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ZaeBelochka

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  1. ZaeBelochka

    Commendations

    Many people have some useless comms after 1.2 came: mercenary, BM, champion, centurion. Maybe BW can covert it into something useful for example in wz comms at some rate. Anyway it took some efforts to get them. For example i have something about 400-500 mercenary comms (i just had almost 1k wz comms and had to convert them to merc comms to buy BM token or speeder later), now they are just useless Of course it's not much, and it won't take long to get the same amount of comms in wz. But it's not only mine situation. I have my almost full BM set and i'm not much damaged by these changes. But there are people who are damaged much more, especially old good active pvpers. As usual they have champ set with few bm pieces and a bunch of comms (now mostly useless). And they log and see that BM set is now much better then champ (and before 1.2 difference was not significant), recruit set is quite compared to champ and can be bought just for credits and they actually have to start all over again.
  2. i've tried only pve after patch (new instances and dailies including couple of old). I haven't expirienced any changes in Force armor. And i can agree thar TS problem could be in much tougher bosses in LI and Denova
  3. that's just different builds. And the choice depends on what u what to get. The same thing is only that u loose salvation. Tele hybrid gives u and your party more survivability. And balace hybrid (as in your post) gives u more damage
  4. i'm going with almost the same build now. It's for pvp. But i have some differences. Have something like this http://www.torhead.com/skill-calc#600GGMRbd0zZfc0MdMdZ0M.1 And if u a not working for big numbers in pvp, but for wins, it's a very good build to me, especially against good teams who focus on healers. And when i spec to full heal (for ops) and go with full heal build to pvp it's a bit struggle for me now because of survivability, blowing up bubble and rooting jump help very much. And if u want to increase damage, u'd better pick up balance-healing hybrid build.
  5. A very good point. As for the respledence i can suggest the othe way to solve issue. BW can put a 30-60sec CD on it (or on Noble sacrifice). So we willl have not to forget about doing NS not only when we're out of force but all the way. And our force income from NS will be much lower (now we can do it almost every 9sec). I think it will be fair, for example scoundrel healer can recover energy for 2 major heals every 2 min for free(and if u put points to proper skill it can be even more). Our cost of 2 deliverence is 102-120, and we get 40-50 force from NS, so it would be fair that we have 2-3 NS force gains in 2min
  6. Tele throw for force restore is a nice desigion (since we will have no free noble sacrifices), worth trying to me. I will miss healing trance because it's useful when u re not sure that u have enough time to finish 1.4sec cast, but it's possible to do without it
  7. the problem is that full seers no have NO usable force regaining mehanisms. I'm playing also a healing scoundrel, they have smaller "mana" maximum stack, but they have few skills for regaining it (and none of them has penalties)
  8. I don't think that it's easy for everyone, i know that some people have troubles with pve content, but the nerf won't really affect it because they have troubles not because they are not strong enough. They just don't use their abilities properly or make mistakes with tactics in FP. U won't be much worse in FP and heroics without free noble sacrifice and with 2.5sec deliverence instead 1.5sec. If u have 2 or more mobs u can force lift the strongest. And i don't know how u can have troubles with elites if there's only one of them: just use properly geared tank companion (lizard or Lt) and heal him
  9. yes, and i can't remember when i had troubles on quests with mobs. And FP are not for earning money. There are daily quest for earning money. Story (normal) FP are just to get access for hard mode, and hard mode is about collecting gear if u don't run operations. And all deaths in FP are about mistakes and not because of lack of force or low healing output
  10. trolling? u can't be serious if u have troubles questing it can only be because u don't use your skills properly or very-very bad armor and actually people die in heroics and fp only because of their tactical mistakes, so nerf won't really affect it
  11. they CAN'T renew it in 4.5 sec, the time of debuff that prevents putting a new shield is 17/20 sec
  12. maybe it's 4-5k but not larger, guess it depends on gear
  13. when i started to play i was choosing between sage and sorc. And i've chosen sage because of animation. Maybe it is a bit slower (as it turned later), but definitely it looks better with no constant lightning bzzz-bzzz. And it was the right choice. I've tried to start sith mara on imp side but i was sick of their evil quests (and remember i've started sith warrior, not sorc) by level 11, just tired of choosing between bad and worse and always feeling that everyone around can turn an enemy. Jedi society is much more friendly )
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