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rheia

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  1. Not really. If cxp is your goal, you just repeat the shortest story chapter ad naseum if you have nothing else to do and want to subject yourself to that pain. They are not engaging, they are stupid. Half the time you trying to manage your companion ai, while the other you pray your toon parries that one shot. And if your preferred spec is heals, well... forget about some of the chapters as they REALLY weren't made with you in mind. So, I agree. They were an easy to do thing that devs slapped a stamp of 'look! we do content! We are so awsome!'
  2. All you people throwing out those jokes... you have no idea, do you? Heh. Hey KB, thanks for making me a better tank... back in a day when I alted one, your theory crafting was what I spent a lot of time pouring over. But I guess there is little need for theory-crafting now, is there? Raid content and game difficulty that required that kind of precision isn't really there anymore. Take care, whatever game community you end up after this, if any, will be super lucky to have you.
  3. Speaking of 'why it was patched' ... in 1.1 they got rid of RNG battlemaster tokens that dropped in battlemaster bags in PVP, replacing them with commodations to purchase the gear. in 1.2 they removed the "pre-destined loot" system from Story difficulty (used to be random assignment of gear pieces in story mode ops based on base class). Stepping on the same rake, anyone?
  4. Play a smuggler. Funny story, and in vanilla chapters plenty of opportunity to put your own interests first
  5. I had it happen once (getting a crate with full inventory) and the crate was then found in the mail.
  6. Heh. Thing is, when landscape stuff and normal flashpoints were challenging and there was no stupid bolster, people actually bothered to learn their classes, rotations and fight mechanics. Now? a 3 year old can mash his face on the keyboard and beat most of the content, and if they ran into slightest bit of trouble, or can't function in a group, it's obviously because 'THIS GAME IS TOO HARD AND NEEDS NERF!" It's a travesty, but I guess that's the way most of the existing mmos are going. Sorry, OP. I really do sympathize.
  7. Take your time and play through the base story, and all planetary arcs, and enable side missions in the corner of your map menu. Enjoy it and don't rush. Kotfe+Kotet does not hold the candle to the old stories.
  8. Don't mind Lana's change... but Senya's face is horrible now. It isn't that they made her look more aged, it's that it looks like they took a blur tool, massacred the texture with no regards to the face mesh and saved it in low res. It's jarring, especially when she is in the cut-scenes next to just about anyone.
  9. That was my impression as well. SOME of them aren't, but pure LS agent feels just... wierd. It's one of the classes that plays really different if you make a couple key choices light though.
  10. Many of the DS agent choices (mix in a little light, because even agent doesn't escape some of the chaotic stupid stuff) are very well done. A lot of them feel justified and pragmatic, especially if you go pro-empire, but not sith lackey. Give it a go
  11. Have you looked at Secret World? Not a lot in common with Star Wars, I am afraid, but I find the scenery, animations and characters a lot more palatable than wow. It's also a lot more niche. -modern setting -amazing story -interesting and involving quests -have to buy, but has a free trial -perks for subscription, but no obligation to do it -earn currency in various ways to get (most) of your endgame stuff from vendor . Also has an interesting take on character progression (you can learn every skill available on one character, but have 'loadouts' you can set up for different roles.
  12. You know, all the people who talk about RNG system as a new vision, need to take a good, long look at the past of the game first. It has been tried about 5 years ago. It failed. They got rid of it. Now they doing it again. Why? Is it because WOW does it? If so, they are copying the wrong thing. Yeah, WOW has RNG. But their expansion has new proper dungeons, new raids, new strongholds, new factions, and a much longer story. And they talking about adding more raids, more new events, celebrations, etc. They pack more content in one expansion than SWTOR released in years of 'updates'. And all SWTOR team decides to adopt is RNG system? Or maybe it isn't because of WOW. After their recent communication, I am beginning to think someone out there WANTS the game to shut down. So they can repackage it and re- sell it again as a single player.
  13. No worries. As soon as this gets shut down, they will repackage classic SWTOR minus ops and sell it as single player game for 50$ + 10$-30$ a pop for Makeb, Oricon, SOR, KOTFE and KOTET.
  14. I put in the 1.x history because I felt it was relevant. They did not introduce the new bugs on purpose, but RNG? They had full intent to do it. It just boggles my mind how back when the system was on a drawing board nobody thought to look back a few years and say "Hey, guys. We tried a similar system before, and it wasn't well received. Maybe we need to rethink this."
  15. -From the interview with Ben Irving and Charles Boyd But is it really? Let's take a walk down a memory lane, shall we? Those of you guys who were around at the game's launch will remember how gearing worked at some point in normal operations and pvp. To those who weren't: normal mode operations loot was auto-assigned to a random person based on their class. That often lead to the cases where someone received a columi gear token for the x time, while someone of the same class in the raid never got one. i.g. RNG at work. In pvp, around 1.0 time we had 3 tiers of gear. centurion, which were upgraded by champion, which then was upgraded by battlemaster. You found battlemaster gear tokens (at random, and not guaranteed) in the loot bags. Which meant someone could keep on getting battlemaster bracers ad naseum, and, like one of my friends, never completed their battlemaster set (until they changed the system). So what did Bioware do then? -From Game Update 1.1 – Rise of the Rakghouls. They scrapped the RNG system from PVP in 1.1! And as for random autoassignment of loot in OPS? -by DavidBass They scrapped the RNG from ops in 1.2! In that light, how is reintroducing the the system they scrapped to make people happier, and in much more severe form, can be considered "learning from mistakes"?
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