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DragonDai

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  • Location
    Reno, NV
  • Occupation
    Pharmacy Tech
  1. I finally got a character to 70 today (because of the Heroic Quests thing I posted about) and did LITERALLY all the heroic quests IN THE ENTIRE GAME (with the exception of the 4+ Heroic in Sector X and Makeb's Heroic and it's Dailies cause those aren't part of the GC thing for some reason...basically everything else, including Revan stuff, is). I also did all the daily hubs (again, except Makeb). I did all this after I hit 70 and I also did 1 Uprising in Story Mode. That was enough to get me from GC Level 1 to GC level almost 11 (I need like another 200). I disintegrated any duplicate green items I got and ALL cosmetic shells (because I didn't like them) and Jawa Junk (only green). Everything else I kept. Probably about 1k GCEXP in disintegration, aka not very much. The levels are getting bigger and bigger at a noticeable rate even this far down (remember, cap is 300). And come this tuesday, the majority of what I did today can only be done once a week (you'll be able to do CZ-149, Oricron, Black Hole, Sector X, and Zoist every day and still get the 450 CEXP bonus, cause the Planetary GC quests for those places only care about the dailies). So yeah, I'll be able to keep doing completely solo content for a small # of GCEXP every day for the rest of the week if I want (each of those daily areas has 4 daily quests, I think, + the bonuses, so that's 530 x 5 GCEXP from doing all 5 daily areas every day). But still, even if you could get 11ish levels every week from doing all the Heroics, that'd be bloody awful. But you can't, as the requirements for getting your next chest keep going up and yeah, it's going up pretty quickly. Once I'm done with ALL the heroics once a week, I can get that measly 2700ish a day from the doing all 5 daily hubs and if I want to keep soloing, I can either do Story or...uhm...nothing. That basically leaves PvP (I hate PvP) or grinding out the same Flashpoints I've already played a bunch. Sure, there are the new Uprisings too, but the Storymode is crazy boring easy and I doubt I'll have the gear for Veteran for a long, long while, giving that gear is RNG and if my first 10 levels are any indication, I'm screwed. So yeah, I'm adding my voice here. I was pretty sure I would hate this new system. It's out now and after getting my first 10 GC levels, I do, in fact, hate it. I just came back semi-recently (beginning of October). I was a Founder and pre-ordered the deluxe mega edition of the game back in the day (the one with the Malgus statue I think?) When I returned, I got a month of normal subscription which I canceled after I heard about the 5.0 changes. Got a 3 month Amazon deal so I could see the new content and stay subbed through Nov for the bonuses, but yeah, that'll be the end of my sub again. And that's a real shame. I was having a lot of fun and was so happy to be back. But seriously, I said it before 5.0 was released and I'll say it now that I know it to be true for sure:, "Galactic Command is the worst decision any major western MMO has ever made ever in the history of major western MMOs." It's awful, and the ONLY solution is to scrap THE ENTIRE THING and take things back the way they were. Since there's absolutely no way that's gana happen...well...I guess we'll see how well this game survives with no subscribers or players in a couple months, won't we?
  2. So wait...someone wana do an ELI5 here for me? I've been playing on Harbinger since about 4am today (like almost 6 hours)...Haven't logged out or anything, everything seems fine. So did this happen before then or...?
  3. Wow...this is REALLY disappointing. Seriously, there hasn't been a single piece of good news about the future of the game since 5.0 was announced. Everything, from gearing to new content to this, has been a complete and total disappointment. Devs, there is NO reason to revert this change. FIX the bug, do NOT remove the ability to customise her. Seriously. There's NO reason to justify removing the ability to customise her outfit. None. Knock it off.
  4. This isn't a thread to talk about the changes, for, against, etc. There are a ton of those elsewhere. This isn't a thread for anything but "Yeah, this is me too. No more sub until this is fixed." Feel free to leave your name and a personal message for the dev team, but that's the entire purpose of this thread. Nothing else. So yeah, Bioware, I got just enough sub time left to get me the new expansion. I won't resub until Galactic Command is completely removed. It's the worst gearing solution I've ever seen for any MMO ever. It's awful, you know it's awful, get rid of it before it kills your game.
  5. Yeah, basically, what just happened is Eric said something awful is a very nice way. The fact that we can modify the armoring of an item is worthless 99.9% of the time unless that armoring is NOT bound to slot. Having modifiable Armoring but making it bound to slot fixes NOTHING, does not decrease RNG AT ALL, and is, in no way, a beneficial or useful feature for the vast majority of players.
  6. I'm REALLY hoping that this is gana be the eventual result. Just someone coming here and saying "Well thanks for your feedback, guys. We've heard you and we're scrapping the whole thing." That'd result in the biggest positive swing imaginable. There'd be so much positive press and positive sentiment among the community. And all the devs would have to do is not change **** from how it is now. In effect, they'd get a MASSIVE boost in popularity by actually doing basically no work.
  7. Whether you're comparing the new system, to old school pvp bag or to these new systems, it doesn't matter. There is no way that this change is designed with the best intention of the players or the long term health of the game in mind. It's just bad. There's no other way to put it. Just bad.
  8. Eric, I really appreciate your clarification so far. It's not making things better, but it is good to know you're here, wading through the muck ( in truth, some of which I have thrown). That being said, you've clarified a couple things, but you've yet to answer the big question. Why Eric? Why, when this has already been tried and failed horribly in this very game? Why? Seriously, we NEED an answer to this. We need an HONEST answer to this. As someone who left shortly after PvP bags stopped being awful and JUST came back (literally less than a week ago), this seems like the worst decision ever. So please, please please please please please, just tell us why? You are 100% right.
  9. A guaranteed piece of loot is IDENTICAL to nothing if you can't use the loot and it's vendor trash/disintegrate trash. To all the people saying "This isn't as bad as PvP bags, cause you always get something." I say, no, that's just not true. If you get something you don't want, you got nothing. In fact, I'd argue that to a player who just retrieved his 17th belt when all he needs is a chest piece, getting that belt is actually WORSE than getting nothing. So seriously, knock it off. This is effectively as bad, if not worse, than the previous PvP bag system.
  10. This is the big question. It's really the only one that matters at this point, because I honestly don't see them changing their minds on any of this. And if this launches as detailed here, it's really all I want to know. Why? Why would you do this? Why oh why oh why?
  11. This is actually my theory. Someone said "Hey guys, we're gana pull the plug on SWTOR in a year or two. How can we make the most money possible before we do?" I know it SEEMS like this won't make the game money, but wait until they start offering CEXP boosts in the Cartel Store. Or single use items that allow you to increase your chances to get a piece of gear for your Discipline. **** like that. Short term, the amount of monetization bull they can pull via the Cartel Market and this new system is through the roof. Long term? This game is d-e-d dead. I know it's a totally crazy conspiracy theory (and if we're being 100% honest, even I'll admit it's likely not true), but man it sure seems like this is the only reason they could be pulling this kinda crap.
  12. It's not JUST serious raiders who aren't wanted anymore. This change says that people dedicated to a single playstyle (ops, ranked warzones, etc) aren't wanted anymore. And it also says that F2P/Prefered players aren't wanted anymore. That's like, what, 85% of the community?
  13. I see a LOT of people looking for ways to turn this sow into a silk purse (stupid droid). Sadly, it's just a sow. NO, you likely can't mod Armoring/Hilt/Barrel. That would COMPLETELY negate the point of the ENTIRE system. NO, you can't get items specifically for your Discipline. That would COMPLETELY negate the point of the ENTIRE system. NO, you can't get specific item slots with any regularity or guarantee. That would COMPLETELY negate the point of the ENTIRE system. NO, you can't share the important parts of the gear across guilds/alts. That would COMPLETELY negate the point of the ENTIRE system. Basically, if you're reading this thread and you have a question, stop. Ask yourself this: Does the way I want my question to be answered result in the system, as established currently, being meaningless? Does the "positive" answer I am hoping for stop me from having to grind endlessly on every single character I want to get gear on? Does it alleviate some of the tedium of the system? Does it give me any choice in what loot I receive or how I use that loot? Is the prefered answer to my question a net positive for any type of player, at all, even a little? If you find that you can answer yes to any of the above, then the answer to your question is almost certainly not the answer you'd like it to be. In short, unless this system is changed dramatically from what has been presented, expect to be disappointed in every conceivable way when this goes live.
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