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silvacrest

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Everything posted by silvacrest

  1. i just wanted a ETA on when crew skills would get the much needed change we all want
  2. are you planning on changing the yield that is generated from lockboxes on slicing missions? right now, for people who are unable to grind dailes, PVP, GTN etc they are left out and are poor it would be really nice to have a MMO that doesn't require you to grind just to be competitive
  3. im going to keep it real simple bioware, stop nerfing biochem, start buffing ALL OTHER CREW SKILLS you have nerfed biochem twice and its still the best crew skill to take, does that not tell you anything? and dont forget about slicing, im not saying make it OP but for the none crafters, in it's current state, its barely worth taking
  4. damn....that is some detail, i applaud your efforts
  5. i do play a OP and was tempted to respond in a similar fashion so what does that make me? nerfrage quitter posts are the funniest posts of all, dont like changes which were, without doubt going to appear sooner or later? RAGEquit, fellow OP have already found a work a round to this, at least test the changes your self.....but no, ragequit and QQ is easier
  6. im all for TA generation in lethality as long as it does NOT come from weakening blast, its already been mentioned but waiting till level 40 (assuming you go full lethality) does not keep it in line with concealment or med plus i think its just plain unfair to keep it simple i would just put it in corrosive grenade
  7. i agree, not that i dont appreciate your time and effort, i would just stick to youtube if i were you
  8. useless thread needs to die NOW before it gets.....heated
  9. im also on taris and have gotten tons just by right clicking on defeated strong/elites and nodes
  10. if you only do missions and dont actively go to every node you see in game slicing can easy become a sink the other problem is slicing was not always like it currently is, if it was, we would no exactly what bioware intended it to be but because they keep flip flopping its stats people are angry/confused but most of all just want communication from bioware personally i would just put it back to pre 1.1 update, at that level it was decent, not game breakingly overpowered like launch but much better then it is now, im pretty sure right now is the worst its ever been atm i use slicing for nodes and nothing else because everything else has to much potential to lose money
  11. the way slicing is right now means the game is just barely less grindy then other MMO's even setting up multiple toons all devoted to slicing only is not great credits in comparison to just farming valuable mats we all no at launch it was overpowered but now it is almost useless for missions and clicking nodes while free, doesnt produce much credits at mid/low level, im not high level yet so cant comment there but even then i would just gather valuable bio mats and do daily's/PVP
  12. the problem is augment slots are kinda rare hence augments themselves sell poorly (at least on my server) you only have a chance to get mission discoveries while still having a chance to fail the mission, other gathering skills either get the mat or they fail but dont need to rely on certain items dropping, plus, crew skills like bioan's higher tier mats sell quite well while still being useful in its primary goal (getting mats for biochem) slicing doesnt have this advantage and would still be worse off if it did
  13. Blizzard gain enough money from subs every month that i would be shocked if they didn't employee quite a few guys to handle the customer complaints bioware are in a similar position, they have massive funding for this game so what's their excuse?? we are just asking for communication bioware, not demanding changes.......yet
  14. do you feel with that many credits you dont miss crafting at all and just buy everything you need? atm i have bioan/biochem/slicing, bioan can make decent credits, slicing is a grey area but im not sure i can be bothered to level up biochem again (it got replaced a while back) how is treasure hunting for making credits?
  15. yes, i think its worse then pre 1.1 every single mission has lost me money, none failed, the lockbox credits were just s""t nice one bioware
  16. so basically, take biochem if your not rich? which is the majority of us, including me? gotcha
  17. im just glad i did enough missions so i can afford a speeder and have a decent sum left over im just gonna say this, bioware sucks at giving the community what they want
  18. what the hell bioware, you dont even talk to the community and then you make all these unwanted changes with no notice at all
  19. did slicing missions always have a chance to drop slicing mission discoveries? because i just got 2, 1 normal and a purple drop, i have never gotten any before, pre or post nerf
  20. if this was a stealth buff all i have to say is....thanks bioware some of us have no desire to craft at all,i was a heavy crafter in city of heroes mainly because there was no other option if you wanted money thanks for bucking that trend
  21. i dont see it as power levelling, for those already at 400 skill they would just be gathering, its the equivalent of login on every hour or so just to send out your crew, if your at work/whatever this is not practical this app would stop the time you would waste sending/managing crew tasks so you can focus on actual gameplay even if your not at 400 skill i still dont see it as power levelling because you are better of right clicking nodes while sending your crew out to maximise your return
  22. any chance the OP could post a video of this build in action? the concept sounds interesting but the negative comments make me want to see it
  23. i promise i looked in this thread and went to page 10 before posting this my bro is a inquisitor, im planning on being a shadow, i no we start on different planets but can we eventually team up? or do our warring factions stop us from doing that?
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