Jump to content

Terraluna

Members
  • Posts

    12
  • Joined

Reputation

10 Good
  1. It seems to me the main problem with biochem is the reusables but the real problem with them is that the standard versions are actually really expensive and time consuming to make. so i was thinking what if they made it so the green versions were made in packs of like 6 with crit being 8 and the blue versions coming in packs of 4 with a crit being 6 Would that lower the resource and time investment enough to make the consumable versions a viable option for the non-biochems? adrenals seem to be the worst, the time and cost investment to just make one 15s boost is pretty ridiculous I don't really see the problem with rakata meds being a bit better though. It seems every craft has it's own BoP rakata gears. Other thing is triage adrenals. *** was the designer thinking on that one? they are pretty much literally "attack adrenal worded funny with a downside" my thought on that one is something like "+30% healing done, -50% damage done" or make it be a combination of attack and efficacy with the healing debuff to balance.
  2. I'm just wondering how much stuff on top of the 10k credits was omitted from this "test"? the mission starting items for one are quite valuable. Just in the 230 skill range they're like 3-6k a piece and i imagine the 400 ones will be super valuable because everything is easy to get except the artifact materials. Not to mention it's still making you credits for free on top of everything else your doing. It's pretty literally just free goodies forever just for having it. Not like you can use your whole roster of companions for much else. Nothing wrong with slicing as it is imo. If all you want is infinite free money go play single player games with a gameshark
  3. if you don't do crew skills your fine. If you do slicing your rich. If you do anything else your constantly struggling for enough to even buy skills. Is about the sum of it Endgame though every skill is very nice, including slicing since it provides the mission items for the guaranteed artifact missions. Just slicing is super OP for the first 49 levels and maintains it's free to do and really nice rewards status at 50 without even having to work the auction house if you choose not to
  4. yellow seems to be uncommon but not really rare. White is the prestige one atm and the black core ones are probably even worse to get a hold of
  5. I'm sure it's been mentioned here already but the obvious thing for armortech and synthweaving is it's the only way in the game to get orange gear with an augment slot on it. That is pretty much the most desirable thing in the game and considering it's a crit craft and everyone will want their specific look they will be the most lucrative items available. say it once again just to make sure. You can get orange gear pretty much anywhere but orange gear with that magical 5th slot is crafted only
  6. It seems to be based entirely on the item type rather than level. Getting advanced medpack reverse engineered to reusable was just as easy as getting battle medpack up to reusable for me, while implants have been a complete nightmare to even get to blue quality. to the point that i actually stopped trying. While my Armstech buddy has absolutely no trouble getting barrels and blasters to top quality but I don't think he has successfully reverse engineered a scattergun even once
  7. As you said, missions and mobs already create a ton of money from thin air. Having lots of places for it to disappear to permanently is a very good thing. The more money sinks there are, the more money will retain it's value. Having more sources for it to appear from nowhere on the other hand doesn't help at all especially when seemingly everyone is taking it due to other crafts ending up costing more than they're worth for the most part. Slicing could easily have better uses than just magically making money. The mission starting items it creates are amazing and would be a perfectly good source of income since they are pretty much guaranteed artifact drops and one time use so other crafters will want to use them as much as possible. Especially considering the best items are critical success artifact items meaning people will be burning through artifact materials just trying for that crit and destroying the normals for a chance at some material returns. Right now very few people are buying them since almost everyone is just slicing
  8. It seems somewhat random, every now and then i come across one you cant touch but most are fine
  9. the problem with slicing is it created money out of nowhere which increases the money supply which in turn lowers money demand making credits worth less. Other crafts make items then sell them, but when you sell an item your just transferring money from one player to another, not creating new money. I would not be opposed to slicing being basically free to level from the money returns with an occasional bonus. It does give other rewards too that are pretty nice and lets you slice objects in the world which is useful as well. I do hope they did fix it, People making a whole crew of slicing alts and creating a credit spewing fountain was bad times
  10. I don't know about all these other arguments but I've seen rampant inflation in other games and it just destroys the games economy to the point it's unbearable. diablo 3 got to the point where gold wasn't even a commodity anymore. A unique ring that a normal player was more likely to never see in a lifetime was the currency ffxi got to a point where anything decently rare would cost you a larger amount than the auction house could even be set for. Slicing on one character isn't too terrible an issue, money injection is pretty large without it but that's not the problem. The fact that you can do it over a whole slew of alts at the same time while basically afk creates ridiculously large amounts The game's actual money should be a valuable commodity and not inflated out of value to the point that it get's replaced by some rare resource. I for one don't want it to get to a point where chunks of mandalorian iron is all of a sudden the games trading currency
  11. implants are made from biochem You can create relics from the datacron shards and also the light and dark vendors sell a boatload of them
  12. Wondering what the various crafter only perks are? i know biochem gets the infinite meds and cybertech gets infinite bombs the other ones must have something cool too that isn't just sellable items
×
×
  • Create New...