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shadowopsx

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Everything posted by shadowopsx

  1. Ok guys and gals i saw this and nearly fell off my chair, Slendermen vs Skyrim due to the fact my main toon name is Fusrodah i had to post this. Enjoy!
  2. So is it better to do power + Surge rather than accuracy mods and enhancements?
  3. Ok i've been questioning my guildies and friends and reading on the internet about it but i don't know anymore. Is it more worth it to have 100% accuracy on the dot or do away with accuracy and only use power and surge beingso my crit is at 35% with the smuggler buff? I have like 4/5 campaign and truly idk anymore.... Can someone tell me to have it or forget it completely, and give reasoning please. EDIT: I'm an assault spec Commando.
  4. Ok I've thought about this long and hard. Finally after getting all 3 healing classes to 50 i have found some things to be easier and harder on some classes. First to start out PVP opposed to PVE they are both different so you can't just say this is good and that class is bad. No, they have their own strengths and weaknesses. I'm going to talk from perspective of PVP healing only. Inquisitor/Sage I'm going to be saying things i like and dislike, the give and take that BW gave to healers. So the thing i like about inquisitor/sage healing is it is very stable with it's heals. Usually all you need to do is the heal over time to get a critical then big heal and depending on how low the healing target is, maybe put a shield on them or healing trance/inveterate. Unlike any other class this one has something called "recklessness" which makes the next ability effectiveness increase which usually means it hits a critical; and usually that crit for me is around 4.8k. Basically the class is just consistent with the heals unless the healer gets interrupted. This is one of the take's; While the heals are spot on they are ALL channeled with the exception of the cleanse and small heal over time. Now i've seen games where i've never been interrupted and come out with 400k and I've seen games where i have been interrupted and barely made it out with 250k. Now the sage/inquis AOE heal is amazing compared to the other classes AOE's which i spam as often as i can if my force is high enough. A downfall is even in full war hero they are extremely easy to kill because of their armor rating's. This is where i am extremely bias because i know how easy it is to kill a sage/inquis heal from the perspective of commando DPS. Their armor rating is atrocious around 2.8k or so in full battlemaster. Outcome in my opinion 8.2/10 for the heals, if not for the heals it would be a much lower rating because of their inability to move and take hits. Commando/Mercenary Next is the trooper, my main character. Although i am primarily DPS i have healed in pvp. I find that it is fun and easy to heal at times. Now the nice thing about the commando healing is that it can auto heal itself for 1 heal if used with reserve powercell and tech override. This is extremely useful especially if Bacta Infusion is up because that's a free and instant heal too. Now the thing i do not like is that as like the sage/inquisitor healing you are immobile most of the time UNLESS hammer shot is used but that heals for maybe 1% every second. The worse part about it is if you use it the green light comes out too as most people have seen already, i'm not sure if it's me but when marauders see that thing they take off like a bat out of hell to kill the source, from my experience. Another ability is call Trauma probe, it's excellent for self healing if an enemy is attacking you and you are trying to save a teammate, just have the probe on yourself and heal your ally. Now it doesn't do too much but it mitigates damage by healing you each time you're hit. Another thing to keep you alive is the trooper's heavy armor, unlike the sage/inquis light 2800 the armor rating is around 4800 or so for trooper giving a fairly big advantage to troopers. For their survivability i give the trooper an 8.1, not higher than the sage/inquis because they can heal for a higher amount and faster. Scoundrel/Operative Last but certainly not least the scoundrel/operative healing class. Now the scoundrel class isn't just "oh spam the free thing" as i ignorantly thought it was. Now in my opinion scoundrel healing is the hardest but most rewarding healing class. The hard thing is keeping up upperhand/ tactical advantage, i don't know about others but i had to break the habbit of spamming upperhand until it was diminished. Emergency medpac takes actual skill to use and you gotta know when to use it and when not to which i just learned today. Unlike the trooper and sage healing AOE the scoundrel's is an overtime heal and it costs 27 energy which is 27% if you don't have the 5 max increased set bonus. Most of the heals that don't require upperhand are expensive and this is where it gets a little tricky. A big part of the healing is to not drop under 50% or your energy will take forever to rise back up. The one thing that i like is that it's challenging and by that i mean it's not easy to heal unlike sage healing. I'm not talking about surviving here but actual healing, it takes understanding of the class to apply the correct heals needed. The thing is upperhand is key in playing the class, and to keep upperhand up you must have the overtime heal (Slow-release medpac) active and use diagnostic scan and underworld medicine when needed. The other good thing is that it's not light but medium armor which granted isn't much better than light but it is betetr. Also they can use 1 type of shield no other class has called "dodge" on the republic side whcih increases shield chance by 200% making them nearly invincible for 4 seconds. (sorry i don't know what it's called on imp side!) For the understanding of the healing needed, actual heals and survivabilty i give the scoundrel a 9.4 effectiveness. Now I'm writing this because these are the healing classes that i find to be better or worse and to see if people agree with me or disagree. Please comment below and let me know why or why not you might disagree!!! Server-Jedi covenant Imperial----Pyrodraco-Sorcerer Republic---Füsrodah-Commando Republic---Fokrahdiin-Scoundrel
  5. I was just wondering what the reccomended gear was for Denova. What gear do the healer, tanks, and DPS have to have? We have 2 full geared rakata, 1 full geared healer, both taks are liek 70/30 rakata/columi and i was wondering if that was good enough. If anyone has any insight it would be helpful and appreciated, thanks.
  6. YES, as from the video you can see a mailbox on your ship, a smugler using force choke and some other things. If you watch this video (like 20 times) you'll notice there are some cool things going into the legcay updates.
  7. On tatooine there is a designated pvp area i think called outlaw's den and i've tried this a few times after guild fights. The merchant's are killable, 2 of the 3, there is a jawa and at his feet there is something and if you c****** you can attack and kill him, saem with the othere guy, near his feet there are bones and if you touch them he attacks. I was wondering beingso the third guy doesn't seem to have any clickable items near him is there a secret storyline like an area quest? I think it would be awesome if there was! If there are any secret quests like that please share i'm now interested in doing them.
  8. I'm starting to wonder is it ultra rare, are we doing something wrong? Is it glicthed? I know it's rare but we've killed him somewhere around 6 times and haven't seen the schematic. Should we have got it by now? Is there a certain time you have to kill him to get the drop or...what? Can someone please help us and let me know if we're doing something wrong.
  9. I don't get it you could just kill her, i saved her on the ship and she sens your mail saying somehting like "i can't live with myself" i was like -____- WHY DID I SAVE YOU! What's the point of saving her!?
  10. First that "shield" that they can keep putting on whoever they feel so needs a little nerf and the shocks from the shared class are sooo annoying!
  11. I can't get a datacron because i'm body size 3? Thats unfair but whatever...I was wondering if there will be an update or anything?
  12. Good advice but sadly i hadn't done PvP alot so im only an 18 for valor and when i do the dailies i can alwasya ccept somethign thats level 65 valor and i don't think that will be possible for me anytime soon. I also heard you get good armor for doing hardmodes? Can anyone who's done a hardmode tell em if it's better or worse than PvP armor or some kind of info on that? Thanks again
  13. Well as i reached 50 and finnshed the story and interlude i made my sith alt. Now i wanted to try out ilum and it's fun but compaired to other's armor mine is awful. I see alot of people with PvP armos and i was wondering how to get armors like that. Armors like rataka and centurion and stuff, im a trooper DPS and was wondering if anyone could give good advice and maybe some info on where and how to get amazing armors like all the purple ultra rare's. Also I can barely do PvP objectives like huttball and voidstar because i die within 2 seconds on being attacked on a 1v1 no matter what opponnent. Please don't troll on me yea this is my first MMO i had no idea what to do upon reaching 50. Any advice would be great thanks.
  14. That has like a 4/10 relevancy?
  15. Just turned 50 the day after the 1.1 patch and haven't played much PvP, until now. #1 Ilum pvp is awful because theres a 4:1 all the time, its unfair for anyone with more players. Didn't the devs think this through?
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