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ZaeBelochka

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  1. ZaeBelochka

    Commendations

    Many people have some useless comms after 1.2 came: mercenary, BM, champion, centurion. Maybe BW can covert it into something useful for example in wz comms at some rate. Anyway it took some efforts to get them. For example i have something about 400-500 mercenary comms (i just had almost 1k wz comms and had to convert them to merc comms to buy BM token or speeder later), now they are just useless Of course it's not much, and it won't take long to get the same amount of comms in wz. But it's not only mine situation. I have my almost full BM set and i'm not much damaged by these changes. But there are people who are damaged much more, especially old good active pvpers. As usual they have champ set with few bm pieces and a bunch of comms (now mostly useless). And they log and see that BM set is now much better then champ (and before 1.2 difference was not significant), recruit set is quite compared to champ and can be bought just for credits and they actually have to start all over again.
  2. i've tried only pve after patch (new instances and dailies including couple of old). I haven't expirienced any changes in Force armor. And i can agree thar TS problem could be in much tougher bosses in LI and Denova
  3. that's just different builds. And the choice depends on what u what to get. The same thing is only that u loose salvation. Tele hybrid gives u and your party more survivability. And balace hybrid (as in your post) gives u more damage
  4. i'm going with almost the same build now. It's for pvp. But i have some differences. Have something like this http://www.torhead.com/skill-calc#600GGMRbd0zZfc0MdMdZ0M.1 And if u a not working for big numbers in pvp, but for wins, it's a very good build to me, especially against good teams who focus on healers. And when i spec to full heal (for ops) and go with full heal build to pvp it's a bit struggle for me now because of survivability, blowing up bubble and rooting jump help very much. And if u want to increase damage, u'd better pick up balance-healing hybrid build.
  5. A very good point. As for the respledence i can suggest the othe way to solve issue. BW can put a 30-60sec CD on it (or on Noble sacrifice). So we willl have not to forget about doing NS not only when we're out of force but all the way. And our force income from NS will be much lower (now we can do it almost every 9sec). I think it will be fair, for example scoundrel healer can recover energy for 2 major heals every 2 min for free(and if u put points to proper skill it can be even more). Our cost of 2 deliverence is 102-120, and we get 40-50 force from NS, so it would be fair that we have 2-3 NS force gains in 2min
  6. Tele throw for force restore is a nice desigion (since we will have no free noble sacrifices), worth trying to me. I will miss healing trance because it's useful when u re not sure that u have enough time to finish 1.4sec cast, but it's possible to do without it
  7. the problem is that full seers no have NO usable force regaining mehanisms. I'm playing also a healing scoundrel, they have smaller "mana" maximum stack, but they have few skills for regaining it (and none of them has penalties)
  8. I don't think that it's easy for everyone, i know that some people have troubles with pve content, but the nerf won't really affect it because they have troubles not because they are not strong enough. They just don't use their abilities properly or make mistakes with tactics in FP. U won't be much worse in FP and heroics without free noble sacrifice and with 2.5sec deliverence instead 1.5sec. If u have 2 or more mobs u can force lift the strongest. And i don't know how u can have troubles with elites if there's only one of them: just use properly geared tank companion (lizard or Lt) and heal him
  9. yes, and i can't remember when i had troubles on quests with mobs. And FP are not for earning money. There are daily quest for earning money. Story (normal) FP are just to get access for hard mode, and hard mode is about collecting gear if u don't run operations. And all deaths in FP are about mistakes and not because of lack of force or low healing output
  10. trolling? u can't be serious if u have troubles questing it can only be because u don't use your skills properly or very-very bad armor and actually people die in heroics and fp only because of their tactical mistakes, so nerf won't really affect it
  11. they CAN'T renew it in 4.5 sec, the time of debuff that prevents putting a new shield is 17/20 sec
  12. maybe it's 4-5k but not larger, guess it depends on gear
  13. when i started to play i was choosing between sage and sorc. And i've chosen sage because of animation. Maybe it is a bit slower (as it turned later), but definitely it looks better with no constant lightning bzzz-bzzz. And it was the right choice. I've tried to start sith mara on imp side but i was sick of their evil quests (and remember i've started sith warrior, not sorc) by level 11, just tired of choosing between bad and worse and always feeling that everyone around can turn an enemy. Jedi society is much more friendly )
  14. U are talking about assasins/shadow, not sorcs I don't know what's the problem with sorcs, i have a 50 lvl sage main and now i'm leveling a healing scoundrel. From my sage expirience i can say that scoundrels and sentinels are the best sorc killers
  15. have forgot to mention that it's a very good build for huttball cause hutball is all about mobility
  16. i've played almost the same build for a weekend and liked it (the only reason i've speced is that i need full seer for ops). For me it was 23/7/11 (there's no usr in putting a point to telekinetic balance without presence of mind, really better put it to serenity). I had force issues only couple of times in voidstar. And it seems to me that people who say it's a bad build really don't understand it. On my server i can't just stand and heal (pvp society is pretty small and everyone knows i'm a healer), i have to move much. And self-healing by dots helps since we have pretty few instant healing abilities. As i'm running much i don't get out of force quickly. Also should mention that damage gain is decent. It's a problem for me to kill someone solo as a full healer, just not enough damage. And this hybrid build solve this problem (double project is nice)
  17. I was in your situation, my first (and main char) is seer sage, and i haven't pvped with her till 50 (wanted to do all quest and do not have to much expirience). The gear really matters, when i just got to pvp it was hard for me to survive focus fire (got hitting by several people) while i'm stunned or immobilized. But if u get at least a full set of daily mods it will be better, u will really have a chance to run away with your speed. And also if u are determined to die and lose for a couple of days u can get some centurion gear, it's not difficult. A good advice is to group up with some tank (or good geared dps, actually i like sentinels as well as tanks). U can just follow them and heal (don't forget about force armor and dispel) and u'll be both helpful and understand objectives better. Anyway even skilled and good geared seer isn't much useful alone U can watch some pvp video, it's better to see once then to read And while watching videos pay attention to getting to the next door on speed and using speed and rescue in huttball. U can really be very useful here and this points don't demand good gear
  18. Completely agreed about 31 seer and raiding, that's why i wrote about poor hybrids' performance in raiding, salvation means too much in pve. Healing hybrids are pure pvp builds imho As to PVE i guess i can do some bosses without noble sacrifice (u just need to use salvation with conveynance) and some bosses i just can't imagine how to do without it. For example Soa seems doable even without NS cause u have some pauses to regenerate your force (platform dropping stages first of all). And it's difficult to me to figure out how i will do healing on puzzle-droid in KP (4th boss) without NS
  19. I've used hybrid healing build 23/7/11. It was pretty nice too. I've got self-healing by dots and some offensive improvement (3-target force-in-balance, double project and some damage improvement on other skills) and still had all my healing abilities exept salvation and free noble sacrifice. I pvped with this build for a whole weekend and got force lack issues only a couple of times in voidstar But there's one problem with hybrid healing builds - they are useless for pve raiding, u can't heal for example Soa without salvation
  20. Actually only 4 medals gives u comms, all above that gives u no comms. The easiest for the healer medals are 2.5k heal (crit deliverence garanties u that medal, in a bit better gear with a stim and trinckets u can hit even 5k with it) 75k heal 300k heal (except huttball, theres to much moving there so there's no need in healing 300k) killing blow (use project on almost dead enemies) 10 enemies and maybe 25 enemies also u can get 1k and 3k defender points in civil war (if u defend your turret) i can't say that u do everything wrong, u really should put bubbles and heal. Maybe damaging is not worthy since u're a seer and have poor damage, u can focus on healing. Most of seers with good healing output have only 10-20k (or even 0) damage. U should also use not only AOE heal (it's very tricky in usage, it's the most interruptable healing skill and your opponents can put aoe-damage above your salvation), use also direct skills, rejuv+deliverence is the best (not difficult to guess) or rejuv+double deliverence, but it's a bug)) And i guess u should die less, so u should learn to hide, kite, use speed and maybe find a parter, who will protect u. The best choice is vanguard, guardian or sentinel Also use dispel, it don't change numbers but very useful for the team And in getting MVP not everything is about numbers, sometimes people give mvp to friends, sometimes they forget about healers and don't give them mvp even when they do 400-500k healing And if u want to do not only heealling, but proper damage u should spec to hybrid (i've tried seer-balance, pretty nice to me, but it's pvp build and it's useless in pve-raiding)
  21. There's much written about 1.2 patch changes and i don't want to discuss just the changes. I want just to point that the second bonus on pvp force-mystic set is triggered on noble sacrifice. And as for me i definitely won't use NS with health penalty in pvp since i know that u really can do pretty good healing in 95% of cases even without NS especially when u don't forget about saving your force. And using NS with health penalty is very risky in pvp. Just notice that if u use NS to make a 2.5k heal and get a medal while standing on defend of turret in civil war u are usually atacked by a stealther (even if u are standing not alone, but with some partner). So i think it's obvious that the second pvp set bonus became less usefull or completely useless with 1.2 patch. And first bonus on force-masters set is useless for full-healers too because they don't use offensive skills including mind crash that much. So maybe devs will consider the idea of changing set bonus for more usefull And the second point that confuses me much: since value of resplendence droped is it still good enough to be tier 6 skill. I don't think so, i will even think of taking points out of it? and i guess not only me.
  22. try to use aoe heal on CD, keep al least 4 man of your 8-man ops bubbled on debuff-cd and do some direct healing at the same time and after 5 min u'll see that force management DO exist in this game
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