Jump to content

shadowopsx

Members
  • Posts

    361
  • Joined

Everything posted by shadowopsx

  1. You're right about the taunts % damage, sorry. Sundering assault is inferior to Aegis assault although so its either 3% DR and Shield or armor debuff. That being said most DPS classes have that now so it isn't such a big deal but still. I don't think the 5 second Force Choke= Full resolve is worth it because I could just backhand and awe for a longer duration if i wanted to, or pre 3.0 force choke and then awe. As for utilities I don't see saber throw root as a good discipline but the speed boost I can agree on. As for the 2nd breaker, PT's have that when kolto overload is triggers and assassins also have stun an ability that grants immunity to stuns I believe.
  2. Exactly, I'm happy another person sees eye to eye with me. The 4 GCD lag was the best part of the world boss imo. I bet that lag will sadly be fixed Soon™
  3. Does anyone else feel like Jugg tanks have been nerfed? For the ranked tanks out there you know as well as I do that intercede is an extraordinarily useful cool down and can save lives if used correctly with taunts. Taunts are a 50% damage reduction and intercede is 20% with 10% if spec'd into the proper discipline. That being said intercede can barely be used now with all the roots in the game. Taunts can still be used for the 50% but it won't be an 80% Damage Reduction like it used to be. Intercede wont be used as often due to the roots in regs and in ranked it will be the same and in a ranked scenario there will be less intercedes and therefore less utility. I like how Force Choke for all Juggs is now a hard stun now but in the tank tree when you use Force Choke it fills resolve to the max. In DPS tree's it doesn't fill the resolve to the full so why should it for tank? I don't know if that's a bug or intended but it forces people to have more coordination which isn't a bad thing but it still lessens the chance to salvage a quick play. Compared to the other tanks classes there aren't any other stuns that fill resolve to the max (to my knowledge). The thing that truly kills the vibe of playing a Jugg to me is Retaliation being on the GCD. Of the three tank classes Juggs have always had the slowest rotation and moving retaliation on the GCD makes it so much slower. I feel like a turtle when I play my Jugg now... Its so much more boring now than it ever was. What was the thought process of this decision Bioware? "Lets make the slowest class in the games slower!" No. Stop. Please. The final thing that I can think of is the removal of the armor debuff. Why was it removed? What purpose did it server to remove the armor debuff? Was it a PvE thing? These things aren't all exactly game breakers but little things that I see that make the spec boring. Does anyone other than me feel like Jugg tanks just won't be viable in season 4?
  4. All the people who use to post quit. Maybe its because the 5 FPS or maybe its because the game got boring. Who knows.
  5. Character Name - Fusrodâh Guild - <Postmortem> Category - 8v8 #1 Overall Damage, also 8v8 #2 Overall DPS Number - 1,956,289 - 2293.42DPS Warzone Code - Ancient hypergate http://i.gyazo.com/e35e279f4852f6c811a861cc9d6aa60d.png
  6. We had a merc hit a 17k in 2.8 i think so until i see 20k's im not impressed :$
  7. Character Name - Fusroderp Guild - <Porstmortem> Category - HPS Number - #2 Warzone Code - CW Screenshot - http://i.gyazo.com/97e0233ce7875200d1c0e15df59a3654.png Character Name - Fusroderp Guild - <Postmortem> Category - Overall Healing Number - 1 Warzone Code - Cw Screenshot - Same one
  8. I have heard speculation of PV coming back and I wouldn't hold your breath. I've spoken to certain players from PV that moved on to other guilds and it seemed less than likely they would come back. On the other hand Postmortem is going through a recruitment phase to where we are testing out members to try to get the best composition and team together. It is a work in progress and I think it can be a good team but I don't know how long it will take to mold the group together. Goodluck to any other guilds that go for the new hardmode content!
  9. Why is there no damage taken, that's literally the single thing I am good at doing...
  10. Fusrodâh Damage Taken 1,654,597 Full tank if anyone was wondering lel
  11. /signed Season 1 was "all Galaxy" and Season 2 is "Famously Furious"? Really? The fact that Famously Furious looks like the other 3 titles for this season's rewards upsets me. Make it unique guys come on Bioware.
  12. Correct me if i'm wrong but you would need proof that you have indeed downed it with that group for it to count I.E a screenshot/vid of the group in the instance with the bosses all dead. None the less, congratz and keep on going.
  13. Damage taken removed? Thats the one thing im good at!
  14. Cuz we want to be apart of the ERP experience. TWILEK SLAVES ALL DAY BOIS.
  15. TEH KILLING BLOWS ALL TEH DAMAGE ALL TEH BIGGEST HITS (arena)
  16. It's not even dead in the water. Its sinking through the abyss right now.
×
×
  • Create New...