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Jambert

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Everything posted by Jambert

  1. Somewhat agree with this, an attacking team can dominate a turret but simply be interrupted by how quick people can get back to the turrets. Same issue with Voidstar really, you can full out dominate the other team when attacking, but if the spawn time sits right for them it's so quick to get back to the door, and on the other side of it, you can be in a spawn zone for 30 seconds while the other team runs on through a few objectives.
  2. I'm V61 (not Ilum farmed) and I have 3 pieces of Centurion armour. My BM token count so far is 1/16. There is someone I know who only misses 2 pieces of BM gear and he is just 62. The current system rewards neither time or skill, just open a bag and hope the RNG gods shine down on you.
  3. It's called teamwork, learn about it and profit.
  4. I don't think it's that players are bad - it's just so little bonus is given for winning game. When people are trying to farm valor and/or commendations it's more fruitful just to go for medals, given that whether you win or lose medals are what really see you boosted with valor and tokens. Generally though the only game which doesn't give medals while doing objectives is Huttball, as a ball carrier you are focused on capping and that doesn't leave much room for grabbing medals - however if you play objectives on Civil War / Voidstar medals generally come pretty easy when working towards winning the map.
  5. To be frank, I'm fed up of seeing replies to these threads saying people are moaning about wanting easy loot and such. The issue is not with the speed of which gear is obtained, it's the roll of the dice everytime you open a bag. I've opened 16 bags now and obtained 1 token, fine, I'm not expecting all my gear in week one. But when a friend opens 6 bags and gets 5 tokens, I'm thinking to myself, how is a RNG system remotely fair to players. It was the same pre-60 for me, I am currently rocking 4 pieces of centurion loot due to poor Champ tokens. I laughed when I got to V60, saying I'll end up having to get my champ gear all from BM bags with the Champ token drop, this is now looking more of a reality. I wouldn't mind having to grind for 1 month to get 1 item of gear - it's at least something steady and you can see the end in sight. This however is a lottery and gives no indication of the amount of PvP someone is doing. I do like PvP here and I won't quit over this in any way, I play with friends and it's generally good fun - I just worry that when the ranked warzones come all this luck and RNG will give the edge to players who have had good fortune with bags next to the people who are still waiting for drops.
  6. Same issues as everyone else has been reporting. I didn't know (is it confirmed?) that you don't get a quest update if you are playing vs lesser numbers. I can understand this from the PoV where you play 8v6 the entire fight, but often these numbers come from when you are winning and the other team just starts leaving. That said, I'm pretty sure one of the quest updates I got last night was from a game where the other team didn't have enough players and the game ended...
  7. Conspiracy theories aside, I feel your pain (to a lesser extent) and think this RNG system never works well in MMOs. I myself have had the same problems, 1/14. Fills me with dread thinking you've had it with 42 bags, quite pathetic. People will respond and say you have to work for your gear, fine, make them cost 20 BM tokens, just take out the RNG nature of this. Great for people who have had the luck (a fellow guildy has 5/8).
  8. I've opened 14 BM bags and obtained 1 BM token. Not expecting free loot, but I was hoping after hitting V60 I could replace my Centurion items (lame Champion bag luck as well) at a reasonable pace. Not asking for free loot, just some sanity in all this - when ranked WZs come through and such gear will give the edge, at the moment it's a roll of the dice. Whats even worse, one of the guys who I play with is so far at 5 BM tokens from 6 bags since he started. I've done more PvP and he's ahead of me through RNG. At least in 2 weeks of Champion tokens I'll be able to upgrade ONE of my centurion items...
  9. It's worse when you end up in a WZ where more than 8 players have joined one side...
  10. Jambert

    The Tank in PvP

    I'm playing Darkness Sin for PvP and feel that we're generally there to hold things up and support / be the ball carrier. Playing with a healer on a map like Civil War it's possible to harass / defend a point against 3+ players quite easily while working them down and waiting for backup to arrive. Yes sometimes I laugh when someone gets a 6k crit on me as a "tank" in Champ / BM gear - but it's a role meant to be played with other people supporting.
  11. I usually get 8-10 medals per game as a tank - I don't try to farm medals at all. People don't MVP me much on Huttball since I don't get objective points - for some reason capping the ball 6 times doesn't count towards the objectives... I personally MVP the healers, although I've noticed recently some just seem to stand in the corner trying to cheese numbers.
  12. Sins are NOT rogues... Get out of this mindset. I play Darkness / Deception hybrid myself and play support - but from my time as DPS it was fine, it's all about managing CDs and watching for procs.
  13. Jambert

    Sorcerer Nerf....

    So OP/GS got a nerf, lets move onto the next class. I guess from a medal perspective, yeah they might need a nerf. I don't play a sorc but always laugh at the moaning on the forums as I've never had any issue with them. Sure if you solo play and just go for medals all game you will get caught out in 1v1 situations where this class really shines. In teamplay they are easily manageable. Voidstar is an easy map to poke boosted stats, there is so much grouping from people it makes it easy to push out big numbers (Mara smash anyone?). 75k healing as you posted is nothing in a 15 minute game - I get 40-50k self heals as a Sin tank with Dark Charge procs, thats without any direct heals.
  14. This picture says nothing other than the SI (Sorc AND Sin) is a heavy populated class. The class quest is one of the best and you get lightsabers - thats why a lot of people will be choosing it. The only thing that screenshot shows is a bunch of SI who are pumping out poor damage. Also, your complaining about GS DPS in Warzones, lol...
  15. Ilum seems much better now in terms of there being actual PvP going on, used to hate getting flamed for fighting republics on our server when people were objective trading. Ahto City has been ok for balance, there are more Imperial but there is a strong showing of Republics knocking about in OPs and its quite fun. Only downside to it all is the powerpoint like FPS whenever there is more than a people onscreen, the game seems to have real issues with multiple characters at the same time as described numerous times.
  16. Can't say I've had a major issue, sure if your ball carrying and have 8 people wailing on you, then yes, you will die. 1v1 manages just fine in my experience. I don't see my role in PvP as anything else than support / harasser as a tank. Teamplay is the most important thing and as some others have said here if you couple yourself with a healer you can win Huttball as 2 man and cause havok on other maps by holding up points and soaking multiple players at a time.
  17. I'm not mad, I already had V60 before yesterday and I decided not to go to Ilum and kept going to WZ instead. There is no reason to be mad, valor is only an indication of time invested into the game, you didn't have to be good to hit V60 before 1.1, just have a lot of free time, or in my case have a successful premade group. I look forward to ranked warzones now, as that will be where people can make their mark upon the server in PvP. I do find the argument that pre 1.1 any high valor ranks were simply grinding lowbies a little small minded - Ahto City has a healthy population of premades, pretty much every WZ is premade vs premade then filler in the rest.
  18. Don't have an issue with Sorcs - my class (SI Sin) has plenty of utility to deal with them just fine. The only time I've ever had an issue with them was when I was on my own in WZ and the opposing team was 4 sorc premade, otherwise they are fine to handle. I hope L50 bracket clears up the endless stream of nerf threads on the forums, wishful thinking me thinks
  19. I half agree with this assessment, managing the CDs and buffs is part and parcel of any MMO and class, generally yes it is a bit difficult when you start out, but once you've played with the spec for a little while it becomes second nature, just need some practice. The only issue I see with tanking as a sin is the incoming damage, the healers in our raid say it is often more difficult healing me than our BH counterpart, as our damage received is much more spikey. That said, the "OHS**T" defences we have are pretty good, Force Shroud and Deflection and with the improved self heals in 1.1 things should balance out a bit I hope.
  20. Valor rank is not indicative of skill, just time invested, and in regards to gear, it's just a roll of the dice every time you open bag. At V59 I see people all the time who are around the same level or higher who have no clue about PvP, easy in 1v1, clueless in Warzone maps. They've simply had more time to grind out the valor. Likewise, one of my premade friends is V58 and runs around in Centurion gear since he has had next to no drops from the RNG gods. Personally I'm at a slight tipping point with PvP at the moment, it's been fun for a long while but now near 60 it's feeling stale, I'm glad new WZs and ranked matches are coming into play shortly.
  21. It's unfortunately a by-product of stopping the enemy team holding the ball in a position which is unreachable by your own team. Generally, if I notice people camping there to try and stop the score I will throw the ball to them which instagibs them instead - problem solved and you can bet they won't do it again in the same WZ.
  22. Had this same thing tonight, killed the turrets, no boss spawn, spent about an hour trying to sort it as people explained, two of the raid team did manage to get in the same Operation ID which was reset correctly, then one by one we invited and zoned in and noone else could get in on the same zone ID. Really a complete joke...
  23. Jambert

    Sigh PVP bags

    Gear should be earnt, but before anyone blows up at that, I mean the RNG element needs to come out of it. I have had worse luck than you by the sounds of it and I am V58 now, I'm using 4 pieces of centurion gear (for exp), some Champ items and then Columni token pieces elsewhere. It is highly frustrating seeing some players knocking around V30 with full PvP Champion gear, even though, with my rank, I've put in far more hours and effort then these lower ranked players. I wouldn't mind needing 1000/1000 tokens per item, at least then you have something to work towards, at the moment it's a RNG game rather than PvP rank/time invested reward.
  24. When I started PvP I was of the impression that Mercenary Commendations would be rewarded from the World PvP, seemed to make logical sense before having done it, alas this is not the case. Valor is useful though once you have the gear, the grind gets quite steep at V51+ and its a good filler between WZ.
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