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Gerudan

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Everything posted by Gerudan

  1. Actually it does EXACTLY the opposite. Needing Accuracy on almost everything reduces your choices and dumbs the game down severely through it, because you don't need to think about what to get on your gear. That's at least as it should be. Sadly the new content with the expansion is paper thin specially as far as the FPs are considered and I suspect THAT is the real reason for the nerf, so that the old content stays somewhat relevant, because the new content isn't enough. Because it gives you a better feeling of progression or to say it like this: If it doesn't make a difference mechanical wise, why NOT have slightly larger numbers?
  2. I know what power creep is and I also know, that it doesn't matter in MMOs. You get new fps and ops that should be balanced to the new gear and you can do that without having to nerf anything.
  3. Taking the player out of the game through stuns is basically always stupid and bad and SWTOR has far to much of that.
  4. I just don't understand the "oh the damage was too high" argument. Well...how about increasing the health of the new mobs? And the accuracy change is a perfect example that there is utter chaos in the development team by now and no one knows what the others are doing. Just look at the items you can get from tokens and commendations now. Sure, they were never great, but now half of them are not only damnable ugly to press people into buying stupid packs, but also utterly useless without buying another item to switch out all the enhancements and mods. Who designs this crap? "Oh cool, I can get a new item! With crit rating and without accuracy...so I might as well not bother in the first place." This is NOT fun, it is tiresome and frustrating and only shows that NO ONE looked over the stats at all. They were just randomly generated and put on the items without ever thinking about if they would be at all useful for the different classes. That a lot of the items are still bugged (like the 192 force healer implants having lower stats than the old 168 ones) is just a case in point.
  5. The game is riddled with bugs and glitches, no matter what side you are on. Even weeks after release most of the implants are still bugged, half of the companion weapons you get from Revan's Weekly are bugged, the items you can get for tokens or commendations are jokes (crit anyone?) and they do exactly NOTHING about it. It will be interesting to see, if they will ever fix that range bug.
  6. Exactly, if you don't have any choice, what you put on your gear, because you need accuracy on almost every item, accuracy becomes a pointless stat.
  7. I don't know what you want. On level 60 you now have the choice between 2 half assed tactitcal fps designed for lower levels and 4 hard mode fps that are just changed (as in horribly bugged) versions of tactical fps you played like 100 times already with level 55. How can that not be enough content? Geez, it's almost like you people actually paid money for the expansion or something.
  8. Yeah, the list is so empty now...it feels like instead of giving us additional content with the expansion, they actually took content away for no reason, I don't get it.
  9. Yeah as expected they completely ruined any resemblance of balance with their pointless damage changes. Damage is far too high for the player as well. I would really like to know, if it is intended like this (because it sucks) or if something went completely wrong. Level 55 OPs are probably impossible to do at the moment with actual level 55 charakters.
  10. Not being able to queue for level 55 hard modes is kinda bs IMHO. Just look at the group queue window: Now we only have 4 old FPs as hard mode level 60 fps, only 2 new tactical fps and on op. If you only have so little content (and most of it is just reused slightly tweaked old stuff), WHY THE HELL would you lock people out of the old stuff as well?
  11. This also worked for me...kinda. I did it for the first phase, in the second phase at 30% the fissures actually spawned and I could end the fight as intended.
  12. How can this even happen? They had to test 4 times and at least in 1 of the tries it would have bugged out. But they obviously didn't test it at all and just shoved it out the door. Fitting for Yavin 4, the whole area is a disaster.
  13. For people that just rejoined the game a short while age that is A LOT, yeah. And we are not talking about some optical stuff, we are talking about ESSENTIAL purchases you HAVE to make. From 55 to 60 you will have to pay way over 1 mio. credits for your skills. At the very least the questing should COVER those expanses, but you get no where near those sums.
  14. That is nothing. Learning the last tier of spells and skills costs like 600k (well over 40k a piece). So I won't have enough money to buy my skills, when I'm hitting level 60, ***?
  15. What would be so bad about soloing old group content? I don't get it. You get new OPs for groups anyway.
  16. Those weren't the reasons they squished it and those raids are at least supposed to be soloable the same way as they were before. Being able to solo the old raids was never a problem for Blizzard (and it shouldn't), they even changed a number of encounters in such a way, that you CAN solo them now and they added little pets to the loot tables and so on. They also reduced the amount of gold those bosses drop already during Cataclysm when people were farming the early Burning Crusade Raids for gold. So that isn't an issue either. The main goal for Blizzard was to reduce the overall numbers in the game. Not only threat generation, healing and damage, but also the HP of basically EVERY mob in the game. BTW: Being able to solo some of the older group content would be kinda cool and makes your character feel more powerful. It also wouldn't really break the game balance, if you were able to "farm" the 150 rating items on level 60, when even green items will likely be well above that.
  17. WoW had the squish because the overall numbers became so large, that they were about to reach technical limitations and it slowed the whole game down more and more, since WoW is still pretty much a single core game. They also didn't just reduce damage but all kinds of stats.
  18. And how do they look like on level 50 in the gear you are supposed to have on that level with 3.0? That you can faceroll level 50 Ops on level 55 gear is kinda normal. In WoW you can solo the old raids and it is actually good funny to solo kill the big bosses, that you wiped again and again on with a whole raid.. Blizzard even changed some of them, so you can solo them.
  19. How would it be good, if encounter become unbeatable for the level they were designed for?
  20. FOR LEVEL 60! Is it really that difficult to understand? Even IF the lowest DPS spec gets a SLIGHT buff, you are still comparing a level 60 character in 198 rating gear to a level 55 character in 180/186 gear. I'm comparing level 55 characters in 162 before and after 3.0.
  21. Those are the goals for level 60 in 198 gear. I'm talking about level 55 characters in 162+ gear. If level 60 characters are supposed to do about as much damage, as well equipped level 55 now, then level 55 characters will do a lot less damage, as they do now, so they will run into problems wherever a good amount of damage is required.
  22. Have they explained how it will work for PvE content? I mean how are you supposed to do the old ops with level 50/55 without getting into trouble with enrage timers if you do far less damage? And will fights just take much longer in general? I don't really like this change, if they don't also reduce all the health pools. Long fights are boring and tedious specially outside of OPs.
  23. He always had more HP in normal mode, because you get the dmg-debuff with every blast in normal mode, while on hard and nightmare mode only one of the three blasts gives you the dmg debuff.
  24. The game is already dying, most semi-hardcore and hardcore gamers will leave it soon or already have left it, because there is nothing to do, no content, no goals etc. to beat or achieve. In our guild people are leaving the game or discussing what other game we could play together and during the day there is hardly anyone online. Most only come online, to do Ops for a few hours and that's it.
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