know! I had no idea I had this power—I thought it was up to someone at BioWare! And here I went and wasted it on flashpoint cutscenes and dialogue when I could've done something about PvP!
  20. By penalizing (or rather, refusing to reward) spacebar play, everyone's forced to plod along at the same rate, with no weird guilt trips for being the one "slowing everybody else down". Alternatively, BioWare could add a speedrun vote that, when everyone ticks yes, can automagically skip cinematics for everyone (no weird situations where NPCs teleport about the "stage" and the like) and present the full text of the cinematic dialogue with the relevant three player choices, allowing everyone to proceed at a brisk pace without anyone losing themselves in the cinematic. And if there is a naysayer, you'll know who it is and can appeal to and/or boot accordingly. Such speedruns can reward full Social points, since everyone will have agreed to them through the vote, and will be basing their dialogue decisions (presumably) on the full text of the conversation presented. Furthermore, perhaps another automagic story-be-damned run can be voted on, which (at the expense of social points) will simply present votes at the critical plot points (i.e. LS/DS choices, or anything governing alternate paths through the flashpoint or titles gained) without any superfluous cinematics or dialogue choices. I mean, if there will be speedruns, don't be subtle about 'em!
  21. For folks in your boat it probably would've played out better had BioWare given some advance notice. Sure, some folks would've taken it as their cue to power through to 50 in X days, but—more power[in'] to them!
  22. Who does it hurt if BioWare extends the free 30 days of playtime to "every active account with a character as of April 12th, 2012 at 12:00PM CDT / 5:00PM GMT"? Besides those with inactive accounts as of April 12th, 2012 at 12:00PM CDT / 5:00PM GMT, or without accounts as of April 12th, 2012 at 12:00PM CDT / 5:00PM GMT, or BioWare/EA and any of their stake/shareholders. I'd actually vote for "scrap the free 30 days reward altogether" but that might not be as popular.
  23. Those who link to explanations of logical fallacies (oft on Wikipedia) are odd beasts, indeed. It's always educational to read up on logical fallacies, but it's probably not going to sway anyone's feelings on the issue at hand. There is indeed a false exclusionary disjunct at play with how many have interpreted "As a thanks for being one of our most valued players, every active account with a Level 50 character as of April 12th, 2012 at 12:00PM CDT / 5:00PM GMT, will receive thirty (30) days of game time in appreciation for your support and loyalty.". But human nature will find many reading that as "If you don't have a level 50, you're not a valued player." You can crow all you want about a logical fallacy, but that's not going to make everyone snap their fingers and exclaim, "But of course! Silly us, affirming a disjunct like that!" This is a PR game. BioWare has made a bad PR move. It happens.
  24. The letter omits the paragraph pointing out how [insert class here] actually needed a buff, not a nerf, and that this must be rectified immediately.
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