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paul_preib

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Posts posted by paul_preib

  1. 1) Force Jump

     

    2) Force Fall? (Reduced fall dmg)

     

    3) Auras - Seeing auras that represent someones Lightside/Darkside Progression

     

    4) Enhanced senses - A zoom vision or a way to read chat bubbles through walls (Assuming we ever get chat bubbles)

     

    5) Computer terminals to hack like they have in Kotor 1+2

     

    6) Information gathering being a viable quest objective for stealth classes

     

    7) Movable Objects

     

    8) Being able to posess NPC's

     

    9) I would love to see a type of Jedi/Sith endgame progression that revolved around learning new non combat force powers that have diffrent levels of strength. Sure would beat the gear grind. Other classes could get non combat tech or skills.

     

    10) I would love to see a LARGE variaty of skills and trades that people could learn like Atletics (Running faster) Acrobatics (Jumping Higher) Speechcraft (More options in dialogue higher chance to pursade/intimidate) Computer Use (Hacking systems,opening doors, getting info) etc etc etc more rpg stuff.

     

    Anywho I could go on and on and on but I want to hear from you guys. Lets for get all about what you can and can not do in a Themepark MMO and just talk about things that we would like to see in our Star Wars Online Role Playing Game!

     

    1. Cosmetic Slots on gear-- I love being able to play mix and match on gear, not just to find the set/look I like but to be able to also switch it around every so often without having to shell out mod-extraction fees everytime. (if I took nothing else away from my time in Lotro it would be that it has the cosmetic system I'd love to see all MMOs emulate).

     

    2.Mount "augmentation" kit-- This could go one of two ways. The most basic idea is to be able to convert any mount into an adaptive one, as I'd love for the scrapper from the Chevin event to have rank 3 status. The alternative being that you could tweak your mount slightly via augments in slightly helpful ways, such as a minor passive speed boost (say 5% blue quality 8% purple), or an on-use speed jump that's higher (15-20% for 10 seconds) with a cooldown, or additional armoring to be even harder to dismount. Make it a single-slot thing where you choose which you'd want.

  2. You know they did something right when players go through withdrawal when they can't spend money in the shop! :p

     

    And folks wonder why so many are switching to the f2p w/cash shop system.

     

     

    Hell I consider myself a cheapskate and have dropped about $40 beyond sub. cost already myself, and while I won't do that every month I could easily see myself putting an extra 120-150 bucks a year beyond sub fees.

  3. Pretty much all tanking companions start to get squishy around level 30. Of course it helps to keep their gear updated, but they'll never be invincible wrecking machines until you've got them decked out in end game ops gear.

     

    Getting Dr. Lokin as a healer is the best option though (unless you're a healer).

     

    I'd say this, by the time you are finishing up act one Tanking companions begin to scale very horribly.

     

    As a healer you can make it work reasonably well as they survive well enough that you can keep them healed up and whittle down the opposition, but for pure dpsers like Sniper/Mara/Sent/GS tank's go down hard and fast.

     

    A big reason for this is that while they tend to have abilities that ramp up the shield chance considerably, they lack any true mitigation benefits from going into "tank" stance, so they'll have the heavy armor but lack the additional boost stance yields.

     

    Just to illustrate how drastic this difference can be,

     

    On my rage (i.e. dps) specced 49 Juggernaut

     

    No Stance-- 28.01%

    Dps Stance-- 31.01%

    Tank Stance-- 44.59%

     

    That last number would be 50%ish were I tank specced.

     

    So there is a drastic difference in this game with regards to how heavy armor impacts. Becaause of this, anyone without a tank stance up would be the equivalent of higher end medium armor other similar games.

  4. Hi SWTOR community. At the ever present risk of being flamed back to the stone-age. I have a question regarding HK-51 and his gearing for serious players.

     

    Currently I have 2 of the lvl 157 parts and the remainder rakata/dreadguard armoring. Since I had tons of BH pieces from my Vanguard my HK is rolling very Aim heavy. I made all of his Augs cunning and his barrel. (For those that do not know HK uses both Aim and Cunning, current theory to best of my knowledge is he uses them equally and diminishing returns really doesn't come too much into play at the current gear levels (I think you would need 2000+ in main stat to start seeing issues.)

     

    So my question. Sniper rifle or Blaster Rifle??? The big difference seems to be damage output range on the guns. Sniper rifles = 438-535 (Black hole). Blaster rifle = 324-486. Does this mean Sniper rifle is hands down the way to go?

     

    Also what stat pools should HK focus on... I do not have a sniper/operateive type character which I guess he is most like. Crit/surge/power obviously... but how about alacrity? +hit is probably worthless since you wont be using him on any boss fights. Currently his crit is pretty high at 35% surge through the roof. Wondering if I should be adding in some alacrity. He has SOME channeled spells?

     

    Any suggestions on stat point focus areas within crit/surge/power/alacrity/hit would be very welcome. Thanks in advance for the help!

     

    Yes on the sniper rifle and as far as alacrity goes, meh it will help some aspects but the benefit is pretty mediocre. Depending on the content you run with a companion little bit of accuracy wouldn't hurt (just obviously not a full 10%), beyond that I'd only worry about alacrity if you are overflowing on all the other stats (i.e. over 80% surge where it the DR curve becomes mountain-esque)

  5. Pretty much. And since you knew this was a Themepark MMO going in, there's no reason you have to be angry or upset that it didn't turn out to be what you wanted it to be.

     

    It was never going to be SWG 2.0. I'm sorry. It just never was. There may be some minigames added, they might add a brand new space component, but it's never going to be SWG 2.0.

     

    So if you don't like the Themepark MMO that BioWare said they were going to build, and you don't like PVE operations and you don't like PVP warzones and you don't like open world PVP and you don't like running dailies for running dailies, then it seems like your path is cut out for you, and has been from the beginning.

     

    You can either level up alternate characters to enjoy the other storylines, or go find another game that says it wants to be what you want it to be. Good luck!

     

    The reality is some small-mid market sandbox MMO is going to have to far exceed expectations and become a near 1 million sub hit in order to truly trigger an interest in companies to make a AAA sandboxy MMO

  6. I belive you mean Themepark MMO's that do everything for you but push the buttons on your keyboard aren't my cup of tea. But I like Star Wars and I enjoy the ingame story so im hardly gonna quit just cause I don't want to raid or pvp just cause thats what MMO's are too you dosent mean thats what they are to everyone.

     

    Ok rephrasing from an all encompassing statement that the prior poster used

     

    The vast majority of mainstream MMO's in existence utilize a group-centric endgame progression design whether it be raiding (ops), higher difficulty standard size dungeon (flashpoint), or pvp (arena/warzone/battleground/etc.)

     

    The implementation of 1.6 has no bearing on a distaste for this design as the only thing it changed was

     

    A.Eliminated the tier 0 gear grind (I call it tier 0 because it is filler while you are really going after Columi or better once you hit 50)

     

    B.Shrunk the gap between pvp gear tiers

     

    C.Made the pvp min/maxers crazy with poor itemization on Elite War Hero gear that make pvp BiS a huge grind compared to just being functional

     

    D.Added high difficulty space missions for someone really bound and determined to have solo content

     

    Out of all of these A, B, and D are all beneficial to the game. One could argue C both ways (being that it gives the min maxers a longer time to work towards something while B means that those who don't will be more competitive in the meantime).

     

     

    So again, sounds like themepark MMO endgame is not your taste. That is fine it is not everyones, but don't blame a patch for being the final straw here-- this was billed as entirely themepark from the outset with the added benefit of good leveling story.

     

    If you have no interest in endgame and have seem all 8 stories while capping what you can do without being group at 50 then it is likely time to move on, but bear in mind you probably got a a heckuva lot of total hours playing time in the meantime.

  7. While I am not terribly vest in it, being someone that does not partake in space missions at all, I can see where folks would start to get upset.

     

    On one hand it can be argued it is a pure soloists activity with a path (albeit obscene in cost) in existence, that said it could be argued that it is endgame gear of a kind and thus should be completely separate from marketplace.

     

     

    At the end of the day this isn't a dealbreaker, but I think it really edges the boundaries to where one might call it a deal-crackers as it really starts the cracks showing at the seems.

     

    I think they are looking to push to see where folks' uncrossable line falls and this tends to step right on it for a lot of people, nudge anymore and the dropoff will start to far outweigh what can be gleaned by those it did not impact.

  8. COME ON, RIGHT THERE, I mean, really, why keep recruit gear, get rid of THAT, bring BM back, and let that be the new newbie 50 arrival gear, makes more sense then to go from a recurit then OH OK, your a War Hero now, more for WH haveing normal comms, but seriously............

     

    Ermmm... no.Free BM would be pretty bloody ridiculous since a pve-er could buy his free tionese set, swap out the armorings and have a gearset that can stand up to basically everything short of progression content.

     

    Remember on BM the stats on mod/enhancement are identical to rakata, it isn't until WH v BH that they started gapping those out too not just armorings

  9. I'm lucky to be a Marauder, so I don't NEED a dual spec,but I would probably play around with it so I can swap to Carnage or Annihilation when not in combat.

    But I definitely see your point, especially if you're a Sorc or Assassin.... heal, tank,dps, all require a respec.

    This game needs dual spec for classes that have dual purposes, period.

     

    Actually my sentinel would.probably make pretty good use of it--

     

    Pvp and ops trash: focus

    Boss fights and areas where trash needs a lot of cc: watchman

     

    Heck as it stands I'll spend some time in almost all three specs in a given week just playing around with variety

  10. I agree with you, but those who spent 6 months grinding for it should be compensated in some manner...

     

    Besides, EWH gear is not even worth it, you only get like 3-5 extra stat points in average to 1 single stat.

     

    Which is to me the perfect way to do it. For the "casual" the gear gap just got a whole lot lower, making it much easier for everyone to be competitive, while still having those minor upgrades to give folks something to work for and have a tiny boost over those that didn't sink the time into BiS.

     

    As someone who was shifting more and more over to the pve side after being almost exclusively pvp for a long time, if EWH had a large stat edge on WH it might have compelled me to drop that side of the game fully

  11. Well one should probably have seen it coming when WH was introduced and BM made obtainable far easier then it used to be, or EHW weapons hit and made WH weapons far cheaper.and easier to obtain

     

    I.e. I wish I didn't have a re-grind when my secondary pvp character was just about finished with the old one. But at the end of the day I can't be upset about it because I knew it would happen just as I know in 3-4 months most likely EWH will see the same thing happen

  12. I think you mean trooper is the mirror, not smuggler. Smuggler's mirror the Imperial Agent.

     

    If you look back I said "while not the literal mirror" smugglers are the spiritual equivalent as the ones grounded in self interest and profit over pure imp v pub aspects

     

    While force users run parallel in both aspects I'd say tech classes are inverted in terms of stylistic mirrors, not pairing up with their mechanical ones

  13. While not.the literal mirror, smugglers are the spiritual equivalent so if it is.about mechanics make.a.trooper and.think it.a soldier of.fortune. if it is about the vibe/style pop a smuggler into BH esque adaptive gear
  14. I would like to see pvp matches across server... and make it expertise scale based. Meaning you only get grouped in with and against others with expertise of 900 - 1050, 1051 - 1200... etc this would help lvl out the playing field and bring some of the skill back and still make it rewarding to get gear.

     

    It would be too easy to game that, a lot of us run 1150-1250 expertise as it is because mixing in an item or two with pve stats can be beneficial.

     

    What this would do is make someone able to drop in a few campaign armorings into elitewar hero gear to hit the "recruit" bracket with stat superiority.

  15. Already did on 3 chars.

    ...

     

    Is making for a good excuse to finish leveling a 43 and a 44 I've had stalled out for quite some time. Not that I intend to do much pvp with them but both have a bit over 2k ranked comms allowing me to buy a few more pieces for the two characters I do pvp on.

  16. Aw hell, i did that with my DPS specced smuggler, and it worked fine... just healing your tank companion works fine...

     

    Also there is a tank shortage because every time something goes wrong its the tank that gets blamed...

     

    I think it also has the steepest learning curve. It may take a good bit of effort to evolve into a good healer, but it usually isn't that bad becoming a serviceable one. Same not necessarily true on tanks.

     

    Would venture that choosing a 4 man flashpoint setup instead of 5 (wow) or 6 (lotro) exacerbates this as it becomes a 50/50 dps to heal-tank ratio instead if 3:2 or even 2:1, lucky for me 3 of the 4 characters I consistently play are healers and I've a guild with a disproportionate number of tanks

  17. To many variables to extrapolate anything. Could easily have been a tank/dps/dps combo group queueing and only being in need of a healer. In my guild we often end up with two or three of us queuing looking to fill that one or two slots. Would have to happen several times for me to take anything away from this
  18. Hello! I know this isn't good enough to run flawlessly on high settings on a HD monitor; I'm just hoping I can run smoothly at medium settings at 1280 x 1024 resolution. I've gathered up some parts for a system that is less than $550.

     

     

    CPU: AMD Phenom II X4 955 Black 3.2GHz Quad-Core

     

    What I actually have in mine, been quite happy so far, not a beastly powerhouse but $$ compared to a comparable Intel is massive

     

    Cooler: Cooler Master Hyper 212 Plus 76.8 CFM Sleeve Bearing

     

     

    Motherboard: Asus M5A78L-M LX PLUS Micro ATX AM3+

    Seems like a solid choice, but at the end of the day a good fan/heatsynch combo is a good fan/heatsynch combo

    Memory: Patriot Intel Extreme Master, Limited Ed 8GB (2 x 4GB) DDR3-1600

    Might not hurt if opportunity presents to splurge on another 4 gig stick to enhance gamespeed by running some portions off a RAMdrive (see SWTOR unleashed thread for details

     

    Storage: Seagate Barracuda 500GB 3.5" 7200RPM

     

    Might be able to find a 1 TB for just $10-$20 more if you catch the right holiday deal, otherwise decent choice

     

    Video Card: MSI Radeon HD 7770 GHz Edition 1GB

     

    If you need to save a buck going a generation earlier here often knock $30 or more off for minimal performance loss, beyond that decent.

     

    Case: MSI TC- (Black) ATX Mid Tower

     

    Not bad, though might be worth shopping around depending on the price point, last holiday season got a case from tigerdirect (coolermaster atx mid tower) with the front/rear case fans, two side mounted fans that pull air directly off the cpu and GfX card, and fittings if I ever wanted to go liquid-cooled for $29.99 on clearance

     

    Power Supply: Corsair 600W ATX12V

     

    Have had good luck with their memory so reckon I'd trust 'em in terms of power supply.

     

    Operating System: Windows 7

     

     

    Does anyone see any potential issues for my goal? Thank you for your time and feedback!

     

     

    Seems like a solid setup overall, good bang for the buck of a very solid but not top of the line machine. Really once you start stepping up in performance tiers beyond this the price point starts jumping in a hurry. Just switching Nvidia/Intel of similar performance would probably jump you a good hundred bucks.

  19. The thing that quickly becomes apparent to me is that essentially every MMO board now has similar lamentations. The song changes but the tune remains the same as folks have aspects they enjoy and a whole host of issues they hate.

     

    Perhaps the problems at hand are not indicative of Bioware/SWTOR specifically so much as the mmo industry on the whole. The demands of the consumer coupled with the profit margins expected by companies oogling WoW in its prime just do not jibe together, leading to an ongoing string of "below expectations" AAA titles that are decent but not stand-outish.

     

    I know for example that while there are plenty of things I would love to tweak within this game, and for that matter plenty of things from other MMOs I've played that I think they do better (Lotro's cosmetic armor/wardrobe system, vanilla WoW's capacity to choose between several zones in any given level range, etc.) at the end of the day this game still offers me enough to be my subscription choice-- warts and all it still holds up in general to the competition by virtue of the IP, story, class design/mechanics, and the general aesthetic.

  20. There are a few ways to go about this all of which are plenty viable

     

    1.If an alt simply purchase field respec, especially if a subscriber it is probably the most worthwhile investment of 200k credits you can put into a character, allowing you to dink with spec tweaking or flat-out change trees as you go.

     

    2.If field respec is out, level as a healer. It is not particularly difficult to be effective as a healer with a tanking (a little slow but unkillable) or dps companion. I have all three healing types and depending on the situation will often do my dailies at 50 as a healer, never facing much issue.

     

    3.Level as a hybrid spec-- It really won't matter in low level instances where you can just heal in dps spec (especially since they all have low level talents in dps trees that support the healing aspect well). Once you get into 31 or so pick up your 11-point healing and dps talents to have a good blend, works extremely well for leveling versatility while still being able to heal.

  21. Wow, thanks guys for the suggestions. So, It looks like I'll get two sets of armor/gear. Right now my recruit PvP gear is stronger than my Destroyer PvE gear, but I absolutely can't stand the look of the recruit PvP gear.....at least for a Guardian. Honestly, they should have made it look a little better. Also, you should be able to change the mods out.

     

    So the prices on the good PvP gear is coming down......what in 1.6 patch. Does anyone happen to know when 1.6 will be released? Thanks again guys.....this really helps, now that I know what to do! :D

     

    Been on pts a couple weeks so best bet is.probably just before Christmas

  22. And I'm saying the telegraphing of the location the aoe will hit is idiotic and pointless. I get so few use of my orbital strikes in pvp because it's telegraphed for the entire duration and for the 3 seconds before it even applies any damage. It should NOT be this way. Let players use their brains and eyes to minimise their damage taken from it.

     

    That can be a strategic item in and of itself, my scoundrel will often try to break up a group, move them away/etc. by fake-casting (or even actually casting) the big aoe.

  23. I've thought of doing that but after adding up the stats I see very little point in it. What is the point of doing that? If you removed an armoring from a shield or generator and added a random mod, wouldn't the stat value be almost identical? The only difference would be the mod, but you can simply compensate for non-ideal mods in another armor piece. Makes no sense to me.

     

    The point would be someone already have a WH offhand, buying a second one (especially since there is no trade-in prereq. and only 2k cost) and putting that armoring (and possibly mod) which will easily outstat just the regular non moddable WH belt/bracer.

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