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sharpenedstick

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Everything posted by sharpenedstick

  1. They could add Dark and Light tokens to season rewards, to make those vendors relevant again.
  2. Remember, in the great nation of White Knightlandia, devs can do no wrong. Not reading the calendar just means the calendar failed to make itself clear.
  3. It's nice to get details, definitely props to @EricMusco for communicating. However, his comments centered on two of the most difficult asks in the thread. I've said over and over the devs should be focusing on QoL improvements and bug fixes. So how about some commentary on how difficult some of those asks would be?
  4. I'm not saying accuracy should be removed. I'm saying crit should be removed and be made a function of accuracy vs defense. Such a system would obviously be a complete rework, so defense would get another look at what it does as well.
  5. We've been over that you don't understand why dead stats are a problem. Accuracy is also not the same as defense because accuracy has no decision points, it's a simple tax on pve dps. You need to have enough accuracy to hit the cap, then you don't go over. It's not worth using in pvp, for many reasons some of which the OP covered. In an ideal world, every stat matters to every class, and every class has several viable builds. That is very difficult to achieve in practice. But that doesn't mean there's no value in making progress towards that goal. Removing crit as a separate stat and making it a function of accuracy gives accuracy crits current gearing behavior for all classes and makes it a dead stat for no class and in no content (pvp and pve). You may not see why that is better, because you don't mind dead stats and stat taxes. But that's just bad design.
  6. It is a dead stat to healers outside of very niche situations. It is a simple tax in pve with no decision point, and it is much less relevant in pvp. I get you don't understand why these are bad things, and that's fine. But for those of us who want a more dynamic gearing system, getting rid of zero-decision stats is a good first step.
  7. They should do it so that nobody has dead stats. There's no need for a separate stat for crit for any spec if crit is a derived attribute. Maybe you don't understand why dead stats are a problem, in which case your response makes sense. There's very few decision points on stats anyway, so it's not like there's anything to "figure out" under the current system except where to find pieces that don't have dead stats.
  8. What they should actually do is remove Crit, and make critical results a function of accuracy. This way accuracy is useful to heals as well (and more useful to tanks). Crit chance can be based on some kind of accuracy vs defense formula, so it works in pvp and pve.
  9. Here's ten simple QoL improvements that should be trivial in terms of cost and dev resources. Increase ignore list size to 99999999999999999999999999999999. Put one-use crafting missions on the top rather than the bottom of the list. Update reward vendors (GSF, Gree, BH, etc) with new items that can be easily done, like adapting an existing NPC as a decoration, or just re-coloring some armor that already exists. Stop having the welcome window open by default every time you log in a character. When you are interacting with a special currency vendor, have the vendor display the amount of the relevant currency you have on its sales window. When you are nearing the capacity cap of a special currency, instead of a message saying you're getting very close to that amount, have the message show XXXX of YYYY. Reorganize the "abilities" window to put all the Passive abilities together and all the Active abilities together. Remove unobtainable decorations from the decorations window. Add subhooks to Starship decoration hooks. Allow the Starship hooks in the Guild Flagship Hangar to be replaced with smaller hooks in a similar manner to other Starship hooks.
  10. By the way, Biosword, this was one of the suggestions I included in my pitch to run the game. Take notice!
  11. Seconded, thirded, fourthed, etc. Increase the cap to 99999999999999999999999999999999.
  12. It's the second part we're responding to. If you want to cheer mediocrity, that's your right. Heck, lots of people watched the Big Bang Theory. There's nothing wrong with having no standards in your own life, or with how you spend your own time. But once you talk about whether other people's opinions are justified or not, it becomes a discussion that moves from your subjective preferences into the subjective preferences of others (and all subjective preferences are in a sense "equal" in that it's not possible to invalidate them) as well as objective standards of quality (content release frequency, customer service reliability, content quality, bug fixes, game play, etc). You've shown a blind enthusiasm that is impervious to reality, and it's your right to White Knight all over the boards. But it should be pretty clear by now to anyone who isn't a Biosword partisan that the game has major issues the devs refuse (or unable) to address.
  13. There is no excusing the suiciding. They are griefing and should be punished. However, from a systemic point of view, this kind of behavior should be expected so long as the match creation system continues to produce bad games at a high rate. Not only do premades need to be put into their own queue (inb4 "make your own premade" and "ZOMG FIX PREMADE NO FIX EVERYTHING NO FIX PREMADE!!!11!1!!!11!!), but also Biosword needs to improve the metrics the game uses to create teams. Far too many games are lopsided, and this is fixable.
  14. This is a great contest, and any decorating content you can earn in game is to be encouraged. However, please come up with a way to award the winners the gilded version directly without having it added to the general public's decoration menu. We don't need a bunch of unachievable entries bloating an already bloated menu.
  15. There's not really any reason trying to explain it any more. It's clear that some people are not just willing to accept mediocrity, they are so thrilled by it that they they're working to actively oppose efforts to improve the game.
  16. It took them months to figure out how to remove a line item from the currencies tab. Like seriously, come on. This is the height of game development for the OP. That's why the rest of us are rolling our eyes. If it weren't for the fact that the devs don't post to the forums, I would suspect the OP of being a sockpuppet. Is the OP within their rights to fawn over mediocrity? Certainly. But should that behavior be encouraged? In my opinion, if you are actually a fan of this game, then no.
  17. lol no, OP fawns over mediocrity (which is definitely their right). Suppose you go to McDonalds 10 times. Eight times, your food is lukewarm. Once it's stone cold, and once it's the correct temperature. White Knights see that one time and go "Thanks McDonalds!" The rest of us say not only should the food be the right temperature every time, but that that's the floor, not the ceiling. There are bugs here that last years. We get a handful of dev posts every week, the vast majority of which are simple housekeeping. When @JackieKo described her own job, the vast majority of line items were internal housekeeping rather than community communication. Content comes out once a year, and consists of maybe an hour or two of gameplay. The story, which admittedly labors under decisions taken years ago (eliminating individual class stories, having us defeat an IMMORTAL GALAXY EATING FORCE GHOST, pretending Malgus matters, etc), is awful. Previous content isn't maintained or updated. Dev time is spent on pet projects or moonshots, rather than QoL improvements, bug fixes, and content updating (like putting new rewards on things). Matchmaker for PVP and GSF are horrible (and also exacerbated by premades, which need to be removed from normal queue and given their own). Space Missions hasn't had an upgraded tier added in years. It's a much rougher road to maintain standards, but it's also how you get better results.
  18. Honestly, you should pray nobody is working on pvp. Because it's not like these devs would actually improve it if they did work on it.
  19. No joke, it very well may have been. It took them literally months to figure out how to remove DRM from the currency list.
  20. I don't begrudge them trying to make some money from the cartel market. I want SWTOR to survive, and for that to happen, the game has to generate not just revenue, but profit. The problem is, I have very little faith that they will reinvest any of money earned in the game.
  21. Love means never having to say you're sorry for the Year of SWTOR Celebration.
  22. There's a general lack of civilian or unarmed personnel decorations. It's almost as if the devs don't bother trying to decorate...
  23. I just want to thank the devs for all their hard work. Changing email address from @bioware to @broadsword must have been exhausting!
  24. It's big developments like this that completely refutes the "Maintenance Mode" narrative!
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