I agree with this wholeheartedly. I have enjoyed the animations from an RP perspective and the filler perspective as a tank for years, I always juggled ranged [10-30m] and melee [0-10m] range swaps sparingly and did not pepper bosses from range, nor did I sit up the arse of the primary target(s) either.
Removing this ability neither teaches a lesson, nor improves the game and therefore should not have happened.
Frankly after the sniper/Gunslinger class was restructured, abilities removed and given to only one tree I was annoyed, but got over it.... now with this... WHY BOTHER with all the cartel crap, the crystals, the dye packs, why bother IF the abilities and aesthetics are REMOVED from our gameplay... good rotation or bad rotation. Give the player the choice to play their way, seeing as they pay (one way or another) for the privilege.
I agree with another post in the forum. Lets remove the melee or close range items from the Mercenary toolkit, seeing as they are "ranged".... No you say? then WHY remove ranged from OUR toolbox? It is a valid tool and it was ours.
Devs, I hope you are reviewing these forums... please do not reduce the rotations/options/skills any further, or you will make the same mistake Blizzard did by reducing immersion and making the game a 4 main-hotkey child fest arcade game. As much of a Star Wars fan as I am... You will lose me. Tread Carefully here!